Say NO (or YES) to bounty thingys!

Bounties - pay off or not, NPCs interaction vs PCs interaction


  • Total voters
    86
  • Poll closed .
Seriously there needs to be a reason for people to keep pirating or there won't be any left. All we'll have is a bunch of traders and some PvE players.
 
Seriously there needs to be a reason for people to keep pirating or there won't be any left. All we'll have is a bunch of traders and some PvE players.

By all means I'm all for FD adjusting the balance to make piracy more attractive and profitable. Just with consequences of being on the wrong side of the law for longer than 2 minutes.
 
I still think you should only be able to pay off a finite number of bounties per day/week. If you had to live with a wanted status for 24-48 hours people would have to think about their actions a little more.
 
I second a more tiered bounty system.
As in real life, there are "wanted" persons, with unpaid parking tickets and such, that the police may or may not bother to take in if they stumble upon them.
And then there are the "WANTED!!! dead or alive!" terrorists, the ones who get their picture in decks of cards, where entire police forces and /or military don't rest until they have caught or shot the scumbag. The latter criminals wouldn't be able to pay their way out of jail.

Killing a clean CMDR (or several) could give you such a status, that couldn't be payed off or had a time limit before you could pay it.
 
Dunno if anyone has suggested this, but why not allow pirates to pay off bounties... but a chunk of that money would actually go to the victim. So they'd be faced with an odd choice; fight the bounty hunters, or end up actually compensating the people they just robbed.

Additionally, there really need to be actual pirate factions you can gain rep with, with stations that have no commodity restrictions etc
 
Dunno if anyone has suggested this, but why not allow pirates to pay off bounties... but a chunk of that money would actually go to the victim. So they'd be faced with an odd choice; fight the bounty hunters, or end up actually compensating the people they just robbed.

Additionally, there really need to be actual pirate factions you can gain rep with, with stations that have no commodity restrictions etc

Go to page 2, at the end there is my suggestion which covers this
 
Additionally, there really need to be actual pirate factions you can gain rep with, with stations that have no commodity restrictions etc

The originally intended piracy rep thing - goes up with profit from piracy - goes down with more killed victims - as a visual ranking (with cool pirate decals for higher ranks) would be welcome
 
Poll options don't allow for my point of view. Always put an option for "other" or somesuch!

I don't care how you got the bounty (player or NPC), you shouldn't be able to pay it off within 24h of earning it. I also think that they should add another layer of "fine" for "accidental" damage, rather than the 400Cr insta-bounty. The payout shouldn't be 1.5x the bounty value, but 2x. Bounties for murder should be higher. Fines for stolen cargo should be lower. Right now most of the bounty I ever earn is from fines.

Incidentlly, part of the reason people can keep paying bounties off is that cops come in harder and faster if you have a bigger bounty. This means you'll get scanned a lot more, and pick up big fines which you don't want to pay off, if you're wanted to a reasonable amount already. Paying off bounties allows you to continue paying off bounties.
 
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In short. Bounties.

Division, bounties versus NPCs and bounties versus PCs.

Bounties versus NPCs you can pay off. Bounties versuns PCs you can NOT pay off.

Do you mean that if you use piracy/attack a PC you cant pay it off ever? Hmm I think an Infamous ranking system would be a better. Or an evil/piratey ranking system with an actual pirate/undesirables faction.
 
Perhaps a persistent bounty should only apply in the system where the crime occurred? That would discourage pirates camping outside Lave etc, but still enable them to continue with other aspects of the game elsewhere.

Friendly fire is an issue though, say two players are chasing the same pirate and one hits the other by mistake, I don't think they should get a bounty they cannot clear in that scenario.

Original Elite had two tiers - offender and fugitive. You'd only get shot up by the police if you were the latter, and it didn't stop you docking. After a period of time fugitive status decayed to offender.

Another option would be to require pilots to undertake humanitarian missions to clear their status, rather than just paying it off. That would take more effort and might change their modus operandi.

Needs a bit more thought, imo.
 
I replied to OP's original post in the other thread. In short, leave bounties as they are, introduce capital offences that can't be paid off. Same rules* for PC and NPC.

*Currently we have the accidental damage mechanism that only applies to NPCs, so it's not quite the same rules, but otherwise they'd remain the same.
 
I voted no, this is just a game, I suggest making time limit that you can't payoff immediately would be better idea, for both NPC's and PC's payoffs. What if you accidently shoot PC then you would stay wanted until somebody claims your bounty, which could be forever or if you wan't to start trading and stop pirating, then you can't because of wanted status and you will have to erase your save to be able to start trading, it definetly isn't fun anymore. There should be no limits to play how you wan't to play this game, you can play solo is you are too affraid of being pirated. I am playing open and mostly doing trading and exploring stuff. I also like idea of hostile space where you have to earn your money hard way and pirates sneaking everywhere.
 
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