Samsung Odyssey Info

Ensure you enable do not fade to grid when app hangs:;)

 
the cliff house is a bit weird in 60hz. Try an actual game.
I did give this another shot today. But unfortunately, I can't handle the 60Hz. The FOV gets narrowed (not just in the cliff house, but in Elite too), which is really bad, and the flickering doesn't go away either. Seriously hurts my eyes. It's less noticable in Elite due to it being darker than the cliff house, but it's still bad. Back to 90Hz...
 
So I just picked up my Odyssey+ (My first VR Headset) and I am playing around with the settings obviously. This is what I've found to work best so far, keep in mind my PC Setup Below:

PC SETTINGS:
• MSI GeForce RTX 2080 GPU (8GB)
• i7-8700k (12-Core) Processor (3.7ghz)
• 16Gb Ram DDR4
• 1TB-SSD HD
• Windows 10 w/ 1903 Update
• Odyssey+ plugged into HDMI & USB 3.1

ODYSSEY+ SETUP:
• Properly measure your IPD. If you don't know that, open up a black picture in the WMR App (Desktop Viewer) and adjust the manual IPD on the headset until the inner lense circles overlap each other, centered in each eye.
• Wear your Headset appropriately, Odyssey's have a small sweet spot. Improper wear tends to make users believe their headset is "Blurry". The front pad should be touching your upper forehead, the back pad should be tightened against the center of the back of your head (usually below the bump on your head).

WMR APP SETTINGS:
• WMR -> Settings -> Heaset Display -> Visual Quality = Very High (beta)
• WMR -> Settings -> Heaset Display -> Experience Options = 90hz
• WMR -> Settings -> Heaset Display -> Input Switching Manual

STEAMVR SETTINGS:
• Opt-in to SteamVR Beta (Right Click App in Library -> Properties -> Beta)
• Set Individual Application SS% to a baseline resolution of 2072x2582, whatever % that is, use that. Anything higher than that resolution will result in downsampling, slowing up your GPU.
• Set SteamVR's Override Resolution Video SS% to the same baseline resolution mentioned above, just to ensure continuity. This will normally be different than your application settings if you set it up right.
• SteamVR > Settings > Developer > Do Not Fade to Grid.
• Also in Developer Settings, enable SteamVR Direct Display Mode. (This Restarts SteamVR)
• In Developer Settings, disable Advanced Supersample Filtering.

WINDOWS MIXED REALITY FOR STEAMVR:
• Opt-in to SteamVR Beta (Right Click App in Library -> Properties -> Beta)

NVIDIA/GEFORCE:
• In the GeForce Experiance application, ensure Elite Dangerous IS optimized.
• In the Nvidia Control Panel, under 3D Settings, ensure every option that "Let's the 3D Application decide" is used unless your PC can't handle it.
• In Nvidia, ensure Ambiet Occlusion is set to Quality instead of Off (Improves VR Crispness). Default is turned off, change this only in Global.
• In Nvidia, ensure DSR is turned off, Dynamics will mess up your VR experience.
• In Nvidia, ensure Power management mode is set to Prefer Maximum Performance.
• In Nvidia, ensure Virtual Reality Pre-Rendered Frames is set to "1". Anymore will really bog down your GPU.
• Everything else in the Nvidia Global 3D settings should be set to default unless your PC can't handle it.
• In Nvidia's Program settings for EliteDangerous64 ensure it is all set to Global Settings.

ELITE DANGEROUS SETTINGS:
• Ensure you have VR Ultra selected as the in-game profile.
• Ensure Supersampling is set to 2.0! This will remove that washed over water effect of distant objects. However, DO NOT set HMD Supersampling higher than 1.0!

WINDOWS 10:
• Ensure you have High Performance selected for your Power Management Option.
• Disable the ability of Windows 10 to power off USB Ports/Device when not in use/idle too long.

MOST EFFICIENT ED VR STARTUP:
• Start EDMC (Optional) -> Minimize It.
• Start Voice Attack (Optional) -> Load Singularity Profile -> Minimize it.
• Start WMR App or Plug in Headset -> Put Headset on and do movement checks -> Take headset off -> Minimize It.
• Start Steam -> Click Steam VR -> Minimize SteamVR after it initializes.
• No need to put on headset yet. Open back up your Steam Library, go to VR Games and click Play Elite Dangerous -> Minimize It.
• Put on Headset and center yourself as ED is starting up to ensure your position is correct. If it is not, use the re-center hotkey (Commonly F12)
 
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I’m intrigued by the 2072 x 2582 figure, in theory it makes perfect sense - I would be interested to see how you have come up with this resolution setting being the optimum. Nothing worse than wasting precious GPU/CPU power unnecessarily. Thanks.
 
Shouldn't you already get downsampling at 2072×2582? I don't know my exact figures in pixels right now, but I'm using downsampling at 200% SteamVR resolution with ED, also using an O+. I consider it necessary to get rid of the horrible aliasing artifacts in that game, especially on orbit lines.
 
Geoff from Microsoft, who usually helps out on the "WindowsMR" subreddit, posted some information in regards to the new SS Update, specifically talking about the Odyssey+ as he worked alongside Development on Windows Mixed Reality for SteamVR.

On a Samsung Odyssey or Odyssey+ headset (1440x1600 per eye resolution):

renderTargetScale == 1: Limit is 1657x2065 per eye.

renderTargetScale == 2: Limit is 2072x2582 per eye (this is the max; setting renderTargetScale > 2 won’t have an effect).

SteamVR (After the Update) works in intervals of 2%, so setting it above the SS% in regards to headset resolution would result in downsampling.

Source: https://www.reddit.com/r/WindowsMR/comments/a6cx67/i_found_a_way_to_prove_that_20_render_does_make_a/edkq6h7/?context=1

Keep in mind, the 210% SS feature mentioned in the above reddit thread is outdated from a time SteamVR updated in 10% increments. Since then, SS Profiles have changed resolution standards on SteamVR as of late May, 2019. It is now based on your system setup and GPU Capabilities. For example, if you had 200% set, it probably was displaying the same resolution of the NOW set resolution of 140%.

This is why you shouldn't pay attention to the SS% number in settings (because it changes based on updates), instead focus on the hardware of the headset and select the highest possible resolution at a 2.0 rendering scale (2072x2582).

Also with the new update, you DO NOT need to mess with the SteamVR renderTargetscale settings in the log file. If you have the latest version whether you are beta opt-in or not, it sets that automatically to 2.0 for WMR.

This ensures the best possible quality without GPU downsampling... thus improving framerates and not slowing down Elite Dangerous.

UPDATE: This all being said, if you have found better settings for the SS or would like to mention any settings I've forgotten that has drastically improved performance or quality on the Odyssey+, please let me know. I'm by no means an expert and I'm basing performance off others experimentation because I hate messing with WMR as much as the next guy. Some settings I'm looking into:

• Messing with 3D Graphics Settings in the Nvidia Control Panel.
• Turning off Xbox Game Bar on Windows 10. Kind of pointless and wasting processing if your running Steam with a Live Streaming service like OBS Studio.
• Getting the Xbox One Controller to work flawlessly in SteamVR Home (So far no Luck). If you start up Elite Dangerous through that scenario, be prepared to turn on your WMR controllers to start the game.
 
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I have not opted-in to the beta versions, but RenderTargetScale was already at 2.0 without me modifying anything (started with VR in May 2019 I think). With 200% set in SteamVR, the resulting resolution on my O+ is 1968×2472 for me, not 2015×2519. That's according to SteamVR at least. I'll try upping it a bit to get closer to the 2072×2582 resolution you mentioned.
 
Geoff from Microsoft, who usually helps out on the "WindowsMR" subreddit, posted some information in regards to the new SS Update, specifically talking about the Odyssey+ as he worked alongside Development on Windows Mixed Reality for SteamVR.

On a Samsung Odyssey or Odyssey+ headset (1440x1600 per eye resolution):

renderTargetScale == 1: Limit is 1657x2065 per eye.

renderTargetScale == 2: Limit is 2072x2582 per eye (this is the max; setting renderTargetScale > 2 won’t have an effect).

200% is 2015x2519. 210% is the closest we can get to that limit of 2072x2582. While 212% is true value, but SteamVR works in intervals of 10%, so setting it to 220% would downsample.

Source: https://www.reddit.com/r/WindowsMR/comments/a6cx67/i_found_a_way_to_prove_that_20_render_does_make_a/edkq6h7/?context=1

Keep in mind, the 210% SS feature is outdated and has been updated on SteamVR as of late July, 2019. For example, if you had 200% set, it probably was displaying the same resolution of the NOW set resolution of 140%.

This is why you shouldn't pay attention to the SS% number in settings (because it changes based on updates), instead focus on the hardware of the headset and select the highest possible resolution at a 2.0 rendering scale (2072x2582).

Also with the new update, you DO NOT need to mess with the SteamVR renderTargetscale settings in the log file. If you have the beta version opt-in, it sets that automatically to 2.0 for WMR.

This ensures the best possible quality without GPU downsampling... thus improving framerates and not slowing down Elite Dangerous.

UPDATE: This all being said, if you have found better settings for the SS or would like to mention any settings I've forgotten that has drastically improved performance or quality on the Odyssey+, please let me know. I'm by no means an expert and I'm basing performance off others experimentation because I hate messing with WMR as much as the next guy. Some settings I'm looking into:

• Messing with 3D Graphics Settings in the Nvidia Control Panel.
• Turning off Xbox Game Bar on Windows 10. Kind of pointless and wasting processing if your running Steam with a Live Streaming service like OBS Studio.
• Getting the Xbox One Controller to work flawlessly in SteamVR Home (So far no Luck). If you start up Elite Dangerous through that scenario, be prepared to turn on your WMR controllers to start the game.
Excellent descriptive. I had originally based my SS at 210% based on the same info, but had failed to check the actual resolution following the Steam update and have set at 150% without checking output resolution. Thanks for the comprehensive response 👍🏻
 
Excellent descriptive. I had originally based my SS at 210% based on the same info, but had failed to check the actual resolution following the Steam update and have set at 150% without checking output resolution. Thanks for the comprehensive response 👍🏻
No problem! Hope it works out well for you guys! Looking really good for myself, just hard to translate to all setups because not everyone is running the same rig.

Hope I didn't hijack OPs thread haha, but this is the best thread on the Odyssey+ so far and I'd like to keep it going.

I'll post any more updates in settings when they come along. Enjoy!
 
Having checked my settings on SteamVR 1.7.12 and setting @160% SS gives a reported 2072 X 2584 on Original Odyssey (near as damn it). Looking good on my RTX2080, i7 4790K @4.6Ghz.
 
Uhm, are we talking about the same slider here? Probably not? Because I can set that at 2% increments, not 10% ones... and this is the closest I can get:

reso.png


There is another slider in the "Video" submenu, but I never touched that. Seemingly, it's just a global one doing the same thing as the per-application one.

This confuses me. Why do I have 2% steps when you say it's supposed to be 10%?
 
Uhm, are we talking about the same slider here? Probably not? Because I can set that at 2% increments, not 10% ones... and this is the closest I can get:

View attachment 142334

There is another slider in the "Video" submenu, but I never touched that. Seemingly, it's just a global one doing the same thing as the per-application one.

This confuses me. Why do I have 2% steps when you say it's supposed to be 10%?

Oh boy! Seriously must be the latest update! Great find! Like I said, I haven't touched that in a couple weeks. Looks like 218% is the new standard as far as resolution goes. Nice! I'll update my original post... let me know how that looks, I'll try it when I get home.

Going with what I originally posted, this demonstrates why its more important to track hardware resolution than the SS%.
 
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Oh right. I thought you were messing with settings for a headset weeks before you got it or something. ha
Ahh... I got you! Nah, I read a bunch about it though. Sorry for the confusion... lol

I've personally tested these settings though and they look great compared to the baseline. I'm heading home right now so I'll try that 218% SS.

UPDATE: Looks like the SS% is displayed per GPU and System Setup. At 218% on the Video slider my resolution response is 2432x3028, which would require downsampling.

So after setting both my resolution settings to applications and video override, they should be different %. For example, my Video is 158% while Elite Dangerous is 100%.

Also, I added the following setting above that I forgot to mention:

• In Developer Settings, disable Advanced Supersample Filtering.

As I said, adjust your system for the best resolution based on your hardware.

UPDATE: Added the following above to my main post,

NVIDIA/GEFORCE:
• In the GeForce Experiance application, ensure Elite Dangerous IS optimized.
• In the Nvidia Control Panel, under 3D Settings, ensure every option that "Let's the 3D Application decide" is used unless your PC can't handle it.
• In Nvidia, ensure Ambiet Occlusion is set to Quality instead of Off (Improves VR Crispness). Default is turned off, change this only in Global.
• In Nvidia, ensure DSR is turned off, Dynamics will mess up your VR experience.
• In Nvidia, ensure Power management mode is set to Prefer Maximum Performance.
• In Nvidia, ensure Virtual Reality Pre-Rendered Frames is set to "1". Anymore will really bog down your GPU.
• Everything else in the Nvidia Global 3D settings should be set to default unless your PC can't handle it.
• In Nvidia's Program settings for EliteDangerous64 ensure it is all set to Global Settings.

ELITE DANGEROUS SETTINGS:
• Ensure you have VR Ultra selected as the in-game profile.
• Ensure Supersampling is set to 2.0! This will remove that washed over water effect of distant objects. However, DO NOT set HMD Supersampling higher than 1.0!
 
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