seems most people are at least not talking about problems, more.
hopefully that means things are better.
defining anarchy seems like something that some should do.
I mentioned a few times that anarchy does not mean or equal criminal.
this game has empty systems = no population = no government of any kind = anarchy
otherwise there are actual governments and it is their definitions of government and what they consider criminal, that defines all other governments or non-governments or anarchies.
hence conflict everywhere.
role play is a big part obviously
before anyone defines themselves as a thief, murderer, pirate, politician, mercenary, soldier, trader,..etc..you likely decide if you are going to do it legally or not,
I mean to list all trades in the game because even the law givers, feds, empire, various alliance's, they all kill you for hovering too long, they all ask you to assassinate and massacre innocent and guilty all the time, as well as steal and import and export illegal goods.
makes it hard to define. but perfectly normal for anywhere that's got people with differing opinions.
follow your path.
I consider it the wild west in space ships. Clint Eastwood is my co-pilot.
I played honest for years, slowly learning anarchy factions are not all criminals anymore so than any other faction.
In this I learned crime actually pays better than non-criminal activity...depends on who that is being defined by though.
the game wants us to become top rank in military for both empire and for federation, so do the same for democracy/patronage vs anarchy. well worth the effort
to me the bgs isn't about making claim to a lot of systems, its fairly easy to do.
the interesting part was always doing what people say can't or shouldn't be done.
but as it seems like a combination of chess, risk, monopoly, finding what makes each part work best was/is the fun part.
making the various factions work together promotes things differently.
more importantly
remember that fdev has balanced the game so that 1 cmdr can be as effective as 50 cmdrs or more. not obviously in a pvp, but bgs, yes.
as a test to anyone that has more than 5 players in their bgs, how many of your systems are often in investment un-intentionally ?
seems many such systems are backed by large groups. in my opinion = un-focused effort.
and some groups are dangerously focused
just like Wednesday for pp, all the systems that get pp stuff 1000 times more than they needed.. effect is the same too, zero effect past the cap