Say goodbye to Anarchies

Well looks like the solution is pretty simple.

Create new anarchy systems (just add a few ports in unused systems, with 7 local anarchy factions in them, so they cannot be retreated out, or other factions in. (Why not use those lovely asteroid bases templates which already exist for coolness)

The control will be in an ever changing flux, which fits anarchy...but always be anarchy.

Voila, systems that will forever be anarchy so "lawful" players can abuse them at will without getting the taint of fines...

This is the future..
 
"Blaze your own law abiding trail in a gentrified and caring galaxy."

I really don't get what this game has against you being the bad guy.
pretty sure fdev did not intend OD to be this messed up, so much so that it has different economy and politics..sort of, same with the C&P
there is no way it can be intentional. because if it is, it won't work and you'll never turn Elite 'Dangerous' into Elite safe place...will they?
 
pretty sure fdev did not intend OD to be this messed up, so much so that it has different economy and politics..sort of, same with the C&P
there is no way it can be intentional. because if it is, it won't work and you'll never turn Elite 'Dangerous' into Elite safe place...will they?
This is more than just Odyssey though.

Smuggling- broken
Piracy- the highest skill requirement of any activity for the lowest profit.
Black markets- harm anarchy controlling factions.

Add to the fact that something is causing the influence of anarchy systems to tank and I'm not sure how it could be claimed that this is definitely unintentional.

C&P has been minimal consequence for years and is easily sidestepped. I'm not aware of the full changes, but short of removing something like notoriety I don't see how it could be any easier to deal with.
 
I... think we might be talking about two different things. Or are you arguing that Anarchy =/= criminal and hence should not profit from BM trade? Yeah I could agree with you here if the factions would behave that way. However in E : D an Anarchy faction is criminal. Always. I do not like it and would have certainly designed it different but that's the way it is so they should, again, benefit from BM trade.

And yes, you can get bounties for Anarchy factions. It is, however, considerably more time consuming than having access to a Haz or compromised beacon.
seems so, I say anarchy is not criminal. BM is a different animal altogether.
That they have them and tell us its how they actually make most of their money, seems fine to me and even though black market indicates to the world illegal...its a service they offer, if you choose to break a law somewhere and bring stolen things to them, in a system or station they own, only you are breaking a law. but its not their law.
I see no reason for them or me to not make huge profits off of that system. I'm just a happy customer with a place that pays a lot for stolen goods
and in my case the stolen goods are good from other delivery missions I take. I get fined for the value and sometimes much more, but it boils down to huge influence for them at a cost I can live with. I do not actually make money doing this, I am buying influence and paying the fines for stealing it. or other fine removing methods.
and you might consider it faster to go into a haz res..sometimes it is, most times it isn't
I get the whole gamut of bounty sizes, but I can tell you I get more bounties over 900k this way far more often than the 2-300k ones I seem to average in Haz res's
and because I only sit in sc waiting to fight them, its sooo much more relaxing.
but I am talking about bounties for anarchy factions..getting those in a haz res is worse than a joke and as far as my time is concerned, a solid no way.
show me you can get 20 mil in 1 hour in any kind of res at all for an anarchy faction. and you have my interest
doing it with a kill warrant still gets only minimal bounties in my experience
 
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seems so, I say anarchy is not criminal. BM is a different animal altogether.
That they have them and tell us its how they actually make most of their money, seems fine to me and even though black market indicates to the world illegal...its a service they offer, if you choose to break a law somewhere and bring stolen things to them, in a system or station they own, only you are breaking a law. but its not their law.
I see no reason for them or me to make huge profits off of that system. I'm just a happy customer with a place that pays a lot for stolen goods
and in my case the stolen goods are good from other delivery missions I take. I get fined for the value and sometimes much more, but it boils down to huge influence for them at a cost I can live with. I do not actually make money doing this, I am buying influence and paying the fines for stealing it. or other fine removing methods.
and you might consider it faster to go into a haz res..sometimes it is, most times it isn't
I get the whole gamut of bounty sizes, but I can tell you I get more bounties over 900k this way far more often than the 2-300k ones I seem to average in Haz res's
and because I only sit in sc waiting to fight them, its sooo much more relaxing.
but I am talking about bounties for anarchy factions..getting those in a haz res is worse than a joke and as far as my time is concerned, a solid no way.
show me you can get 20 mil in 1 hour in any kind of res at all for an anarchy faction. and you have my interest
doing it with a kill warrant still gets only minimal bounties in my experience
You buy negative influence now though. That's the whole point...

Edit: re reading your post I get the feeling that you do not understand correctly what we're talking about. No offense.
 
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Ok, not really sure how that works - wiped whole town - 45000 bounties by some other fraction not from this system.
And ready to land and pick things :D
 
thanks btw.
best day I have had since the release of OD..

not being able to play is painful when you are addicted.
then not being able to communicate...just wrong...
 
I do understand, and is why I am trying to tell you the method I have been using does work and it does not hurt the faction
there is a difference between the stolen good from piracy in tiny amounts vs 6,700 tons of silver from a mission
more importantly bm is a market
don't sell them stuff they don't want, no faction wants this.
if you want control of a station and its factions you do better if you know their market
the market shows you what they normally will buy or sell
there is another part of that market you do not see
to see it, go get 1 of every item you know of that is not on the buy or sell list of that market
now when u look into the market you will see not just the usual, but maybe a surprise or 2.
this is the key to finding what items to NOT sell to a station because it will hurt them.
or my fav, the inverse, I now know exactly what to sell to them to tank them.
also know there are several items that are toxic to varying degrees and if used lead toward various bad states like outbreak and famine.
an example many are aware of is biowaste, agriculture stations want/need this. it makes all other station move toward outbreak.
and it can be used as negative trade too, so that is a 2 for 1.
these have the opposite affect if sold wrong. as in don't sell this stuff to a bm unless you can see in their market that they want it
 
as for the inf tanking, I thought I already said, maybe not..
when carriers released they did this same thing to us and it took 3 months to recover the market
during that time factions raced towards retreat
the market and its history are vital to stability
they break it every time they release.
they could fix it.
they will not.
I am surprised that they repaired the market prices during yesterdays tick sweep.
but it still going to take months to recover
 
You buy negative influence now though. That's the whole point...

Edit: re reading your post I get the feeling that you do not understand correctly what we're talking about. No offense.
fwiw, I have always bought negative influence when possible, that way I can remain friendly or allied..not always a great move when attacking a faction to use weapons and not be allowed to dock.
I have been using negative trade for many years, long before carriers.
it was always a huge pain in the a to find good supplies of thorium and nerve agent, and palladium and beryllium at very high prices.
but I have been losing money from the start of playing BGS.
yet even though I spend hundreds of millions or billions on a single attack, I always still mange to keep getting richer with out even trying.
I have won elections at such high costs, some system I control cost me several billions to win
Yupini and Paresa are prime examples
first time I owned Paresa it cost me 3 months and over 2 bil to make it mine
negative trade has always been there and it works very well.

for 2 years I have had squatters in my home system. so I have to fight factions that are me now because fools have no situational awareness.
In using negative trade against my own factions, I control them and we remain allied.
 
No one can do anything about this except FDev. A hotfix would be a hard nerf to the influence effect of bounties and the damage massacre missions cause (H&O). Then there would be some breathing room to figure out what new problems have been introduced by Odyssee.
 
No one can do anything about this except FDev. A hotfix would be a hard nerf to the influence effect of bounties and the damage massacre missions cause (H&O). Then there would be some breathing room to figure out what new problems have been introduced by Odyssee.
you are correct, only fdev can fix the code that's wrong.
I would not want them to touch bounties at all though.
I don't know what area or systems you are having issue with other than what I see on those charts.
If it were me looking at my systems doing that, I would flood them with as much bounties as I could for as many days as it takes to see some change.
and I would start failing missions like crazy for the other factions.
one thing I did not say and need to say about negative trade. is that using it takes inf directly from the 1 faction you sell to. meaning it is a focused attack
if you do not do anything but that trade, then the inf they lose is split amongst all factions, so you need to then also hit your faction with something positive to focus that onto your faction.
it can be very precise once you start learning what amounts and what items and what values work for your situation
 
seems the only thing we disagree on is if anarchy faction = criminal or not..
that's ok by me.
I Like them
You seem to like them

not much else matters, I think.
and in this universe dangerous is good, illegal is mostly ok...criminal..really depends on each persons feelings on it. I try to fly by the rules of the empire, but just can't always.
constant wars everywhere makes a person ask anyway, who says what is criminal?
and being 100% honest, I would not likely have thought of stealing missions materials for trade or for fulfilling a mission from an anarchy faction...go get 970t stolen gold....
 

Yeah I posted a thread about it here as well, but it was written quickly and in anger.


As well as this related support ticket.

I believe the BGS is weighting each foot-based kill as if it were a ship, settlement gameplay also removes controlling anarchies' only protection which is the avoidance of issued bounties, as these kills are now happening in the local jurisdiction of the settlements in question, so no KWS needed to harvest bounties in anarchy systems.

Add to that the game seems to draw "random cannon fodder pirate encounter!" from the anarchy pool, regardless of mission or BGS context.

Frontier, if you're reading this I am not being hyperbolic: this warrants freezing the BGS until a solution can be found, we're haemorrhaging INF and have already lost over a year's worth of BGS progress... you need to act fast or you're essentially erasing playergroups who've been loyal fans for 6+ years.
 
We ain't playing history simulator here or failed/outdated governments like communism, feudalism, theocracy etc. won't even exist. This might be a fascinating discussion for scholars but has no bearing on the topic at hand.

Hate to tell you but all those exist in RL countries around the world today. Dunno where you live but some arent far from Europe or USA borders either.
 
Hate to tell you but all those exist in RL countries around the world today. Dunno where you live but some arent far from Europe or USA borders either.
Seriously ? We're talking about the year 3307 here and I couldn't give a rats ass what all those governments are called, as long as the competition between them has a degree of fairness to it.
 
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