Yup, including the development of skill itself[1]. That's why our group don't care at all about the squadron leaderboards... because we know full-well we'll never be able to compete with this:Right. But the squadron leaderboards don't really fit themselves to that, because they're largely not about skill [1] but about time put in.
Steam shows I got 80 hours of play time in Elite in the past two weeks, I'd say earlier it was similar. Basically I spent most of my spare time honking and mapping. For over a month. I got a standard 8 hours a day job and I don't have kids, so I got plenty of spare time.
... to even 10% of that effort. It's totally out of our league. But if there was a mechanism for that competition to occur between a division of similar-abilitied squadrons (and as we've already mentioned, that measure is one of how much free time you have) then we might actually care about the squadron leaderboards some more, and by extension the achievements of groups like that might actually resonate a bit more with us.
Just curious though...
What odd consequences can you think of? In a basic setup like this (what's the reward? Some bobblehead right?), I can't see any odd consequences:I really don't see how you'd take the current leaderboards and fit a division system onto them in a way that didn't have very odd consequences.
- Divisions broken up into blobs of 100 based off last (currently implemented) season's standings, i.e Division 1 = Rank 1-100, Division 2 = Rank 101-200, etc.
- Rank 1-10 within a division automatically promote to the next higher division
- Rank 91-100 within a division automatically demote to the next lower division
- Div 1 1st/2nd/3rd get the icecream-with-chocolate-sprinkles-on-top bobble trophy for that placing plus 50 gajillion credits... down to Div 9 where 1st/2nd/3rd get the wooden bobble trophy plus 10m credits.
- Div 10+ just get a 5m credit reward and a pat on the back.
- Resolve draws by the order that squadron obtained the score (so if Squad A gets 100 points, then Squad B gets 100 points, and the season ends, A beats B)
- If a squadron in a lower league scores better than a higher-league team... too bad so sad... that sort of thing happens in the real world too.
I really can't see any "odd consequences" coming out of that, since it's basically a copy-paste of every other basic leaguing system I've ever experienced in comparable games. I'd even recommend chopping the length of time of a "Season" down to something like two weeks. Two months of effort is a long time to carve out for sustained effort... but if the squadrons got leagued it'd at least put apples with apples.
[1] I disagree that performance of activities in squadron leaderboards at an individual level is independent of skill. Just as a single example, someone who can solo a Hydra will have a distinct advantage on the AX leaderboards compared to someone who can only pop scouts or a Cyclops. Or, to keep with your trade example, the ability to identify, exploit and sustain/create a good state-based trade route will easily outperform simply shifting palladium back and forth.