I'll put it bluntly; the way Odyssey released on PC, it probably wouldn't have made it through the certification process to be released on Xbox or PlayStation. Frontier seems to have originally estimated that they could launch the game in a "completed" state early-on on PC, squash any bugs that came up, then have the console version ported and released in three months. Grumblings around the player base indicate that this was done to meet a revenue target in Q1.
Long story short, that was a really bad decision which backfired completely as we all know. Even now, the version of Odyssey that the PC players are working with still has bugs to squash even this far in. And the new features being released in these updates are largely things that should have been (and may have been planned to be) in the game at launch; emotes, better integration of ships and vehicles in settlement combat zones, the new planet generation system actually working correctly, etc. We're not all the way there yet, but in my opinion Odyssey has started to look like what FDev said they were selling us.
Why that's important is that at some point in (I believe) the near future, Frontier is going to tell the PC people "we've got Odyssey where we need it to be, we're going to put PC development down now for a while and port to console". When they do that, they're going to start that porting process (I hope) with the version of Odyssey that they end up at by that time. When console does finally get a release date (and you will, because not updating the game on consoles is a huge loss of revenue for Frontier), the version of the game you get is going to (hopefully) be more feature complete, less buggy, and at a higher standard than what the PC people got. Because it will have to get through the console certification process to be released, and by then it'll be able to.
It's unfair to consoles that FDev chose to break up this release the way they did, and it's unfair that the console release got delayed and pushed back. But we PC people also aren't kidding when we say that the PC release of Odyssey feels like a paid beta test. The fact that it's feeling less so now is at least a good indicator that we're getting closer to FDev being able to stop being in damage control mode and devote resources to the console port. I am hopeful for you guys that when you get your version of this thing, it feels a whole lot better than our launch felt.