Scope mod example, with the Manticore Executioner

In case anyone's looking for, as I was, here some shots show casing the Scope mode the Manticore Executioner.

Set 1:
EliteDangerous64 2022-02-17 16-19-32.jpg


Regular Scope:
EliteDangerous64 2022-02-17 16-19-33.jpg


Engineered Scope Mod:
EliteDangerous64 2022-02-17 16-19-37.jpg


Set 2:
EliteDangerous64 2022-02-17 16-28-06.jpg


Regular Scope:
EliteDangerous64 2022-02-17 16-28-08.jpg


Engineered Scope Mod:
EliteDangerous64 2022-02-17 16-28-39.jpg


Quite a difference!
 
I'm confused. In the top 3 pictures it looks like you are closer to the building in the 3rd picture. Is the scope magnifying things peripheral to the actual optics mounted on the gun? If so that's cheesy as F#&&.

I never moved position for each set of shots. The scope mod basically zooms in the whole screen for you, and not only the viewer inside tre scope itself. So you get artificially closer, without moving positions.
 
Yes. The scope mod magnifies the whole screen. Thru the scope and outside the scope. Wonderful technology!
If that's how it works, you should just get yourself some nice iron sights and strap that voodoo tube someplace out of the way on the butstock. At least then you get a clear view downrange! No need to look through the scope to achieve magnification? Might as well not then.
 
I'm confused. In the top 3 pictures it looks like you are closer to the building in the 3rd picture. Is the scope magnifying things peripheral to the actual optics mounted on the gun? If so that's cheesy as F#&&.
I think it's just a practical optimization to avoid rendering the same scene twice, that takes a lot less dev effort and has less framerate impact.
 
I think it's just a practical optimization to avoid rendering the same scene twice, that takes a lot less dev effort and has less framerate impact.
Yeah, I'm not sure rendering the same scene twice is a good idea at the moment! Really you want to get rid of the outside bit altogether, but I suspect it's done this way because otherwise it would expose how LODs aren't taking into account focal length. Maybe.
 
Ahahaha, so your character just puts their face closer to their scope if you have an "engineered" scope 🤣
That is trash.
Poor guys at FDev don't seem to play many shooters.
 
I'm confused. In the top 3 pictures it looks like you are closer to the building in the 3rd picture. Is the scope magnifying things peripheral to the actual optics mounted on the gun? If so that's cheesy as F#&&.
Mr Trollymcplayedoutjokeson, go troll the forum for Apex Legends and a multitude of other FPS games as a lot of others do exactly the same thing, or blur around the scope, or just use a overlay screen to hide it.
 
Some new comparisons below. Never changing my position, for the comparison. Enjoy!

Manticore resting (no scope):
EliteDangerous64 2022-02-24 14-43-99a.jpg


Manticore aiming (no scope mod):
EliteDangerous64 2022-02-24 14-43-99b.jpg


P-15 resting (with scope mod):
EliteDangerous64 2022-02-24 14-43-99c.jpg


P-15 aiming (with scope mod):
EliteDangerous64 2022-02-24 14-43-99d.jpg


Opressor resting (no scope mod):
EliteDangerous64 2022-02-24 14-43-99g.jpg


Opressor aiming (no scope mod):
EliteDangerous64 2022-02-24 14-43-99h.jpg


Intimidator resting (with scope mod):
EliteDangerous64 2022-02-24 14-43-99i.jpg


Intimidator aiming (with scope mod):
EliteDangerous64 2022-02-24 14-43-99j.jpg
 
I never moved position for each set of shots. The scope mod basically zooms in the whole screen for you, and not only the viewer inside tre scope itself. So you get artificially closer, without moving positions.
Thank you for sharing your findings. Really helpful to see the side by side comparisons. (y)
Have you tested the Manticore Intimidator (shotgun) with and without the scope?
I've heard that the pellet spread may be affected by the scope mod, but also that it may have been changed by fdev recently?
Just about to start the long road of upgrades for on-foot weapons and I'm searching for the best / latest info before sinking time into the process.
Have you any plans to make more videos on Elite?
Cheers!
 
Have you tested the Manticore Intimidator (shotgun) with and without the scope?
I've heard that the pellet spread may be affected by the scope mod, but also that it may have been changed by fdev recently?
Yes, it does reduce the spread, and makes the Intimidator probably the best weapon in ED. I tested it before update 11. I still have to test it again post update 11. I'll report back here when I do so. Take care.
 
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Yes, it does reduce the spread, and makes the Intimidator probably the best weapon in ED. I tested it before update 11. I still have to test it again post update 11. I'll report back here when I do so. Take care.
Thank you sir ! Very helpful. Have you any plans on further weapon upgrade videos / data collection?
There are a few on youtube, and some discussions I've found, but most are 4months or more old - so I am not sure of the accuracy of the information?
It will probably take me a few weeks to upgrade both my suits and the weapons + mods... I do not get as much time as I'd like to explore these things :giggle:
So I really appreciate you making your data and thoughts available (y):D
o7
 
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