Scrap or redesign shield cell modules, they are too overpowered and trivialize PvP.

Limit them to only can use 1 charge every X seconds. Make them require a reload like multicannons 4/20 etc. Boom, oh wait, another MMORPG in space has the exact same module except theirs is actually balanced - i wonder what game that is? :p
 
Just reading all the different opinions on SCB's it seems there is no good solution - it still equates to a health potion so it seems to me the best option would be a complete removal and to design something else, or work on tweaking the other values in the game,.

Absolutely. We can have a battery bank system that you can trigger _after_ the shields go down, to get them back up faster. A component that adds more system bar power, or one that pumps the energy you have in the systems bar into the shields... something like that. Something that plays with the rest of the energy management logic, instead of being a shield potion.

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By far the best and the most simple solution would be to remove them from the game and everything goes back to way it was. As far as I know no-one was asking for health potions and I'm not quite sure what problems they were supposed to address.
They were added in the last weeks before launch, in some misguided attempt to bring in familiar MMO troupes. We haven't seen a single explanation to why the weapon attributes and grades were removed either, nor a good explanation to mad NPCs attacking you in unshielded ships.
 
I'd be very interested in seeing that denial. I'd like to see how it was phrased.

If they have made a definitive statement that they're still in the game, then I've no reason to doubt it. I'm guessing they might be extremely rare mission rewards or military grade hardware.

Military hardware could also explain the unnaturally strong ships, (NPCs), I've encountered in the conflict zones.
 
If they have made a definitive statement that they're still in the game, then I've no reason to doubt it. I'm guessing they might be extremely rare mission rewards or military grade hardware.

Military hardware could also explain the unnaturally strong ships, (NPCs), I've encountered in the conflict zones.

My theory is that availability was adjusted to a degree that they do not acually occur at all. Luckily I find it extremely unlikely that the code for them would have been removed. Why they have been made unavailable is very hard to imagine. The only thing I can think of is an attempt to "lessen the complexity" of the game.
 
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