Say goodbye to Anarchies

Oh, I'm glad this got resurrected.
Anyone had a look at the bubble lately? It's like Mayberry up in that mofo... nary an Anarchy to be found.
It's really harshing my mellow, man.
I just came back from some fun grena-spam experience in an anarchy. Bought me some e-hacks on the way out.
 

Deleted member 115407

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Eh, I found a couple. It just seems like almost the whole bubble is large swaths of democracy, corporate, and patronage.
There's no variety any more.
 
I don't know how to answer that..don't know what a vote anywhere would do..
what I wanted to tell people was what was asked. its not a secret, if it is it should not be, but having never seen how to anywhere, this is what I just told the only person that asked a few minutes ago.

I get bounties from interdictions from missions
the usual source and deliver often will get you interdictions, but not always.
however, mining mission garauntee interdictions anywhere from 5 to 10 per mission
I take the mining missions from anywhere in or near the system I need the bounties for.
After I get 3 or more, I fly around to all the nearby systems where any of the mining things might be either in a market or in a ring to mine.
You will get the lovely big blue letters top right screen telling you that mining mission has been updated, that is your trigger to that mission.
once I have at least a couple of the mining missions triggered, I go back to the anarchy system and just wait for them to interdict me, use a kill warrant also, in order to get bounties for any factions this guys has. but even without the kill warrant, you will now get a bounty from killing a wanted ship in an anarchy system
kill warrant is NOT required, just gets you extra factions bounties.
you can also get bounties for any faction if they own a station, by staying within 1mm of said station in sc attracting interdictors
I Hope this helps.

fwiw, these interdictors have even followed me out to the shard gardens...you can take them anywhere you need them to be killed.
Helps me lots! Clever Cmdr
 
There is (used to be?) a filter for that in the galmap. I've never had a problem finding anarchy systems. Then again I wouldn't be surprised at anything being broken by fdev at any point so.....
 

Deleted member 115407

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There is (used to be?) a filter for that in the galmap. I've never had a problem finding anarchy systems. Then again I wouldn't be surprised at anything being broken by fdev at any point so.....
They're still out there, but their number seem to be significantly fewer than they used to be.
Looks like the Diamond Frogs are once again doing OK for themselves.
 
seems most people are at least not talking about problems, more.

hopefully that means things are better.

defining anarchy seems like something that some should do.
I mentioned a few times that anarchy does not mean or equal criminal.
this game has empty systems = no population = no government of any kind = anarchy
otherwise there are actual governments and it is their definitions of government and what they consider criminal, that defines all other governments or non-governments or anarchies.
hence conflict everywhere.
role play is a big part obviously
before anyone defines themselves as a thief, murderer, pirate, politician, mercenary, soldier, trader,..etc..you likely decide if you are going to do it legally or not,

I mean to list all trades in the game because even the law givers, feds, empire, various alliance's, they all kill you for hovering too long, they all ask you to assassinate and massacre innocent and guilty all the time, as well as steal and import and export illegal goods.

makes it hard to define. but perfectly normal for anywhere that's got people with differing opinions.

follow your path.

I consider it the wild west in space ships. Clint Eastwood is my co-pilot.

I played honest for years, slowly learning anarchy factions are not all criminals anymore so than any other faction.
In this I learned crime actually pays better than non-criminal activity...depends on who that is being defined by though.
the game wants us to become top rank in military for both empire and for federation, so do the same for democracy/patronage vs anarchy. well worth the effort
to me the bgs isn't about making claim to a lot of systems, its fairly easy to do.
the interesting part was always doing what people say can't or shouldn't be done.
but as it seems like a combination of chess, risk, monopoly, finding what makes each part work best was/is the fun part.
making the various factions work together promotes things differently.

more importantly
remember that fdev has balanced the game so that 1 cmdr can be as effective as 50 cmdrs or more. not obviously in a pvp, but bgs, yes.

as a test to anyone that has more than 5 players in their bgs, how many of your systems are often in investment un-intentionally ?
seems many such systems are backed by large groups. in my opinion = un-focused effort.
and some groups are dangerously focused

just like Wednesday for pp, all the systems that get pp stuff 1000 times more than they needed.. effect is the same too, zero effect past the cap
 
It's all rooted in the designers being unwilling to impose consequences on the player.
That really bugs me. Powerplay doesn't effect anything, killing the wrong people doesn't effect anything, you'd think when I got sent to a penal colony that would have at least knocked my fed/imp rank down a bit. Nope. Do they not see that consequences would create more gameplay? It would certainly feel more real if I'd had to build my rep back up or if I had a hard time getting missions after getting out of the joint.
 
"Blaze your own law abiding trail in a gentrified and caring galaxy."

I really don't get what this game has against you being the bad guy.
Yup. Elite: Best Friends

The issue is criminal activities generally cause negative states. FD hasn't budged on their statement from a few years back that positive states are caused by player success, and negative states caused by player failure... ergo crime == player failure.
In some of those remote systems where there are only 2 factions, one of which is anarchy, when you visit the missions board you used to find lots of missions for the controlling faction and a big fat zero for the anarchy faction. When it was reported, Fdev said it was working as intended. Go figure.
This would be immediately resolved by allowing any mission which has you go to a USS/planet-based signal to generate for uninhabited systems, with any relevant target faction being one from the mission's originating system. (ship-based) missions almost exclusively target foreign systems; with no foreign systems around, missions can't target anything, but likewise, the Anarchy faction type seems to have different rules for Donation missions and don't have Mining missions at all, and source missions rely on systems with the relevant commodities being nearby; being the only mission types that don't have a foreign system target.

Pre-2.4 missions had salvage and assassination mission USS happily target uninhabited systems. Especially with the broader range of mission types now, and the proven ability to have foreign-faction-owned ships appearing in systems where they have no presence, this would drastically address the issues the mission board has with remote "edge cases" spamming boards with single types of missions, or indeed as is the case here, none.

Opening the door to uninhabited system mission targets would allow:
  • Assassinations
  • Massacres
  • Hijack
  • Salvage
  • Surface Salvage
  • Planetary Surface Scan
  • Illegal/rescue variants
... mission types to spawn for all factions almost anywhere.

Tangentially, WRT "0 anarchy missions", odyssey is the only time missions reliably target the same system you're in; i wonder if that's the same for remote systems and so anarchy get missions then. This was the case in Alpha when we just had the one system; all missions were domestic.

EDIT: Actually, just hit a board up in such a system, all most Odyssey missions are domestic foreign domestic, so that's good bad good. They were both HIP XXXXX named systems with similar numbers, so i got confused.
 
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Yes Anarchy needs BGS buffs with a focus on PP because Anarchy would be the beating heart of PowerPlay. Something like PowerPlay would be where Anarchy would shine and a shining Anarchy would give alignment-inclined players something to unite against.
 
Our PMF has already retreated from 2 systems with more to come and constantly at war because completing missions increments Influence very slowwwly.

Are other Anarchy PMFs in States of War and Retreat?
 
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Maybe I don't have PMF (I supporting local anarchies), however my problem is of course civil unrests in anarchies (which can't be stopped neither by bounty hunting or selling weapons). They needs a lot of changes in addition of adding new things (for anarchy), because now causing lockdown state for them is a lot easier than before Odyssey and I don't believe that anarchy factions don't have own internal parts or ships.
 
why are you unable to affect a change with civil unrest?
What do you do to try to change that?
I would like to see some stats for this system.
I seem to be able to move mine from civil unrest when I need to, or affect any other change I want.
It's difficult with actual opposition, but not impossible.

Are you even collecting any bounties for your anarchy faction? and have you actually tried that? It seems to work fine for me.
If you say bounties do not work for you, I would like to know why, what population is the system, how are you applying bounties/if any?
Are you also using trade or missions or carto data?
for any population size the equations are going to differ, but I have yet to find a system that I cannot sway any faction in it the way I like.
If there is equal opposition, then its a coin toss up to a rnd traveler...
otherwise it is always about finding the oppositions weakness and/or your overpowering aka over kill.
 
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