Sandbox Needs More Options

In the title essentially. Bar some notable bugs encountered in Chaos Theory (e.g. the spaghetti sauropods, dinos being stuck if save/load during an airlift, guest capacity bug etc) and a need to nerf some injuries, the game has been thoroughly entertaining thus far; I enjoy the added micro to an extent, at least more so than the 1st game.

However, I now want to enjoy a sandbox map at my own pace; however I am unable to research anything or do any expeditions. As a player who greatly enjoys starting from scratch and building up a truly great park, I am quite frustrated at the lack of research/fossil expedition options for all of the sandbox maps.

Will further options be included in an upcoming update for the game?

Thanks!
 
All i want is to build a Park in Germany, with genetics and carnivores, with research and expeditions. And with the opportunity to explore all 84 dinosaurs.

I am extremely disappointed now, after i realized that this is not possible.

Whoa! Wait!

Sandbox mode in Germany you CAN'T use carnivores?

That isn't a sandbox then. That is absolutely ridiculous if true, limiting the biggest map like that.
 
okay but Sandbox being able to be a toggle-on (AKA OPTIONAL) Challenge mode would be amazing. There's a bunch of maps I love, but the restrictions in Challenge mode make it difficult.
 
this is also my opinion, I pay 100% of the game (70 Euros) and can only use 20-30%. It can't be that we have to play other modes for hours before I can use the sandbox. If not everything is unlocked right away (why isn't it? That's why it's a sandbox!!!), then please give us the opportunity to explore everything there further or make expeditions. Why do you block so many possibilities? Also only one mini map??? Why are not all available? Why are you forcing us to play other modes? I have to work a lot and no time to play all modes, I like to play relaxed after the work the sandbox with all the features. Actually this reduces the fun of the game extremely:-(

Please listen to the many fans in the community as you did with Planet Zoo and Planet Coaster. And please add more design options, a smaller brushtool for the gaps between the buildings, single trees/plants and more deco objects (as you have also announced anfdnot only 20 pieces) and everyone is happy and then it is the perfect dino game😍
 
I bought this game for one reason : I’d like to create, develop and manage my own Jurassic World/Park.
I’d like to collect DNA, make researches and create many species on a big map.
But, it’s not possible. The sandbox mode doesn’t allows expeditions and the challenge mode has boring restrictions like « no carnivores ».
What the…? I just can’t understand why ! Who can think it’s a good idea to create stupid limitations like that?
The challenge mode from JWE1 was far better!!!
 
this is also my opinion, I pay 100% of the game (70 Euros) and can only use 20-30%. It can't be that we have to play other modes for hours before I can use the sandbox. If not everything is unlocked right away (why isn't it? That's why it's a sandbox!!!), then please give us the opportunity to explore everything there further or make expeditions. Why do you block so many possibilities? Also only one mini map??? Why are not all available? Why are you forcing us to play other modes? I have to work a lot and no time to play all modes, I like to play relaxed after the work the sandbox with all the features. Actually this reduces the fun of the game extremely:-(

Please listen to the many fans in the community as you did with Planet Zoo and Planet Coaster. And please add more design options, a smaller brushtool for the gaps between the buildings, single trees/plants and more deco objects (as you have also announced anfdnot only 20 pieces) and everyone is happy and then it is the perfect dino game😍

Hardly ANY game lets you play with all the tools or options the moment you buy it. Look at ANY RPG, online game, fps etc. You have to progress to unlock so this argument that you paid for 100% but only got 20% is nonsense. You got the game THEY made with THEIR vision. You now have paid for access to THEIR vision of the game, Not only that, a casual amount of research would have shown that even in the last game you had to unlock items so this was hardly a surprise in this game
 
With all due respect, those arguments don't hold up at all.

- While few "games" have everything unlocked for free in a special mode from the start, the ones that do are almost all Park Builders like JWE, including Frontier's own flagship titles Planet Zoo and Planet Coaster. What other genres like First Person Shooters or Roleplaying Games do is irrelevant - most of those games have dying creatures drop loot too, should a T-Rex drop a bunch of coins if it dies?

- The statement "JWE1 requires you to unlock Sandbox content" is missing "through the lengthy but easy main campaign". In no way is that the same as "JWE2 requires you to unlock Sandbox content through a series of difficult challenge scenarios". You do not play the same type of content to unlock things in JWE2 as you did in JWE1. If people "could have expected" unlocking content to stay the same they also "could have expected" the method and difficulty of doing so to have stayed the same.

- The fact that JWE1 did it too doesn't mean much. JWE1 had a lot of flaws and for a lot of players locking off Sandbox content was one of them. The sequel is supposed to be an improved experience, not the same experience. If JWE2 hadn't added pack hunting and people asked for that, you wouldn't be saying this. Here's what you sound like:

"Very few games have pack hunting, just look at RPGs and FPS, anyway this game without pack hunting was the game THEY made with THEIR vision, only a casual amount of research would have shown you the previous game also didn't have pack hunting so it was hardly a surprise."
 
"Very few games have pack hunting, just look at RPGs and FPS, anyway this game without pack hunting was the game THEY made with THEIR vision, only a casual amount of research would have shown you the previous game also didn't have pack hunting so it was hardly a surprise."

That is a very poor equivocation. Pack hunting and the state of features being unlocked are in no way interchangeable so I'm tempted to disregard your entire post at this absurdity. Progressively unlocking features is a core design decision that crosses genres. I feel stupid even trying to help you understand that expectations of pack hunting is in no way similar.

Regardless, you admit that unlocking features was present in the previous game then shift the goal post to saying "but it was easier there!" So I'm happy to see you conceded my point.
 
Ha, that holds even less water.

- Progressively unlocking features for use in a completely separate game mode is not a core design feature of games of any genre. Can you imagine if playing a multiplayer game of StarCraft would only allow you to use units you unlocked in the campaign? No games use this design. Imagine playing CoD Zombies, but all your guns are locked until you ladder up the competitive mode? No other games require you to progressively unlock core game features in one mode before you can use them in a completely different mode. It's not a thing. You don't have to mine a block in Minecraft before you can spawn it in creative mode. That would be tedious, stupid and just poor game design.

- If your only criteria is "progressively unlocking content" without allowing any further nuance then there's no reason for you to even disagree with anyone here. You could add a free unlocked sandbox right now and JWE2 would still work by progressively unlocking content. If you restart your campaign or start a new challenge mode level, you will still have to "progressively unlock content" just like all those other games. The feature you are defending will still be there, an unlocked sandbox mode does not remove it at all.

- Sandbox modes are not features of those other games and genres at all. You don't progressively unlock Sandbox modes in RPGs or FPS games. How can a feature transcend genres when it isn't even in those other genres? Almost all games of JWE's actual genre, park builders, do come with unlocked sandbox modes. And even the ones that don't, like the original Zoo Tycoon, had you unlocking the features IN the sandbox mode instead of somewhere else. It's been an expected feature of the genre since the days of Rollercoaster Tycoon. The fact that JWE1 didn't have it was a bizarre oversight, JWE2 even moreso.

- The way you unlock sandbox content in JWE2 isn't progressive at all. In JWE1 you unlocked something and carried it to the next level, and everything you unlocked along the way came with you. That's progressively unlocking features. JWE2's Chaos Theory and Challenge Mode scenarios have no such progression between them. You don't take anything with you and the order of what you unlock for sandbox is random and arbitrary. You're not progressing anything except the stand-alone level you are currently in. You're not progressively unlocking features, you're unlocking the same features over and over and just occasionally finding a new random one that doesn't build from any previous ones.

- No, I don't concede to you that JWE2 has the same feature as JWE1. JWE1's feature is "unlock sandbox through campaign play". This feature isn't in JWE2. To paraphrase your own post: "That is a very poor equivocation. Story and challenge mode are in no way interchangeable so I'm tempted to disregard your entire post at this absurdity. I feel stupid even trying to help you understand that unlocking through challenge mode is in no way similar."
 
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You can use carnivores in Germany, in Sandbox, but in Sandbox you can't research or explore.
you can research in chaos theory mode or challenge or campaign, and use it is sandbox. I researched pylons in JP1 chaos mode and used it in canada sandbox.
 
Speaking of sandbox limitations...

Can they add the type of staff and guests into the sandbox options? You choose before you start sandbox, but you should be able to change it once you're loaded in. My idea would be to just put JP or JW staff on when I'm building the park. But once I'm done I'd like to add normal guests to the park when it's open. That's weird that isn't an option.

I also just noticed we don't have two eras of fences???? Both eras use the same fences and neither of them are as good as jwe1 which both more accurately portrayed the movie fences. These fences don't even have blinking lights on them maybe not the 10,000 volts signs either (forgot to look). But either both eras have the exact same fences. Or the mixed eras all buildings only give you one set of fences. Either way this needs to be fixed. We need more movie accurate fences.
 
Speaking of sandbox limitations...

Can they add the type of staff and guests into the sandbox options? You choose before you start sandbox, but you should be able to change it once you're loaded in. My idea would be to just put JP or JW staff on when I'm building the park. But once I'm done I'd like to add normal guests to the park when it's open. That's weird that isn't an option.

I also just noticed we don't have two eras of fences???? Both eras use the same fences and neither of them are as good as jwe1 which both more accurately portrayed the movie fences. These fences don't even have blinking lights on them maybe not the 10,000 volts signs either (forgot to look). But either both eras have the exact same fences. Or the mixed eras all buildings only give you one set of fences. Either way this needs to be fixed. We need more movie accurate fences.
Yep.
 
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