Screw infinite probes, who wants to kill "The Penitant"

I Knew I'd get sent there, ....my turrets shot some bloody coppers and I ended up wns\ted, I didn't care.

I tried to clear my name but no one wanted to help me be a good guy!!!

So....whren I lft the "Pentant"I opened fire on that hell hole of incrceration...

OK

Don't try this. I was Insta-killed. Didi it serve me right...who can tell...

But iys a good word of wrning for you all..


Good luck out there

Hacker
 
Hmm... killing "Penitant" sounds like kicking a tree stump just because you tripped on it. For the main reason you ended there - trigger discipline. If you deploy weapons be mindful of consequences. ED is known for harsh retaliation for breaking law.

Not that current C&P is flawless. It needs some serious tweaks. But until then - cope with it or play nice.
 
Im not sure turrets can get you a bounty unless you tell them to... mr trigger happy lol. I do wish we could bribe the cops to stay out of jail.
 
I mean, OP kinda has a point.

Nothing makes me feel like I'm playing an arcade game more than these huge stations/mega ships that can never really be damaged and will wreck you for landing a glancing blow.

I'm less and less impressed with ED's immersion. Next season better be improved.
 
Yeah, would be way more immersive to hear Sol got nuked to bits by CMDR xXx_1337Haxxor_xXx and his crew, just because they could.

Obviously without repercussion because otherwise they'd complain on the forums about unfair NPCs.
 
Well, skipping the extremes in either direction, it would be nice to see some occasional conflict zones around stations or outposts, where there's a potential for a station damage similar to the thargoid attacks.

Interested to see what they reveal in tomorrows livestream. :)
 
Yeah, would be way more immersive to hear Sol got nuked to bits by CMDR xXx_1337Haxxor_xXx and his crew, just because they could.

Obviously without repercussion because otherwise they'd complain on the forums about unfair NPCs.

Way to hyperbole.
 
Way to hyperbole.

Is it though?

I think that's exactly what we'd see if stations etc were destructible.

People keep destroying Type-9s in distribution centers or trying to kill the biggest Thargoid with the smallest ship, just because they can or are bored. Destroying stations would become a sport.
 
Is it though?

Yes, it is. Totally 100% of it.

I think that's exactly what we'd see if stations etc were destructible.

People keep destroying Type-9s in distribution centers or trying to kill the biggest Thargoid with the smallest ship, just because they can or are bored. Destroying stations would become a sport.

You would only see this if it weren't balanced right.

Balance it right and it's a non-issue. You lose some stations while others go offline and more are rebuilt.

Doesn't take a wild imagination to do it right but it does take a wild imagination to assume it could only be done wrong.
 
Yeah, balance...

Remember when station weapons wouldn't even tickle engineered Cutters? Or when some guy in a Sidewinder killed a Medusa?

What would a station be balanced against? An A rated ship? An engineered one? A wing? A full instance of 30 players?
 
Yeah, balance...

Remember when station weapons wouldn't even tickle engineered Cutters? Or when some guy in a Sidewinder killed a Medusa?

What would a station be balanced against? An A rated ship? An engineered one? A wing? A full instance of 30 players?

I mean... somethings are just going to have to die and you're going to have to be okay with that.
 
Here's an idea...

We already have UA bombing by which a CMDR can shut down a station.

So, why not remove UA bombing altogether (make up some lore reason like stations are now resistant to the corrosive damage like the Cargo Racks and ubiquity of meta alloys), and instead move that shutdown ability over to attacks by players. Leave the stations as powerful as they are currently, but allow them to be a little destructible - with a live damage model like the Anaconda's - so that players have to actively attack them on the outside in order to get the same internal effect as UA bombing.

Except, the way to bring the station back online is to ferry repair commodities like with the Thargoid attacks (but much fewer) instead of meta-alloys, and make some more use of the scaffolding state of the station.

Just to be clear, you can't completely destroy a station in this scenario, just make it look horribly damaged on the outside, while having the same shutdown effect as a UA bomb attack, and requiring human commodities to repair instead of meta-alloys. Except, it would be more dangerous for the attackers than UA bombing.
 
Stations go down and come back up all the time.

Stop making it sound like it's crazy to suggest that players have some ability to control this.
 
Yeah, would be way more immersive to hear Sol got nuked to bits by CMDR xXx_1337Haxxor_xXx and his crew, just because they could.

Obviously without repercussion because otherwise they'd complain on the forums about unfair NPCs.

yuuuuuuuup. All of this. Hell, people even tried to stop the last (and hugely well supported) mission of a stage 4 cancer patient "just because they could"

Elite is a beautiful game. It's getting better all the time and I've got a fair few hours in game under my belt... but as much as I love it, it's a salt miner's paradise. A small but dedicated number of people can (do, and will) spend their elite time commited to doing things not because they love the game, but because they love causing other people upset

So yeah, it's not a stretch, and it's not something you can really balance unless you make it too op to happen anyway because all people of all skills, play in a lot of different ways.
 
yuuuuuuuup. All of this. Hell, people even tried to stop the last (and hugely well supported) mission of a stage 4 cancer patient "just because they could"

Elite is a beautiful game. It's getting better all the time and I've got a fair few hours in game under my belt... but as much as I love it, it's a salt miner's paradise. A small but dedicated number of people can (do, and will) spend their elite time commited to doing things not because they love the game, but because they love causing other people upset

So yeah, it's not a stretch, and it's not something you can really balance unless you make it too op to happen anyway because all people of all skills, play in a lot of different ways.

Fdev hasn't (and shouldn't) care about what the Thargoids have been doing in the bubble for months.

Why care that some player groups can occasionally snipe a station?

Not like we don't have a million other Coriolis's to choose from.
 
I mean, OP kinda has a point.

Nothing makes me feel like I'm playing an arcade game more than these huge stations/mega ships that can never really be damaged and will wreck you for landing a glancing blow.

I'm less and less impressed with ED's immersion. Next season better be improved.

IMO, that's better than the alternative. Look at capital ships - you have these massive, 2km long battle-cruisers with 7,000 crew, that can be routed by a tiny, cheap, 1-commander ship. Why would anyone ever waste money on one if they can so easily be defeated by a ship orders of magnitude cheaper?
 
Yeah, would be way more immersive to hear Sol got nuked to bits by CMDR xXx_1337Haxxor_xXx and his crew, just because they could.

Obviously without repercussion because otherwise they'd complain on the forums about unfair NPCs.

Well, honestly that would be less immersive because it doesn't make sense. How do you nuke a star to bits?
 
IMO, that's better than the alternative. Look at capital ships - you have these massive, 2km long battle-cruisers with 7,000 crew, that can be routed by a tiny, cheap, 1-commander ship. Why would anyone ever waste money on one if they can so easily be defeated by a ship orders of magnitude cheaper?

Again, what's with assuming that's the way it HAS to be?
 
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