SCO Stabilizer with ARX purchase option

Remember back in Horizons where every ship got a size 1 slot that could only be used for the Planetary Approach Suite.

Do something similar for an SCO Stabilizer. Except instead of charging in game credits, use ARX. Paint and ship kits are nice, but at the end of the day they provide no practical value outside of vanity. An SCO stabilizer purchased with ARX would almost guarantee an ARX purchase with each new ship a commander builds. Though I personally would pay a small subscription to keep the game going if that is what it came down to, this option might be the next best thing. It would provide a constant stream of revenue as commanders build new ships. It is not "pay to play" as players are under no obligation to purchase it. It is not "pay to win" because SCO works without it and there are ships which have that capability natively. It's "pay for convince" which is not so different that "pay for vanity" where it comes to paint and ship kits.

Add a slot that can only be used for the SCO Stabilizer.
Size 1 for small,
Size 2 for medium
Size 3 for large

It could come in 3 Classes.
Class C gets you fuel efficiency
Class B gets you stability
Class A gets you both.
 
And it should be bundled up neatly with the Adv-Docker and SC-Assist and merged in with the Advanced Planetary Approach Suit, located behind the glovebox. Free us up some slots and storage space FDev.
 
Class 1 would be fine. I think class 3 would make it too inconvenient.

Not keen on ARX for modules though.
Early access is fine but not for regular unlocks.
 
If it were me, I'd add a new Core Internal slot called "Subframe". All old-school ships have a "Standard Subframe" preinstalled, the new ships get "SCO Optimised Subframe" preinstalled. The SCO optimised by default ships can't swap a standard subframe in, but the old-school ships can upgrade to an SCO optimised subframe, for a large credits price similar to the higher grade armours.

Also, no to selling them for ARX. I don't mind buying ship early-access for ARX, but these kinds of modules and upgrades should be solely for in-game credits.
 
If it were me, I'd add a new Core Internal slot called "Subframe". All old-school ships have a "Standard Subframe" preinstalled, the new ships get "SCO Optimised Subframe" preinstalled. The SCO optimised by default ships can't swap a standard subframe in, but the old-school ships can upgrade to an SCO optimised subframe, for a large credits price similar to the higher grade armours.

Also, no to selling them for ARX. I don't mind buying ship early-access for ARX, but these kinds of modules and upgrades should be solely for in-game credits.
That’s a better way. And iirc fits the lore better about the newly designed capability. It’s in the frame not some interface.
 
Nope! I completely disagree agree with the ARX suggestion. I don’t mind early access ships, because they arrive in game with credits if you are patient. But I disagree with anything being paywalled unless it’s part of an expansion.

I don’t object to a SCO stabiliser as an optional internal, but don’t think it should be an additional slot.

Old ships shouldn’t be easily optimised, IMO, but the various manufacturers should be building new Small and Large SCO optimised ships to take full advantage of the new technology. Which would be released the early access for ARX, obviously.
 
I like the idea of introducing some kind of stabiliser so that SCO's can be used effectively on older ships, otherwise all you going to see are Mandalays, Type 8's etc.

My thought was to introduce a new Experimental Effect (SCO Stabiliser?) so that you can opt to engineer a stable SCO boost for older ships.

When you engineer your FSD, you will have to choose between longer jump range (Mass Manager) or stabilsed SCO boost.

I would definitely trade some jump range for a stable/cool running SCO boost for my Anaconda ;)

Definitly not a fan of the Arx idea BTW.
 
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Like the idea about the engineering mod - but that one should be less effective than a ship with native SCO suport.

On the other hand, in terms of having to compromise, I could also accept an SCO stabilizer as an optional internal module. Maybe requires half the class (rounded down) of the FSD class and a quarter (half?) the mass of the FSD, with different grades for different effectiveness. While it should be possible to stabilize an old school ship, I think there should also be some penalty compared to ships with native SCO stabilization. So "no" to the swappable subframe idea from me.

But a loud "yes" to new ships with native stabilizattion to supplement, or maybe even replace, the old ships.
 
But a loud "yes" to new ships with native stabilizattion to supplement, or maybe even replace, the old ships.

I’d be happy for older ships to be taken out of production.

We could keep our classic ships, polish them and take them out for a Sunday fly, but no longer buy them.

That would work for me, but I’m sure there would be some vocal opposition to the idea if FDev put it forward.
 
Assuming that those postulated new SCO stabilized ships are more-or-less straight (and slightly improved, in the cause of technical progress) drop-in replacements for the current bunch, you could keep the old ships available for ARX for anyone who wants to own one for sentimental (or whatever) reasons. Classic cars parallel, and no pay-to-win. Might even throw in an exclusive "classic" paintjob and sell the package at the price of the paintjob.

So you can get a Sidewinder Mk.II with SCO stabilization for 40kCr. in-Game, or a classic Sidewinder Mk.I with an exclusive classic paintjob for 6500 ARX in the store. Maybe add a surcharge for the larger ships, as the ARX bought ships won't have any rebuy assigned to them.

Or, if you want to avoid the ARX issue - reduce the availability. So the new CMV will be available at any reasonable ship dealer in the bubble, while the outdated CMIII will only be available at a handful of specialist classic ship dealers in limited numbers (similar to the module availability in Colonia).
 
If it was a hull replacement it is less advantageous than the native SCO ships as you can't put Lightweight/Military/etc armour on them.

You'd be stuck with your SCO-compatible hull.
 
Arx for modules, instant game uninstall for me.

The Sco thing is a major selling point for the new ships, so I don't see it becoming commonplace, at least any time soon..
 
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No Arx for modules from me as well. However I would like to see Sirius offer a new FSD drive. It would allow jumping to any sun once you are in system. So jump to A star first. And then you can jump to any minor star in the same system, that would be cool and offer a different competing choice to the SCO (ludicrous speed drive)
 
I like the idea of introducing some kind of stabiliser so that SCO's can be used effectively on older ships, otherwise all you going to see are Mandalays, Type 8's etc.
I see lots of comments like this ... and is the Krait II just particularly good for an old ship at SCO, or does everyone else have far less enjoyment than I have for doing a bit of steering while in supercruise to keep it on track?

For short distances (<1000Ls) the steering wobble is barely relevant anyway, for longer distances it can still be controlled to keep going essentially the right way.
 
I see lots of comments like this ... and is the Krait II just particularly good for an old ship at SCO, or does everyone else have far less enjoyment than I have for doing a bit of steering while in supercruise to keep it on track?

For short distances (<1000Ls) the steering wobble is barely relevant anyway, for longer distances it can still be controlled to keep going essentially the right way.

The Cutter is the only ship that I find annoying to control. I do prefer the newer ships, but that’s got more to do with fuel economy.
 
Fuel economy is the thing for me.

I like my little ships and some of those only have 2 jumps and change. Careless SCO boosting could put that to stranded.
 
Modules behind a permanent ARGHS wall is a terrible idea. Removing the old ships from sales is an even worse idea. The base idea of an extra module to improve SCO handling is a good idea. You will have to sacrifice a slot, but that's fine. If packed into engineering instead, make it a new special effect.
 
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