You can target and ignore.
End of problem.
End of problem.
With head tracking, I can easily just look at the materials and target them, but this suggestion has some merit.
You know the way the Ores and such fly in one direction after mining them in space. It would have been easy to move your ship in one location as the ores are collected. But at the time you had to target each Ore before scooping them.The difference on a planet is that we cannot use collector limpets in a SRV. But when I blow up whatever on say a light gravity planet I can target them before they hit the ground then go collect the ones that I need. For me it is all about binding the right SRV controls for the most efficient use. Mine are so fast that I don't even think about them anymore. I even keep the cargo scoop open while racing across a planet flat or mountainous. It doesn't seem to make any pips difference. Maybe I'm missing your point.
It doesn't work for materials which is odd since I can target them and do all the time during battle (by accident).I think we already have that - at least for regular targets. Ensuring it works for material gathering would be good though.
eh nevermind. I know we can ignore things in the contacts panel. I'd like a way to target things without needing headlook. The most recent mat to be release should automatically be targeted, but it's not.You can target and ignore.
End of problem.![]()
Before I had VR I did scoop stuff in an SRV without using either head look or head tracking. Even with VR, I still rarely use head look/tracking for targeting.I can't imagine scooping stuff in the SRV without the help of head tracking at this point.
I'd love this.The "target next" would be fine for me.