Thargoid weapons have always done absolute damage, so surely armour resistances being bypassed is the norm.Thargoid damage partially phases THROUGH the shield, and the shoddy code for that means that any resistances on your armor are bypassed, resulting in MORE damage than if you had a properly AX-tanked build. Also the SYS drain from shield recharge if it goes down, etc. But the phasing damage is the main reason usually cited.
I don't know what constitutes a high number of kills of Hunter variant ships, but I'm currently on 309. The vast majority of them done in this Krait Phantom - https://edsy.org/s/v19M6YI . AX MC's are the pre-overcharged ones which are still not available on EDSY. If I know I'm going up against Scythes, the shield booster is replaced with an ECM.
The phasing damage has never struck me as being higher than normal when up against Thargoid ships, so IF it is the case, my experience is it's not as major as seems to be implied.
Still, at least I got a couple of detailed answers, which is more than I expected. I think a LOT of people using shieldless ships vs Thargoids only do so because they watched a D2EA vid on youtube and copy him parrot fashion.
EDIT
Ah, it's armour HARDNESS, not resistance. Still, it's not a high enough amount of additional damage to be of any real concern.the aforementioned fact of phasing bypassing armor hardness(is it intentional or not? does quite low damage as it is).
Last edited: