Saud Kruger; Beautiful ships, Naff chairs, empty cockpits

aye, the seats are so far away from the "dashboards" there is no chance in hell you could press any instrument panel - its bizarre

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We'll use the force!
 
also known as luxury. they're supposed to be luxury ships. luxury is about showing off and/or compensating for complexes, so all kinds of nonsense make a lot of sense in that domain.

dunno, fly an eagle?
post #16 is a very luxury 747 but there isnt any wasted space in it.

I like the Saud Kruger bridges - at least they feel the scale they are. Now compare that to the iCourier, which feels like an F-16 fighter on a 2D monitor until you switch camera view and realize that you can take a nap on a queen-size mattress on what looks like a car's dashboard from the cockpit view.

People think of these ships as 747s or something, but I think of them as personal yachts. Of course the bridges will be big and luxurious.

iu


(sorry these images are so big)

yes but frontier have taken your big bridge like above and done this to it...

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notice the naff chair too?
 
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case and point in this screenshot here, or for the immersion crowd, "photo"

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someone went to some effort at least to match the interior to the exterior, then went "i know we have those naff chairs left over from the panther clipper lets use them!"

they also lacked spacial awareness and 90% of the cockpit is an empty nothingness! you could swing an elephant around in that cockpit let alone a cat, with no point or purpose to the space either

perhaps its why we have elephant butt leather who knows?

Even the Dolphin has a gargantuan cockpit with nothing in it apart from that ghastly hideous chair

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and the beluga?

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you can play tennis over those divides, or even host a horse dressage contest just behind them - they at least painted the hideous chairs white in the concept though, but unfortunately gave us left overs on release.

so does this space have a future purpose or is it just over-sized nonsense, space is a premium on ships / boats / planes / spacecraft so the blatant misuse of it feels out of touch, i do hope if / when we get an interior they dont start sticking sofas in the middle of a football pitch because they have run out of ideas!

to illustrate the waste of space, (just some crazy 3d modelling im working on in the background but is scaled correctly (almost ready for a walkaround)) its possible to pretty much stick a generous studio apartment in the Dolphin cockpit not to mention what could sit behind it!

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but what would you like to find inside your ship besides better chairs?? especially the SK ones with all the windows!

Especially the Beluga bridge is ridiculously empty. Nobody would design a spaceship like that.
There is a lot to do for FDev if they want to add walking around on ships to the game.
 
I like the Saud Kruger bridges - at least they feel the scale they are. Now compare that to the iCourier, which feels like an F-16 fighter on a 2D monitor until you switch camera view and realize that you can take a nap on a queen-size mattress on what looks like a car's dashboard from the cockpit view.

People think of these ships as 747s or something, but I think of them as personal yachts. Of course the bridges will be big and luxurious.

iu


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(sorry these images are so big)

See, that raises the issue of how crew are supposed to interact with their environment.

On a ship, it's actually desirable to allocate a significant area to the bridge.
The watch have various duties such as visually inspecting the deck areas and down the sides of the ship, and to the rear, as well as visually verifying the positions of radar contacts etc.
It's usually good practice to cross-reference computer-controlled navigation systems with paper charts and, depending what you're doing, it's likely you'll need to reference paper charts that have been marked/annotated for specific activities.
Then there's all the other stuff that happens on the bridge of a shp too.
If it's a private vessel, the owner/client is likely to want an area on the bridge where they can direct activites, issue orders or make requests.
There's likely to be people from other sections of the ship coming and going, providing information, asking for services or permission to carry out work and similar stuff going on.
Etc.

And this is all taking place in an environment where it's routine for people to be standing up, walking around.
Very little of that applies in the ED universe, thus the need for a large area is reduced.


Did anybody else, here, see the movie "The Meg"?
The submersibles in that were a good example of how a spaceship bridge could/should work, based on near-future technology, at least.
The interior of the submersibles was a solid metal (?) sphere but they were fitted with screens that displayed the data from cameras to provide a complete 360° view of the exterior of the ship.

Granted, it's possible there's a reason why that kind of technology doesn't exist in the ED universe and that might explain why ED's ships need giant windows to provide an acceptable FOV for the bridge crew but it doesn't explain why the actual bridge, itself, isn't configured in a way that'd make it ergonomically efficient for it's intended use.
 
Since we fly alone and need to be on hand in emergencies, there really should be a pilots berth built into the bulkhead and a stowaway sanitation unit.

With two coffee drips in the Gunships cockpit, there really had better be a urinal! I must be bursting by now!
 
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