Screenie(s)...

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A Vulture in bokeh

26511154034_c0164dfefd_h.jpg
 
Yep, that there is a carbon-copy of my SRV driving.
I spend more time in the air than "driving".
Therefore the tyre tracks are not as exciting for me as it is for others.
Aye, +1 for the Mad Paint Skills.
Thanks guys!
Just want to say that I enjoy the screenshots you post on here.
Even though I never think of taking screenshots, I am way to pre-occupied doing "stuff" while playing, I check this thread out once in a while and you DO post some amazing shots!
Keep it up. [:thumbsupsmileythingy:]
 
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landing on that planet that close to betelgeuse is possible. i did it a few weeks back, you will stay in scooping range all the time till you are in orbital cruise.

and still 2700ls from the core, and still in scooprange! gotta love that
 
Can you share the bokeh settings?

Bokeh DOF settings:
Code:
//>MATSO DOF Settings<\\#define bMatsoDOFChromaEnable 1 //[0:1] //-Enables Chromatic Abberation.
#define bMatsoDOFBokehEnable 1 //[0:1] //-Enables Bokeh weighting do define bright light spots and increase bokeh shape definiton.	
#define fMatsoDOFChromaPow 1.4 //[0.2:3.0] //-Amount of chromatic abberation color shifting.
#define fMatsoDOFBokehCurve 7.0 //[0.5:20.0] //-Bokeh curve.
#define fMatsoDOFBokehLight 0.012 //[0.000:2.000] //-Bokeh brightening factor.
#define iMatsoDOFBokehQuality 2 //[1:10] //-Blur quality as control value over tap count.
#define fMatsoDOFBokehAngle 0 //[0:360] //-Rotation angle of bokeh shape.

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Screens...
26526311623_55b928b947_h.jpg


ReShade off
27061784091_33c210f19d_h.jpg


ReShade on
26524670184_7b295c6769_h.jpg


- - - - - Additional Content Posted / Auto Merge - - - - -

Just want to say that I enjoy the screenshots you post on here.
Even though I never think of taking screenshots, I am way to pre-occupied doing "stuff" while playing, I check this thread out once in a while and you DO post some amazing shots!
Keep it up. [:thumbsupsmileythingy:]

Thanks a lot mate! :)
 
landing on that planet that close to betelgeuse is possible. i did it a few weeks back, you will stay in scooping range all the time till you are in orbital cruise.

and still 2700ls from the core, and still in scooprange! gotta love that

i landed me too on that planet,
qpyDWqO.jpg



but the one in the pic is not that one.
the one (''unexplored'' is the screenshot) is the lava-planet not yet landable, but when we will be able then it will be a problem since is within the radius of masslock of the star.
 
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Made the trek today, almost got the entire Deadpool movie in during it, too. Even ran into another CMDR when I arrived there. We exchanged pleasantries and parking spots before going our separate ways. Thank you CMDR for the impromptu welcome to Hutton Orbital :)

a0avp5x.jpg


oPZ8JL9.jpg


4YfY58Q.jpg



Even grabbed some mugs and gin. I wish after doing so, a Hutton mug was awarded to you as a dashboard decoration like the bobble heads.

DDrT73i.jpg



Later on I found this amazing station location, even with a glitched moon being intersected by the rings. The station is Borrego Orbital in HIP 114367.

Y429Jsw.jpg


bONihwP.jpg
 
On my way to pick up some Meta-Alloys to help fix some of the afflicted stations, I couldn't help take a bit of a detour.... and another... and another... :)


I ran across this in a binary G system and found the colors striking.
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Very active cloud system that I can't wait to see when they add in atmospheric updates.
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It's not often I run into a gas giant that reminds me of Neptune.
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NGC 1514
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This moon took me by surprise and I just had to go and take a closer look. Oddly, Barnard's Loop wouldn't show up in the background.
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Couple shots from my current jaunt out to Beagle Point....

Ringed Earth like
wZpeV5r.png


Outbound from same above.
RKjgUUH.png


Ringed Water world orbiting ringed gas giant
jPm7h6T.png


Little SRV action on a world 9ls from it's star with some decent gravity....was a pain finding a good spot not to splat.
xPPmaMg.png
 
Bokeh DOF settings:
Code:
//>MATSO DOF Settings<\\#define bMatsoDOFChromaEnable 1 //[0:1] //-Enables Chromatic Abberation.
#define bMatsoDOFBokehEnable 1 //[0:1] //-Enables Bokeh weighting do define bright light spots and increase bokeh shape definiton.	
#define fMatsoDOFChromaPow 1.4 //[0.2:3.0] //-Amount of chromatic abberation color shifting.
#define fMatsoDOFBokehCurve 7.0 //[0.5:20.0] //-Bokeh curve.
#define fMatsoDOFBokehLight 0.012 //[0.000:2.000] //-Bokeh brightening factor.
#define iMatsoDOFBokehQuality 2 //[1:10] //-Blur quality as control value over tap count.
#define fMatsoDOFBokehAngle 0 //[0:360] //-Rotation angle of bokeh shape.

- - - - - - - - - - - - -

Screens...
https://c2.staticflickr.com/8/7226/26526311623_55b928b947_h.jpg

ReShade off
https://c2.staticflickr.com/8/7080/27061784091_33c210f19d_h.jpg

ReShade on
https://c2.staticflickr.com/8/7149/26524670184_7b295c6769_h.jpg

Nice !
 
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