Sandro has made this comment in the Beta forum:
Sandro. If you think resistances become "monumental", you are clearlyplaying a different game to the rest of us.
Resistant shield boosters max out at 75%, so you will always take shield damage from a hit.
The Condas, Cutters and Corvettes with nigh invulnerable shields aren't doing this solely with resistant boosters, most of the boosters on these ships will in fact be heavy duty shield booster modifications.
The ships you are going to hurt with your planned nerf won't be the big ships with 8 utilities to spare, or even the meta build FDLs. You will be hurting players with smaller ships with only 4 utility slots. These ships have a choice of sacrificing the benefits of any other utility to gain some resistance with 3 or 4 resistant boosters.
I have an Asp with 75% resistant shields, butits shield strengthis only 92MJ, hardle excessive. But it is survivable. Nerf the resistance and this ship won't survive an interdiction.
I have resistant shields on a Vulture. It is the first time since 2.1 hit that I have been able to survive in a CZ for more than 30 seconds. Please don'tdestroy this ship for me.
Please don't nerf resistant shield boosters. We all know how FD goes with the nerf bat, all too many ships. weapons, utilities have been rendered a complete waste of time by the FD nerf bat.
As an NPC has just said to me "You are making a big mistake."
I believe we are also looking into increasing diminishing returns for damage resistance from shield boosters and hull reinforcement packs (currently, with stacking, you can get some fairly monumental resistances, which we're not too fond of).
Sandro. If you think resistances become "monumental", you are clearlyplaying a different game to the rest of us.
Resistant shield boosters max out at 75%, so you will always take shield damage from a hit.
The Condas, Cutters and Corvettes with nigh invulnerable shields aren't doing this solely with resistant boosters, most of the boosters on these ships will in fact be heavy duty shield booster modifications.
The ships you are going to hurt with your planned nerf won't be the big ships with 8 utilities to spare, or even the meta build FDLs. You will be hurting players with smaller ships with only 4 utility slots. These ships have a choice of sacrificing the benefits of any other utility to gain some resistance with 3 or 4 resistant boosters.
I have an Asp with 75% resistant shields, butits shield strengthis only 92MJ, hardle excessive. But it is survivable. Nerf the resistance and this ship won't survive an interdiction.
I have resistant shields on a Vulture. It is the first time since 2.1 hit that I have been able to survive in a CZ for more than 30 seconds. Please don'tdestroy this ship for me.
Please don't nerf resistant shield boosters. We all know how FD goes with the nerf bat, all too many ships. weapons, utilities have been rendered a complete waste of time by the FD nerf bat.
As an NPC has just said to me "You are making a big mistake."