Season 3 Squadron results - graphs and analysis

Season 1 and Season 2
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On each graph, points are on the Y-axis, and squadron position on the leaderboard is on the X-axis. Both scales are logarithmic.

As Season 2 was a half-length season, the grey line on the graph compares Season 3 with Season 1. As in the previous two seasons, a "Power law" distribution provides a reasonable approximation for squadron performance. As before, stats are for PC only as I only have an account on that platform - I'd be very interested to see similar graphs for the other two.

Anti Xeno (105 pages)
Winners: Anti-Xeno Initiative (3rd time) with ~21% of all points and 229 members
Anti Xeno sees a general increase in activity compared with Season 1, especially outside the top 10. This may reflect there being rather more Xenos to be Anti towards in the bubble than there were during Season 1, or it may just reflect more squadrons having had time to form up compared with season 1.

Combat (668 pages)
Winners: \\ Dark Enterprise // with ~2% of all points and 296 members
There's an increase in Combat-related points, especially in the fight for 2nd and 3rd place trophies, compared with season 1, but a bit of a drop-off below place 100. Total estimated activity is stable.

CQC (75 pages)
Winners: CQC Discord (3rd time) with ~17% of all points and 25 members
The winners are slightly higher than in Season 1, while most other squadrons are scoring lower than the same-placed squadron, for about a 20% drop-off in overall activity.

Exploration (746 pages)
Winners: Distant Worlds 3 with ~3% of all points and 417 members
A bit of a change at the top here as Distant Worlds 3 beats the other four DW squadrons to first place. As Distant Worlds has spent most of this season in the stationless void beyond Sag A*, of course, the total points are way down on normal both at the top, and across the board from members of other squadrons, for a 30% decrease in total activity. Of course, most of that activity is just being deferred to the Season 4 leaderboard, when these explorers will get back to inhabited space and sell up.

The total number of squadrons is up around 25% compared with Season 1, which with Exploration being the hardest leaderboard to completely avoid scoring on, may give a good impression of the use of the squadrons feature.

Powerplay (40 pages)
Winners: Aisling Wing Command with ~14% of all points and 31 members
Another win for an Aisling squadron this season. Total activity is up considerably on Season 1, especially in the top 100 places, for around an 80% rise in total activity.

Trade (688 pages)
Winners: \\ Dark Enterprise // with ~3% of all points and 296 members
Dark Enterprise pick up their second trophy of the season here, with a score that would also have seen them win Season 1. The rest of the leaderboard is more subdued, with all squadrons outside the top 5 around 40% down in points from their Season 1 equivalents. With mining being by far the fastest way to earn trade points, this may reflect most people already having enough money by now, with an estimate of around 5 trillion trade credits earned across this season - barely more than half that of Season 1.



As predicted when the Season 1 results came out there's quite a difference between the various types of leaderboard, with the Exploration, AX and CQC leaderboards being consistently won by the "that thing you were doing anyway, have a leaderboard for it" squadrons. Powerplay is similar, but split between the 11 powers there's more change in the top places. Trade and Combat are much more varied in the top places, and Exploration once DW2 is over and returned will probably drift to the same sort of place (though the DW2 squadrons will likely continue to do well as their members set out on new trips of their own)
 
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it would seem someone has far too much free time o_O...says the bloke who has no interest in squadrons but was just passing and saw some pictures..
 
Combat: Killing thargoid scavengers gives you 100,000 combat points every 20mins. For those who want to compete that's how the other teams are winning it. I'll wait for fdev to fix combat before I take any of these results seriously.

Trade: Selling 1T at a time giving you 720points per sell is not gameplay I am interested in and will again wait for fdev to fix this before I take these results seriously.

oh btw, killing the scavenger is also the fastest way to rank upto Elite. 1% at deadly every 5mins. Thats right.... they dont shoot back, you make 100,000 combat points per 20mins and 1% at deadly towards Elite rank and its all danger free. Knock yourselves out.
 
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Trade: Selling 1T at a time giving you 720points per sell is not gameplay I am interested in and will again wait for fdev to fix this before I take these results seriously.
That's the Political board you're thinking of, and that's the reason I don't list it - not so much because people can do something exploity to get to the top, but because it's unclear that it's measuring anything resembling what it claims to for the remaining places either.

The trade board is based solely on trade profits in credits, so selling 1T will get you between 0 and 1,600,000 points there depending on whether you're selling Biowaste back to an Agricultural, or Void Opals to a top importer. But selling 100T will get you 100x that, so there's no "sell one tonne at a time" exploit possible for the trade board. The "exploit" for Trade - such as it is - is that because Mining is pure profit it gets way more points for this board than the same time spent hauling market cargo would.



So far as exploits in general go, one thing to note from the graphs is that they are all pretty linear (on the log-log scale) in terms of the points per place. People exploiting a scoring deficiency to get a trophy place, sure, that might happen sometimes. People exploiting the same thing to go from 310th to 287th? Highly unlikely. So the overall pattern of activity - of which the top squadrons are often a small part - is largely exploit free and has some interesting data in it. (More interesting I think than "which squadron ground / exploited / had a leaderboard specially made for it this season" is)
 
Yeah political. Combat is just a bad. if/when fdev remove skimmers, scavengers and goids(they have their own leaderboard) from combat I expect at least a 50% reduction in the weekly/monthly/season scores. At the moment its pointless trying to compete when only using nav beacon/res/conflict zones.
 
So.... could you label the axis on those graphs?

Because I have no idea what they mean... C'mon man, ain't that graphing 101? :)

Also it's kinda saddening that the politcal board isn't there, and seemingly isn't respected, mostly because I now have a gold and bronze trophy from those and I thought it was cool!

Then again, I personally didn't do very much regarding it. My squadron clearly understand it though...
I figured it would check things like, influence gains, winning wars, gaining systems, happiness levels. I mean, those would be the most intuitive things to track.
 
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Season 1 and Season 2
View attachment 130141
As Season 2 was a half-length season, the grey line on the graph compares Season 3 with Season 1. As in the previous two seasons, a "Power law" distribution provides a reasonable approximation for squadron performance. As before, stats are for PC only as I only have an account on that platform - I'd be very interested to see similar graphs for the other two.

Anti Xeno (105 pages)
Winners: Anti-Xeno Initiative (3rd time) with ~21% of all points and 229 members
Anti Xeno sees a general increase in activity compared with Season 1, especially outside the top 10. This may reflect there being rather more Xenos to be Anti towards in the bubble than there were during Season 1, or it may just reflect more squadrons having had time to form up compared with season 1.

Combat (668 pages)
Winners: \\ Dark Enterprise // with ~2% of all points and 296 members
There's an increase in Combat-related points, especially in the fight for 2nd and 3rd place trophies, compared with season 1, but a bit of a drop-off below place 100. Total estimated activity is stable.

CQC (75 pages)
Winners: CQC Discord (3rd time) with ~17% of all points and 25 members
The winners are slightly higher than in Season 1, while most other squadrons are scoring lower than the same-placed squadron, for about a 20% drop-off in overall activity.

Exploration (746 pages)
Winners: Distant Worlds 3 with ~3% of all points and 417 members
A bit of a change at the top here as Distant Worlds 3 beats the other four DW squadrons to first place. As Distant Worlds has spent most of this season in the stationless void beyond Sag A*, of course, the total points are way down on normal both at the top, and across the board from members of other squadrons, for a 30% decrease in total activity. Of course, most of that activity is just being deferred to the Season 4 leaderboard, when these explorers will get back to inhabited space and sell up.

The total number of squadrons is up around 25% compared with Season 1, which with Exploration being the hardest leaderboard to completely avoid scoring on, may give a good impression of the use of the squadrons feature.

Powerplay (40 pages)
Winners: Aisling Wing Command with ~14% of all points and 31 members
Another win for an Aisling squadron this season. Total activity is up considerably on Season 1, especially in the top 100 places, for around an 80% rise in total activity.

Trade (688 pages)
Winners: \\ Dark Enterprise // with ~3% of all points and 296 members
Dark Enterprise pick up their second trophy of the season here, with a score that would also have seen them win Season 1. The rest of the leaderboard is more subdued, with all squadrons outside the top 5 around 40% down in points from their Season 1 equivalents. With mining being by far the fastest way to earn trade points, this may reflect most people already having enough money by now, with an estimate of around 5 trillion trade credits earned across this season - barely more than half that of Season 1.



As predicted when the Season 1 results came out there's quite a difference between the various types of leaderboard, with the Exploration, AX and CQC leaderboards being consistently won by the "that thing you were doing anyway, have a leaderboard for it" squadrons. Powerplay is similar, but split between the 11 powers there's more change in the top places. Trade and Combat are much more varied in the top places, and Exploration once DW2 is over and returned will probably drift to the same sort of place (though the DW2 squadrons will likely continue to do well as their members set out on new trips of their own)
I'm not into squadrons, but your presentation impresses me ! 😲
 
So.... could you label the axis on those graphs?
Done - sorry about that, I forgot to copy that line from the season 1 post. X-axis is leaderboard position, Y-axis is points scored.

I figured it would check things like, influence gains, winning wars, gaining systems, happiness levels. I mean, those would be the most intuitive things to track.
Those would be good things to track, and make for a potentially very interesting leaderboard, but what it seems to actually track is actions which would count transactions towards your faction's influence, but without the fragmentation exploit protection (1t trades, selling system data individually, etc.) that's in place for actual influence changes.

Frontier are apparently aware this is a problem but so far no etas, no guarantees on a fix.
 
Powerplay (40 pages)
Winners: Aisling Wing Command with ~14% of all points and 31 members
Another win for an Aisling squadron this season. Total activity is up considerably on Season 1, especially in the top 100 places, for around an 80% rise in total activity.
:D Yay! AWC had a run for their money when Yuri Grom had a massive prep race (I think the largest in history) to keep their Frey prep above a harmful 5C prep. I forget the final numbers, but (if I recall correctly) they passed 900k and were headed toward 1 million merits per prep.
 
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It was strangely suprising for us in the Distant Worlds 3 to be in first place for most of and then the end of season 3. It would be nice if Frontier could give us some stats on say what percentage of the Squadrons were where in the Galaxy.
 
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