Scavenging Dead Titans for Drives and Loot

Since those elusive pre-engineered wonder FSDs are now out there for purchase for materials, I thought there might be a lot of people who missed their shot on the Community Goal for whatever reason, and are now wondering how to get the Thargoid parts they need for the drives.
First things first: they are really worth it... Especially if you don't have access to engineering yet. This is a fully Grade 5 engineered FSD with Supercruise Overdrive capabilities, double engineered which is not possible if you do it on your own. Range is higher than any drive you can engineer yourself.

Since I'm still in the thick of it and did a lot of scavenging at the Titan Debris Fields even before that, I thought I'll share some insights about how to go about this for people who never had any Thargoid contact at all and want to have those drives.

It really isn't hard. The debris fields are no war zone or death trap. They are pretty calm and harmless. Mostly.

Dangers
Roaming Interceptors (the big flower variety of Thargoids). These are the only thing you need to worry about at these sites. It's very few and there's NPCs that engage them. They mostly keep their distance. There's no Scouts or anything else around I've ever seen. Only the cyclops variety of Interceptors.
EDIT: At the moment there are no Thargoids at Cocijo's grave in Sol, and the caustic cloud is gone too. Apart from the occasional pirate this site is safe. So if you have a Sol permit, that's where you might want to go.

Corrosive Cargo is another thing to worry about, but also not, because you need only one corrosive part. If you grab it last you can carry it directly to the material trader and you should have enough time to get it there safely.
As soon as you have corrosive cargo in your hold, your modules will start to take damage. Randomly and in mostly small increments. At some point your cargo hold can rot through and you'll lose cargo, but that really takes time. The safe thing is to visit Palin (one of those engineers) and get a corrosion resistant cargo hold, but thats not really necesary.
EDIT: Apparently Palin needs to be unlocked to buy the anti corrosion racks off him. So really just go without if you don't have him unlocked already. You'll be fine if you stick to protocol.


Thargoid Protocol
If you are actually spotted by an Interceptor there are things you can do to safely disengage. Most Thargoids follow simple rules that help tons in evading them.

Heat
Most Thargoids are having a hard time seeing (and shooting) you when your ship is below 20% heat. That means 19% or below. Like, really. They see you at 20%. It's not enough. There are no increments in this. You don't want to be somewhat cool, but at 19% or lower.
You can engineer a stealth ship easily with a low emissions power plant, but you don't have to. Take heatsinks with you though.

Caustic Buildup
There is no caustic cloud around the Debris fields (safe for Cocijo's corpse in Sol at the time of writing). The Interceptors though shoot caustic missiles at you, which won't do much hull damage, so don't panic, but instead contaminate your ship with caustic goo. Your hull bar will turn green and will deteriorate until your ship is no more.
To prevent contamination, equip caustic sinks. You can buy those at rescue ships for example (at the time of writing there's one in Luyten's Star).
The sinks take up caustic damage until full. Only then your hull gets contaminated. If you have more than one caustic sink, and one is full, the others with fill up, giving you a greater margin. You empty the bar by flushing a sink. Do that by putting all your caustic sinks into a firegroup and push the button associated with a full sink.

If you are at any point contaminated by caustic damage (hull bar is green), and you are out of caustic sinks, engage silent running until your ship is at about 150% heat or a bit more. Your modules will take damage and your ship will scream alerts, but you'll survive and the caustic contamination will burn off.
(When silent running your ship stops venting emissions and you'll be cold on the outside but build up heat on the inside. Your shield will shut down as well!)

Armour
Shield helps, but not as much as armour since interceptor shots will partially breach your shield. Pack armour. Hull reinforcements help. Just in case.

CONTACT
If an interceptor spots you, immediately use a heatsink. Makes you harder to see and shoot at. RETRACT YOUR CARGO HOLD! Then boost like no tomorrow.
While fleeing you want to engage your lateral and/or vertical thrusters, because the main cannon of an Interceptor has some travel time and many more shots will miss you if you don't travel in a straight line.
Keep an eye on your heat and pop another heatsink if you're close to 20% heat. Boost speed is a factor, so you want a fast ship for this. At 500 boost or only slightly below you're golden. Maybe plot a hyperjump if you're below. There's no disruptive mass from the Interceptor if you are hyperjumping (high-waking) as opposed to going to supercruise (low-waking).
Getting away from an Interceptor isn't really hard. Just keep an eye on your heat and run while ignoring all the disturbing flashing warnings. Don't panic. Keep cool (literally).


The Debris field and what you need
There's a lot of stuff here. Some is material and some is cargo. Most cargo here is corrosive (except Meta Alloys), materials are safe to collect and go into your storage like any other materials. You can't lose them except by spending them on something.
YOU WANT TO HAVE ALL NON-THARGOID MATERIALS BEFORE GETTING THESE TWO THINGS BECAUSE THE TITAN DRIVE COMPONENT IS CORROSIVE CARGO.

From the debris fields you need:
5-12 Propulsion Elements (Material, one pickup is 3 pieces) - How many you need depends on the size of the drive you want to have.
1 Titan Drive Component (Corrosive Cargo)

Both is relatively rare but so far I always found enough for gettng a drive by visiting just one site.

Your ship
Take any ship, maybe a medium is best because it's relatively fast and I am not sure if corrosive cargo eats smaller ships faster.
  • Collector limpet controller (DON'T FORGET YOUR LIMPETS)
  • Heatsinks, as many as you can carry
  • Caustic sink (not necessarily needed, just in case of a really bad going Interceptor encounter)
  • Hull reinforcements and armour (just in case, not necessarily needed)
  • Be as fast as you can (also just in case)
  • a few tons cargo space for limpets and the Titan Drive Component

Maybe set a key for heatsinks and silent running, in case of detection.


How to
Getting to a debris field is very simple. Look at the Galaxy Map. I think you need to toggle a Thargoid war filter to see them, but there's red Titan symbols on a few systems. That's where they died and their corpses lie scattered. Go there and stop whenever there's white signals on your scanner, look at the contact list on your left panel.
If you see something you need, grab it. Best take enough Propulsion Elements first and then the corrosive Titan Drive Component.

Have everything else already collected!
(EDIT: depending on the size of the drive you want to have, you need different amounts of materials.

16-28 Tellurium
9-14 Electrochemical Arrays
11-18 Chemical Processors
12-16 Datamined Wake Exceptions

Scroll down to Happy Daze's post for the exact numbers for each drive.

If you have these, head out and find the last two pieces at the debris fields.
Good luck, Commander! Though I think you don't need it.

EDIT: For the first time today, there was an NPC pirate on the site who tried to grab a Titan Drive Component out of my hold using a hatch breaker limpet. So that's another thing you'll have to look out for. If you are out there in Open, there might be players having the same idea, who are usually a lot more effective. Be careful.
 
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Alternative to carrying caustic sinks - keep a decent repair limpet controller (class 3 or 5 recommended, depending on ship size) and have lots of limpets. The corrosive effect around a recently destroyed Titan will only do hull damage. In my Cutter, I use one repair limpet when my hull goes down to 90% or below in integrity, and the class 5 limpet repairs that up to 100% again over the course of a minute. Carrying a couple of hundred limpets lets me collect all I want and keep my ship hull in good condition.
 
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Roaming Interceptors (the big flower variety of Thargoids). These are the only thing you need to worry about at these sites

Worth mentioning here that Cocijo debris field doesn't have any Thargoid presence whatsoever as yet.

For this reason I prefer dealing with caustic at Cocijo (repair limpets are best) to dodging Goids elsewhere. Picking up some items at other sites (bio-storage capsules at least) would make you a target, though I haven't seen confirmation of this post-Cocijo.

Also: use a long range sensor, A-rated and/or engineered, and check the contacts tab on the left panel frequently, because pickups are sparse. As usual, marking items for ignore will disappear them from the radar.

Personally, with traveling 2-7km to the next pickup I've preferred manual cargo scooping to limpets. Sometimes limpets seem to get stuck, though often cycling the cargo hatch closed and open again seems to nudge them into action (could be imagining this.)

Oh, and if you're puzzled about being scanned where there's no other vessels, human or otherwise, look in the contacts panel for a Thargoid Sensor - they scan you when you get within about 1km.
 
Worth mentioning here that Cocijo debris field doesn't have any Thargoid presence whatsoever as yet.

For this reason I prefer dealing with caustic at Cocijo (repair limpets are best) to dodging Goids elsewhere. Picking up some items at other sites (bio-storage capsules at least) would make you a target, though I haven't seen confirmation of this post-Cocijo.

Also: use a long range sensor, A-rated and/or engineered, and check the contacts tab on the left panel frequently, because pickups are sparse. As usual, marking items for ignore will disappear them from the radar.

Personally, with traveling 2-7km to the next pickup I've preferred manual cargo scooping to limpets. Sometimes limpets seem to get stuck, though often cycling the cargo hatch closed and open again seems to nudge them into action (could be imagining this.)

Oh, and if you're puzzled about being scanned where there's no other vessels, human or otherwise, look in the contacts panel for a Thargoid Sensor - they scan you when you get within about 1km.
My 'trick' for collecting on the run is to fly with the cargo hatch open, course set slightly above what I intend to collect. Launch limpet at 1.3 km or less, the limpet will pick up the item and put it into your cargo hold without you having to slow down at all. At least, this works well with my Cutter's speed of 150 m/s when the cargo hatch is open.

(I use targetted collection only with regards to limpet use around Titan remnants.)
 
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i used a viper mk4 at first and now im using an anaconda in cocijo's caustic cloud now and with the distance between interesting spawns i was better off with the viper and just scooping
but im collecting everything at the moment, im sure its will all be usefull for building tharguardian hybrid ships or whatever someday.

also, if you fire a limpet at a targeted item it moves a bit faster but you lose the limpet after.
 
I guess I'm one of the few who dont bother with collector limpets cos I like FLYING my spaceship. Not watching a bunch of drones zip about doing all the work.
Flying space ships is one of the most important reasons I play actually. BUT in case of limpets I make an exception. Might be from my miner days, but a pack of limpets bringing my stuff is almost cute and I kinda want to name them...
 
I also prefer to use limpets in these debris fields because the cargo collection minigame isn’t that interesting after a while. You’re still flying the ship anyway and with the Titan’s debris around it’s not as if the area is entirely hazard-free either.

I will say…
Roaming Interceptors (the big flower variety of Thargoids). These are the only thing you need to worry about at these sites.
There are also frequent Scythe spawns but those will not bother you unless you pick up the pods with people inside them and get detected. Apparently there is a very rare chance of seeing Glaives but cannot personally confirm, it’s always been Scythes I saw. They - Hunters - use the same round target icon as the big ones do so it’s easy to miss if you don’t pay much attention (or just don’t know).

And the Interceptor spawns are not limited to Cyclops but can also be a Basilisk or Medusa. Which I wouldn’t recommend annoying - however, it seems like the Interceptor which patrols actually just doesn’t care if you’re there and picking stuff up. I’ve had it come as close as a kilometer and just not care.

… which makes it even more annoying when the braindead AX NPCs aggravate and turn it hostile to anything human within the instance, even if you personally haven’t shot at it. Sometimes, if it’s a Cyclops, they will eventually kill it and summon a Medusa or Basilisk as a result. And the former of those two especially just massacres NPCs.
 
I also prefer to use limpets in these debris fields because the cargo collection minigame isn’t that interesting after a while. You’re still flying the ship anyway and with the Titan’s debris around it’s not as if the area is entirely hazard-free either.

I will say…

There are also frequent Scythe spawns but those will not bother you unless you pick up the pods with people inside them and get detected. Apparently there is a very rare chance of seeing Glaives but cannot personally confirm, it’s always been Scythes I saw. They - Hunters - use the same round target icon as the big ones do so it’s easy to miss if you don’t pay much attention (or just don’t know).

And the Interceptor spawns are not limited to Cyclops but can also be a Basilisk or Medusa. Which I wouldn’t recommend annoying - however, it seems like the Interceptor which patrols actually just doesn’t care if you’re there and picking stuff up. I’ve had it come as close as a kilometer and just not care.

… which makes it even more annoying when the braindead AX NPCs aggravate and turn it hostile to anything human within the instance, even if you personally haven’t shot at it. Sometimes, if it’s a Cyclops, they will eventually kill it and summon a Medusa or Basilisk as a result. And the former of those two especially just massacres NPCs.
Oh. Wow!
Never saw a hunter or something bigger than a Cyclops around. Good to know!
I'm going there with a cold and stealthy Phantom scavenger and keep a very low profile. I was spotted two times by a Cyclops so far. Also only saw Cyclops Interceptors when the NPCs were fighting. Though... Could also have been a Basilisk among them? I wasn't very close. :D
 
I guess I'm one of the few who dont bother with collector limpets cos I like FLYING my spaceship. Not watching a bunch of drones zip about doing all the work.
In this instance, scooping works fine, because mats spawn one at a time and persist. In most collecting tasks, (HRSS, destroyed ships, mining) mats are too many or despawn too quickly for scooping to be practical.
 
Have everything else already collected!

16 Datamined Wake Exceptions
28 Tellurium
14 Electrochemical Arrays
18 Chemical Processors

If you have these, head out and find the last two pieces at the debris fields.
Good luck, Commander! Though I think you don't need it.

Do we need to have everything all at once? Or can we store the thargoid parts?
I haven't played a in a couple of years and am really low on engineering mats. I'm going to have to spend a while collecting them, but should I do those first and then the debris?
How long do these things stick around anyway?
 
Do we need to have everything all at once? Or can we store the thargoid parts?
I haven't played a in a couple of years and am really low on engineering mats. I'm going to have to spend a while collecting them, but should I do those first and then the debris?
How long do these things stick around anyway?
Do the engineering mat gathering first. Though you should be pleasantly surprised at how easy it is now. Dead Titans aren't going anywhere.
 
Do we need to have everything all at once? Or can we store the thargoid parts?
I haven't played a in a couple of years and am really low on engineering mats. I'm going to have to spend a while collecting them, but should I do those first and then the debris?
How long do these things stick around anyway?
You'll need everything at once, yeah. That's why gathering the Titan Drive Part last, because commodity.
I don't think any of the debris sites will be gone anytime soon. I am not sure when the first Titan was destroyed, but it was months...
So no, these sites look like a permanent thing.
 
Oh, and if you're puzzled about being scanned where there's no other vessels, human or otherwise, look in the contacts panel for a Thargoid Sensor - they scan you when you get within about 1km.
Importantly, if you have not unlocked Pailin or... the other one... yet, shoot the sensor and collect the fragments, as they are needed for engineer unlocking.
 
Here's my build... Cobra Mk V
Not perfect, but it works, keeps the heat down and fast.

Also I'm seeing different requirements for the different FSDs at the Tech Broker at Chakyum. Haven't looked elsewhere but I'd suspect they are the same.

A3 Engineered FSD (SCO) V1 (Class:3)
1 Frame Shift Drive (SCO)

16 Tellurium
9 Electrochemical Arrays
11 Chemical Processors
5 Propulsion Elements
12 Datamined Wake Exceptions
1 Titan Drive Component
----------------------------------------------

A4 Engineered FSD (SCO) V1 (Class: 4)
1 Frame Shift Drive (SCO)

20 Tellurium
9 Electrochemical Arrays
13 Chemical Processors
6 Propulsion Elements
13 Datamined Wake Exceptions
1 Titan Drive Component
----------------------------------------------

A5 Engineered FSD (SCO) V1 (Class: 5)
1 Frame Shift Drive (SCO)

24 Tellurium
12 Electrochemical Arrays
14 Chemical Processors
7 Propulsion Elements
15 Datamined Wake Exceptions
1 Titan Drive Component
----------------------------------------------

A6 Engineered FSD (SCO) V1 (Class: 6)
1 Frame Shift Drive (SCO)

28 Tellurium
12 Electrochemical Arrays
16 Chemical Processors
8 Propulsion Elements
15 Datamined Wake Exceptions
1 Titan Drive Component
----------------------------------------------

A7 Engineered FSD (SCO) V1 (Class: 7)
1 Frame Shift Drive (SCO)

28 Tellurium
14 Electrochemical Arrays
18 Chemical Processors
12 Propulsion Elements
16 Datamined Wake Exceptions
1 Titan Drive Component

It looks like ED Odyssey Material Helper has the correct counts.
 
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