Hyperlethal
Banned
in case the idea isnt obviouse from the title, imagine if the nav beacon, stations, res sights, and most anything else was connected by a sort of slipstream that you could fly into. simply fly through the gate and your catapulted at light speed speed on a set path to the nearest station, then another gate next to that one leading to the next closest res sight, then the next, then the next outpost and finally back to the nave beacon
maybe anarchy systems/stations wont have them as there is no governing faction to power, maintain and police them so just a dim ring like structure that does nothing until order is established. This would mean that only people entering anarchy systems, taking shortcuts or buying selling to anarchy stations would be vulnerable to piracy, as it should be really. it would also make supercruis more meaningful as it entails greater risk and happens less often. another thing this simple feature could allow is better police patrolling, escorting, or even... NPC pilots for our other ships. imagine accompanying your own type9 in your fer der lance with 2 of your own cobras as back up. that could make PVP very interesting or at least offer a safety net for those weary of it. avoid anarchy space, avoid supercruise, no problem, unless a big group attempts a large raid. but if you want to get out and make more mony hunting signal sources, trade at anarchy stations, then that is where the real risk comes in.
Of course other tweaks would help this. as i have said supercruis needs to be more meaningful, greater risk will be out there, so there should be greater reward. The first step to that is set black markets to ONLY appear at isolated anarchy stations. that will keep pirates away from the civilized for a kick off, wanna sell that illegal salvage? better charge a low energy FSD and arm your wits! same should go for paying off your own bounty, you would think the place with a black market would also be the place to bribe the bounty brokers, why not place higher paying illegal missions there for players of all walks of life, bring us weapons, drugs, stolen cargo, kill authority, attack lave station or w/e and escape to intimidate them! so on. then implement tax on cargo, bounty vouchers, and so on in controlled stations etc
I feel like in this game being a strait arrow should be virtually completely safe for players, for everyone! but making more money or finding more content should mean taking risks, making enemies and DANGEROUS. at the same time i can see frontier want to take more basic approaches to the way the galaxy functions in regards to things like policing and balance. I think heavily policed spaceways could be a very simple answer to alot of problems people are having in open play. for example pirates shouldnt be running rampent in controlled space, neither should I
Of course other tweaks would help this. as i have said supercruis needs to be more meaningful, greater risk will be out there, so there should be greater reward. The first step to that is set black markets to ONLY appear at isolated anarchy stations. that will keep pirates away from the civilized for a kick off, wanna sell that illegal salvage? better charge a low energy FSD and arm your wits! same should go for paying off your own bounty, you would think the place with a black market would also be the place to bribe the bounty brokers, why not place higher paying illegal missions there for players of all walks of life, bring us weapons, drugs, stolen cargo, kill authority, attack lave station or w/e and escape to intimidate them! so on. then implement tax on cargo, bounty vouchers, and so on in controlled stations etc
I feel like in this game being a strait arrow should be virtually completely safe for players, for everyone! but making more money or finding more content should mean taking risks, making enemies and DANGEROUS. at the same time i can see frontier want to take more basic approaches to the way the galaxy functions in regards to things like policing and balance. I think heavily policed spaceways could be a very simple answer to alot of problems people are having in open play. for example pirates shouldnt be running rampent in controlled space, neither should I