SCO optimization module?

Do you want to land a Panther Clipper next to a flower in the mountains? But yes, it would be VERY weird if such a huge ship wasn't able to hold an SLF bay.
Not as a regular thing but even if I don't try it I am sure many others will.

I have never done exobiology in an SLF capable ship and have never really explored in one but then I have rarely set virtual foot in an SLF anywhere so wouldn't think of lugging one along.
 
Not as a regular thing but even if I don't try it I am sure many others will.

I have never done exobiology in an SLF capable ship and have never really explored in one but then I have rarely set virtual foot in an SLF anywhere so wouldn't think of lugging one along.
But... but... CANYON RACING, MAN! And not destroying the ship.. Great stuff. Also prevents the space madness.
 
A special fuel tank as a slight boost to SCO performance would be great.
SCO efficient vs combi-fuel scoop? I also had a random idea before for a tank to store Neutron Boost particles, or FSD Boost injectors where you replace the FSD Boost synthesis with basically an ammo re-load for the module. Let's add some new shinies!
But... but... CANYON RACING, MAN! And not destroying the ship.. Great stuff. Also prevents the space madness.
I have this zany idea for replacing the SLF and SRV bays with a generic vehicle bay. Partly because maybe that means even a Sidewinder can launch an SLF, partly because the idea also adds a shuttle for not only canyon racing, but landing the smol shuttle where chonky ship can't.
 
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