SeaWorld - AquaWorld Themed DLC

I would like Frontier to create a Seaworld style DLC pack. I would love to see Shamu --have Shamu splash the guests like the real Texas Seaworld!! and a dolphin show.. (throw in some water slides for good measure) and maybe a friendly sea Manta Ray petting area.. it would be nice to also see an aquarium with all kinds of aquatic life forms that we can customize with fresh and saltwater fish/life forms-like octopus, etc.

Another inspiration from a real park here in Texas is a place here called Aquarena Springs - this is a freshwater spring where turtles, large catfish and others live. The water there is crystal clear! There were glassbottom boat rides to view the lush plant life as well as the fish. They also had an underwater mermaid show (of course those were divers disguised as such) and they would have a swimming pig. You would enter into a building that looked a bit like a submarine with large glass windows to view the show.
 
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I would like Frontier to create a Seaworld style DLC pack. I would love to see Shamu --have Shamu splash the guests like the real Texas Seaworld!! and a dolphin show.. (throw in some water slides for good measure) and maybe a friendly sea Manta Ray petting area.. it would be nice to also see an aquarium with all kinds of aquatic life forms that we can customize with fresh and saltwater fish/life forms-like octopus, etc.

Another inspiration from a real park here in Texas is a place here called Aquarena Springs - this is a freshwater spring where turtles, large catfish and others live. The water there is crystal clear! There were glassbottom boat rides to view the lush plant life as well as the fish. They also had an underwater mermaid show (of course those were divers disguised as such) and they would have a swimming pig. You would enter into a building that looked a bit like a submarine with large glass windows to view the show.


Welcome to the forum, and glad you are enjoying the game. Planet Zoo is a zoo simulation game that is mostly faithfully dedicated to realistic zoo simulation. The base game was already released, and what we are now getting is what the company calls, long term support, in the form of DLCs. This additional content is extremely limited in quantity and the resources are as expected zoo related.

What you are asking for meets the criteria of an aquatic theme park, and does not fit in with modern Zoo/Aquarium design, that is geared towards ethically holding animal species as ambassadors for their kinds in facilities the world over. Holding large cetaceans in significantly small spaces for the amusement and entertainment of humans, and for the purpose of revenue, is contrary to the dogma of this game.

As I mention to you, this is a zoo game, and Aquariums are extremely complex facilities that will require a world of its own, entirely a new game. If and when a Planet Aquarium is released, it might not necessarily include some of the species or at least show entertainment elements you mentioned, as it is a highly contested issue, and modern Aquariums are trying to move away from this or approach it in a slightly different way as is the case with the Georgia Aquarium. But in any case, I hope you do enjoy the game, and become a regular visitor to this forum.

You might received a few negative answers from other players here, but do not let that discourage you or deter you from becoming an active member, this is an often discussed topic in the forum, and it seems to upset some members who in turn take out their frustration on the members requesting this content, instead of trying to educate them on why including such features would be ethically against what the game stands for. Greetings from Florida, and again welcome to the forum.


PS: While I was typing this answer, two other members responded to you. Paul78 and Shirandhank please know that my reply was not in reference to your own replies, since I had not seem them. In any case, they are both very acceptable answers.
 
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Welcome to the forum, and glad you are enjoying the game. Planet Zoo is a zoo simulation game that is mostly faithfully dedicated to realistic zoo simulation. The base game was already released, and what we are now getting is what the company calls, long term support, in the form of DLCs. This additional content is extremely limited in quantity and the resources are as expected zoo related.

What you are asking for meets the criteria of an aquatic theme park, and does not fit in with modern Zoo/Aquarium design, that is geared towards ethically holding animal species as ambassadors for their kinds in facilities the world over. Holding large cetaceans in significantly small spaces for the amusement and entertainment of humans, and for the purpose of revenue, is contrary to the dogma of this game.

As I mention to you, this is a zoo game, and Aquariums are extremely complex facilities that will require a world of its own, entirely a new game. If and when a Planet Aquarium is released, it might not necessarily include some of the species or at least show entertainment elements you mentioned, as it is a highly contested issue, and modern Aquariums are trying to move away from this or approach it in a slightly different way as is the case with the Georgia Aquarium. But in any case, I hope you do enjoy the game, and become a regular visitor to this forum.

You might received a few negative answers from other players here, but do not let that discourage you or deter you from becoming an active member, this is an often discussed topic in the forum, and it seems to upset some members who in turn take out their frustration on the members requesting this content, instead of trying to educate them on why including such features would be ethically against what the game stands for. Greetings from Florida, and again welcome to the forum.


PS: While I was typing this answer, two other members responded to you. Paul78 and Shirandhank please know that my reply was not in reference to your own replies, since I had not seem them. In any case, they are both very acceptable answers.


@Danny_zoo Thank you some much for the kind and very informative reply. I absolutely appreciate you taking the time bring me up to speed/educate me without throwing shade :) What you are saying makes a lot of sense regarding the dogma of the game. Yes I am new to the game and very excited about it and love the educational aspects of it. I have been on the lookout for games that are creative and educational and this fits. I was not aware of the controversial issues surrounding some animals..however, that makes sense. I will have to look up the Georgia Aquarium and educate myself more in this area.

The "Planet Aquarium" sounds wonderful. A natural habitat such as Aquarena springs with glass bottom boats to view the aquatic wildlife. Hopefully it could follow then in the same educational aspect.
 
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@Danny_zoo Thank you some much for the kind and very informative reply. I absolutely appreciate you taking the time bring me up to speed/educate me without throwing shade :) What you are saying makes a lot of sense regarding the dogma of the game. Yes I am new to the game and very excited about it and love the educational aspects of it. I have been on the lookout for games that are creative and educational and this fits. I was not aware of the controversial issues surrounding some animals..however, that makes sense. I will have to look up the Georgia Aquarium and educate myself more in this area.

The "Planet Aquarium" sounds wonderful. A natural habitat such as Aquarena springs with glass bottom boats to view the aquatic wildlife. Hopefully it could follow then in the same educational aspect.


Of course PixelStar that is what we are here for, and please do not think anything of it, as it is honestly the most common misguided notion of marine park visitors. In was not always the case either, since when many of the parks that currently used this highly intelligent cetaceans built their facilities around them, our understanding of their requirements was definitely not as advance as it is today. In addition, we used to look the other way, when it came to much of this in the past, since the revenue for this kind of parks would have been severely impacted without this species and the shows they took part in. It is a shame that still in 2020, many institutions still promote keeping this cetaceans in confined spaces, fully knowing how detrimental this is for them. But I will tell you that I too love Aquariums, and wish for them to one day become part of the Frontier universe. As I mention before, Aquariums are highly complex, and they required for realism and authenticity a much greater number of species in display that zoos could ever dream of holding. So adding such a large universe to this game, would be highly unlikely, however an Aquarium game is absolutely possible and probably likely for Frontier's future.

PS: Check this video out if you have a chance, it is sad I warn you. An abandon aquarium in Japan that left one of their dolphins stranded, just living there all by itself, since they could not release it back to the wild.
Source: https://www.youtube.com/watch?v=PKapQrfuWi8
 
I don’t think frontier will do this as they are all about conservation. I’m just hoping for otters,penguins, and seals.


Each one of those species would be amazing to have, and even though Aquariums are a whole other game, even freshwater river fish species would be an absolute treat for many of our exhibits, while not deviating from the zoo world.
 
I do not expect to see or want to see a full aquarium game within Planet Zoo. I do not think the current mechanics would do an aquarium justice. The scale of the games would be very different (most megafauna vs. mostly small fish), new system for handling the number of species and number of animals (there is a reason the aquariums don't individually name their fish), salinity, pH regulation, capacity limits for water filters, tank system, better indoor building system, etc. to name a few starters. Not to mention all the behind the scenes research that would be required on aquarium husbandry, what species can cohabitate, etc. If Frontier did want to tackle Planet Aquarium some day... that could be very interesting. But trying to implement it in Planet Zoo I don't think that it would meet Frontier's own standards or the expectations of most of the players.

freshwater river fish species would be an absolute treat for many of our exhibits

I think at a minimum we will see pinnipeds and penguins. I hope we do get a few large freshwater fish species (such as those commonly kept in open air tanks). The large mixed species Amazon tanks are always one of my favorites (e.g. arowana, redtail catfish, peacock bass, freshwater stingray). Some freshwater tanks adjacent to some species already in the game would make for great immersive areas, e.g. salmon and grizzly bear. This would also open up the door IMO for some large freshwater turtle species which are currently missing in the game.
 
I do not expect to see or want to see a full aquarium game within Planet Zoo. I do not think the current mechanics would do an aquarium justice. The scale of the games would be very different (most megafauna vs. mostly small fish), new system for handling the number of species and number of animals (there is a reason the aquariums don't individually name their fish), salinity, pH regulation, capacity limits for water filters, tank system, better indoor building system, etc. to name a few starters. Not to mention all the behind the scenes research that would be required on aquarium husbandry, what species can cohabitate, etc. If Frontier did want to tackle Planet Aquarium some day... that could be very interesting. But trying to implement it in Planet Zoo I don't think that it would meet Frontier's own standards or the expectations of most of the players.



I think at a minimum we will see pinnipeds and penguins. I hope we do get a few large freshwater fish species (such as those commonly kept in open air tanks). The large mixed species Amazon tanks are always one of my favorites (e.g. arowana, redtail catfish, peacock bass, freshwater stingray). Some freshwater tanks adjacent to some species already in the game would make for great immersive areas, e.g. salmon and grizzly bear. This would also open up the door IMO for some large freshwater turtle species which are currently missing in the game.


Excellent post, and beautiful breakdown, what can be said after that, you have perfectly summarized the need for a separate game dedicated to Aquariums. In truth they are already possible in a different Frontier Platform and at a level of realism that it would be impossible to duplicate at this time in my opinion with virtual models, but that is a whole different thread, and is not time yet to talk about it.

Great selection of freshwater species, and absolutely agree with freshwater turtle species being a must in the game, hopefully not as exhibit animals, but giving the players the ability to add them to our settings. Thank you.
 
To echo others, I think our best bet for marine life will be animals that already fit in with the current game mechanics. That would likely be seals, sea lions, otters, and penguins.

Danny does a great job at expressing concisely a subject that often draws my own personal ire and frustration. SeaWorld is not a zoo - it is a theme park. That sort of concept works better within a game like Planet Coaster. You'll find a lot of mixed opinions on the subject here on the forum, but the fact is that there isn't a facility in the world that can meet high enough standards to keep and maintain large cetaceans such as orca, beluga, or dolphins. Some will try and argue this point by claiming the same applies to elephants and great apes, but that simply isn't true - conditions for those animals have been consistently improving since the early 20th Century, whereas for whales and dolphins there has been very little change.

Even highly esteemed facilities like the Brookfield Zoo which holds dolphins aren't up to scratch.

So I don't think it's at all likely that we'll see anything like SeaWorld in the game.

To be honest, I don't even know how likely it is that we'll see sea lions and penguins in the game. I certainly hope we do, but based on statements made by Frontier it seems there are technical constraints around making the magic happen.
 
I would love to have an aquatic expansion (no dlc, way to few animals....) but i realy don't like shows etc.. And also don't want to see them as 'exhibittanks', there is just no customization :/ I just want the dolphins, sharks, rays, small fish or orcas so swim in large fully customizable habitats :D
 
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From a technical perspective, I'd think we'd sooner see aquarium in Planet Zoo or not at all than that we'd be getting a separate Planet Aquarium game. Whereas Planet Coaster and Planet Zoo share base features, they are in many ways different. With a possible Planet Aquarium you'd have much more mechanics that would overlap with Zoo. It would take a lot more effort and resources to maintain two incredibly similar games at the same time. We're talking about such a gigantic overlap in mechanics that the point to make it a separate game becomes moot. It's cheaper to just introduce it to your existing game, of which you already know there is a target audience for.

I think we're going to quickly over the whole "aquariums are too different" argument, because let's not kid ourselves here, the game rightfully simplifies a lot of zoo mechanics today already. I see no valid reason to assume that such a thing would not be the case for aquatic animals and aquariums. A bunch of mechanics mentioned here can easily be made using similar mechanics we already have today, and other stuff would be simplified. From a game perspective, a zoo or an aquarium game don't have to differ as much as they'd differ in real life.

The only thing that would be an issue here would be the water navigation. But a potential PA would need to introduce that to the Cobra Engine as well, so whether you rewrite that portion for Zoo or for a new game isn't the major show stopper. It's work you're going to have to put in either way.

My best guess is that if we ever get any aquarium related stuff it's going to be integrated into PZ and it will be a simplified version of reality, just like zoo elements are already simplified in the game. A Planet Aquarium game seems more unlikely based on the technical aspects alone. And that's not even considering the fact that there are already active market competitors that form an actual competition, something Zoo never really had.
 
From a technical perspective, I'd think we'd sooner see aquarium in Planet Zoo or not at all than that we'd be getting a separate Planet Aquarium game. Whereas Planet Coaster and Planet Zoo share base features, they are in many ways different. With a possible Planet Aquarium you'd have much more mechanics that would overlap with Zoo. It would take a lot more effort and resources to maintain two incredibly similar games at the same time. We're talking about such a gigantic overlap in mechanics that the point to make it a separate game becomes moot. It's cheaper to just introduce it to your existing game, of which you already know there is a target audience for.

I think we're going to quickly over the whole "aquariums are too different" argument, because let's not kid ourselves here, the game rightfully simplifies a lot of zoo mechanics today already. I see no valid reason to assume that such a thing would not be the case for aquatic animals and aquariums. A bunch of mechanics mentioned here can easily be made using similar mechanics we already have today, and other stuff would be simplified. From a game perspective, a zoo or an aquarium game don't have to differ as much as they'd differ in real life.

The only thing that would be an issue here would be the water navigation. But a potential PA would need to introduce that to the Cobra Engine as well, so whether you rewrite that portion for Zoo or for a new game isn't the major show stopper. It's work you're going to have to put in either way.

My best guess is that if we ever get any aquarium related stuff it's going to be integrated into PZ and it will be a simplified version of reality, just like zoo elements are already simplified in the game. A Planet Aquarium game seems more unlikely based on the technical aspects alone. And that's not even considering the fact that there are already active market competitors that form an actual competition, something Zoo never really had.



Iben great post, and excellent breakdown of your point of view, please allow me to counter. Everything you have stated is absolutely possible and it is by all accounts likely if a small aquatic/marine DLC was ever introduced to this game, however a full fledged Aquarium would be unlikely, let me explain my point in more detail. A while back I introduced the idea of a Planet Zoo 2.0 as an add on game to Planet Zoo using the same logic that you have just argued for above. While almost everyone agreed that they would happily pay for it, the vast majority felt that such a large amount of content, features and new mechanics being introduced at a single point in time would cripple the current game. It seems there are a lot of concerns about what the current game engine can and can not handle. Now while my recommendation for a Planet Zoo 2.0 as an add on did pack a substantial amount of features and a much larger animal roster than your average DLC up to this point it would be eclipsed by anything remotely accurate and realistic in the Aquarium department.

It is not that we are going too quickly over the assumption that Aquariums are a whole different concept to Planet Zoo, the fact is that they are Iben. Frontier seems to have a standard of quality for the content that has been introduced to Planet Zoo, that for the most part they will not compromise. We all know there are hundreds if not thousands of inaccuracies, shortcomings and missing content in Planet Zoo when attempting to simulate a real zoo, especially given the fact that the game is supposed to allow you to build a zoo of any kind. But looking at it from a general perspective, zoos are possible with the number of animals already provided, scenery, animations and so on. Aquariums hold by rule of thumb large numbers of species, from fish to crustaceans to corals and everything else in between, never mind the mammals, reptiles and amphibians that too often are part of their collections as well. If Frontier wanted to introduce anything remotely relevant and realistic as an aquarium, you would need at the very minimum, and that is just to create a very basic aquarium concept over a hundred species. That number is of course skipping the vast majority of species that visitors will encounter in an aquarium and focusing on significant species that almost everyone remembers, never mind counting corals among them. (I'm currently building a 1:1 scale aquarium, highly realistic in a different platform and the final species count seems to be around 800, that should give you an idea) Keep in mind I could have easily kept on adding species, but I needed to keep the aquarium to an allocated size and scope in relation to the facility I'm designing.

From a technical standpoint it gets even more complicated, almost everyone has assumed that just updating the game mechanics, and adding water navigation. That is 100% incorrect, while I do agree that Planet Zoo has simplified realistic animal behavior to its minimal, it also true, that a lion and a chimp behave and move differently in the game, the same would apply in an Aquarium expansion, a green sea turtle would behave and move completely different than a school of Tuna. A Japanese Spider Crab would be a completely different design from a technical standpoint than a Leafy Seadragon. In short the list would be endless, do you still think Frontier would be up to the task of adding this Planet Zoo as an add on?

In case you are let us continue, let's depart from the animal collection and tackle the barrier system, because here it gets really interesting. Forget the days of the old Marine Mania expansion with Zoo Tycoon, to release anything of the sort in 2020 and by the makers of Planet Zoo, would just be an insult. So let us assume that the game keeps it somewhat realistic. Now we are talking about new barrier systems, that can allow for walk thru tunnels, a modular shaped Plexiglas that does not only curve, but can go in different directions as most modern Aquariums are inverting and curving their Plexiglas panels to enhance the design and create additional viewing possibilities. In short the current system in place would just not hold. In addition aquariums come in all shape and sizes, many are small, oval or cylinder in shape, we would need to allocate for that.

Lets move on to the visitors experience, and explore what that might look like, gondolas, boat rides, trains and monorails, will not cut it for Aquariums, we are not building Sea World (even though you could if you wanted to) we are talking about aquariums and marine parks, this would be a completely different territory for Frontier, since they would need visitors to interact with animals like sting rays, can you imagine an aquarium without this very basic feature, much like a zoo without birds, and how did this work out? You would want to implement the ability for visitors to swim with certain animal species as many aquariums create substantial revenue from this. You will want to add animal presentations, regardless of how anyone feels about them, they are a part of Aquariums in most of the world, so if you add dolphins, you will want to have trainers come in and interact with them in some sort of stage that can of course be customized by players, I'm not talking about Sea World spectacles here, but animal interactive presentations that could include dolphins, otters, sea lions, penguins and so on.

Now Iben I know you are creative builder just like me, and you will appreciate this next point I will make. While a great portion of casual players might assume that the construction assets for an Aquarium are already found in the game, minus the complementary scenery this is far from the truth. Most of the construction in Planet Zoo takes places outdoors, and players heavily rely on the beautiful foliage and ground texture found in the game. Realistic Aquariums would take place mostly indoors, needing for a much greater range of materials and props to what is currently found in the game. You be able to create realistic building interiors and true architectural blueprints, you would need a much greater variety of constructions pieces, of all sizes and shapes, currently not part of the game. Even the best building interiors I have seen in this game from players, and not only lacking, but fall short of realism. In an Aquarium DLC this truth would be much more self evident, since almost every asset and component that defines an aquarium would need to be added to the game. One of the biggest complaints now in the game is the lack of props that relate directly to zoos, behind the scene assets and so on. Imagine the outcry in an Aquarium game. If anyone even has a basic concept of everything that goes into play to make an aquarium run efficiently, you would know first hand that we would need a much greater number and variety of facilities added. I suggest anyone with an interest in this, take a behind the scenes tour of the Georgia Aquarium, they do a great job in showing visitors what it takes to run one of this facilities. It would literally blow your mind.

The list goes on and on, from new staff added to the game to new visitor behaviors and understanding of the terrain and layout (highly unlikely based on the current peeps being clons of Planet Coaster) Now if you think that all of this can be easily implemented then all I can say if that your expectations of Frontier are even higher than mine. Honestly when I suggested that a Planet Aquarium game could be in the horizon for Frontier, what I really meant is that it is definitely a possibility for the Future, meaning 3 to 4 years down the line. There is nothing that suggests that such a massive enterprise would be in the works currently, as their attention is sadly focused on car racing now last i heard.
In any case, as I mention before Aquariums, maybe not the way some expected them, but incredibly realistic looking aquariums are already possible. I'm currently working on a large scale project, that would love to share with the forum once it is complete, have invested close to 2000 hours on it already, but it is still a long way to go.
 
One thing I did not mention, but in all fairness needs to be said, is that Planet Zoo currently has virtually zero information and graphic signs, the ability for players to upload custom images into the game is not there yet (even though we have a limited mod, more of a teaser) In my view, players have undervalued and underappreciated what can actually be accomplished with such a feature, it is truly a game changer in terms of realistic builds. In my opinion no one has shown players yet what such a feature can do for their layouts in the right hands. From a game play aspect it is a mute point, it does not affect or change anything, however the aesthetic department gets a whole makeover, the difference of night and day. The reason why the outcry for such a feature has not being constant in these forums, is because when you are building a zoo, the game tends to be played mostly from an aerial view, even the closeups, players camouflage the games lack of identity with over the top scenery and unrealistic settings, since a realistic build, currently with this absent feature would always look somewhat sterile. Yet this is something we can to a point get away with in Planet Zoo, in any Aquarium DLC, this would be a must, as the thematic level of design here, from murals, to informational panels, graphics and signage is just at another level, and at the heart of what makes an aquarium look like an aquarium. In the current project I have been working on I have created already over 600 displays to be included in a variety of canvases, and I can tell you that many more are needed to achieve the true level of realism I'm going after. I did not include this in the main post, since it is mostly only a feature that builders care about, and those that just want to play a management game would mostly be happy with the three or four different genetic displays Frontier provides for them.


I have attached a small example of the over 600 displays I have created for my current project. I still probably need another 600 to fully complement the vision of what I'm building from menus, banners, visitor information panels to everything you can think of, it has been a massive undertaking, but one that will pay off at the end. The ability for player to add audio and soundtrack to any Aquarium game is another must as it is part of the presentation aspect of these facilities and another feature I have fully taken advantage of.

AntarticInformationMuseum02-page-001.jpg
AsiaReefMuseum05-page-001.jpg
AtlanticOceanMuseum24INFOSIGN-page-001.jpg
AtlanticOceanMuseum14-page-001.jpg
AsiaReefMuseum09-page-001.jpg
GreatBarrierReefMuseum12-page-001.jpg
 
Lol, let's break this up.

Iben great post, and excellent breakdown of your point of view, please allow me to counter. Everything you have stated is absolutely possible and it is by all accounts likely if a small aquatic/marine DLC was ever introduced to this game, however a full fledged Aquarium would be unlikely, let me explain my point in more detail. A while back I introduced the idea of a Planet Zoo 2.0 as an add on game to Planet Zoo using the same logic that you have just argued for above. While almost everyone agreed that they would happily pay for it, the vast majority felt that such a large amount of content, features and new mechanics being introduced at a single point in time would cripple the current game. It seems there are a lot of concerns about what the current game engine can and can not handle. Now while my recommendation for a Planet Zoo 2.0 as an add on did pack a substantial amount of features and a much larger animal roster than your average DLC up to this point it would be eclipsed by anything remotely accurate and realistic in the Aquarium department.

That's all true, which is why my point is that you'd rather not see it at all than to see it as a separate game.

It is not that we are going too quickly over the assumption that Aquariums are a whole different concept to Planet Zoo, the fact is that they are Iben. Frontier seems to have a standard of quality for the content that has been introduced to Planet Zoo, that for the most part they will not compromise. We all know there are hundreds if not thousands of inaccuracies, shortcomings and missing content in Planet Zoo when attempting to simulate a real zoo, especially given the fact that the game is supposed to allow you to build a zoo of any kind. But looking at it from a general perspective, zoos are possible with the number of animals already provided, scenery, animations and so on. Aquariums hold by rule of thumb large numbers of species, from fish to crustaceans to corals and everything else in between, never mind the mammals, reptiles and amphibians that too often are part of their collections as well. If Frontier wanted to introduce anything remotely relevant and realistic as an aquarium, you would need at the very minimum, and that is just to create a very basic aquarium concept over a hundred species. That number is of course skipping the vast majority of species that visitors will encounter in an aquarium and focusing on significant species that almost everyone remembers, never mind counting corals among them. (I'm currently building a 1:1 scale aquarium, highly realistic in a different platform and the final species count seems to be around 800, that should give you an idea) Keep in mind I could have easily kept on adding species, but I needed to keep the aquarium to an allocated size and scope in relation to the facility I'm designing.

And that's where we're talking about two different things here. Aquariums can be standalone for sure and in that case you need the sheer amount of animals. But aquariums are quite often also found in zoos, at least in Europe, and there they are only a fraction of the animals. If you only want to see an aquarium as a separate entity and not as a part of zoos then you're indeed correct. But the same goes for wanting to make a standalone reptile house for that matter, I can't make that either at this point. Nor a standalone bird park. I simply disagree with your notion that the only way to do aquariums justice is in a separate game, because that doesn't align with the real world to me.

From a technical standpoint it gets even more complicated, almost everyone has assumed that just updating the game mechanics, and adding water navigation. That is 100% incorrect, while I do agree that Planet Zoo has simplified realistic animal behavior to its minimal, it also true, that a lion and a chimp behave and move differently in the game, the same would apply in an Aquarium expansion, a green sea turtle would behave and move completely different than a school of Tuna. A Japanese Spider Crab would be a completely different design from a technical standpoint than a Leafy Seadragon. In short the list would be endless, do you still think Frontier would be up to the task of adding this Planet Zoo as an add on?

And that's where I think you lack knowledge on how animals are typically coded in zoo games. Because that's not really how it works. Behaviours are a shared to a maximum to improve efficiency. A lion and a chimp might look different to you, because they use different animations, but in reality a well designed game will ensure that over 60% of the behaviours between these animals are shared. The same goes for a Japanese Spider Crab or a Leafy Seadragon. The same core behaviours are the shared, and that's the backbone of any zoo or animal game really. (If you want more info; behavior trees are for instance a way to do it).

On top of that, animations for fish are a lot easier to do than for the majority of land animals. The amount of nodes you need in a rig for a fish is astoundingly little compared to other animals. The amount of animals that can re-use the same rig is the same, much more than you can do with other animals in zoos. Heck, a well thought out fish rig can work for a goldfish and a shark. And on top of that, fish usually tend to have less animations in game design than terrestrial animals. That's what's usually done for smaller animals:

In case you are let us continue, let's depart from the animal collection and tackle the barrier system, because here it gets really interesting. Forget the days of the old Marine Mania expansion with Zoo Tycoon, to release anything of the sort in 2020 and by the makers of Planet Zoo, would just be an insult. So let us assume that the game keeps it somewhat realistic. Now we are talking about new barrier systems, that can allow for walk thru tunnels, a modular shaped Plexiglas that does not only curve, but can go in different directions as most modern Aquariums are inverting and curving their Plexiglas panels to enhance the design and create additional viewing possibilities. In short the current system in place would just not hold. In addition aquariums come in all shape and sizes, many are small, oval or cylinder in shape, we would need to allocate for that.

There is no indication at all that this could not be achieved with the current barrier system though. It would require adjustments for sure, but a possible PA would most likely also start from the current barrier system.

Lets move on to the visitors experience, and explore what that might look like, gondolas, boat rides, trains and monorails, will not cut it for Aquariums, we are not building Sea World (even though you could if you wanted to) we are talking about aquariums and marine parks, this would be a completely different territory for Frontier, since they would need visitors to interact with animals like sting rays, can you imagine an aquarium without this very basic feature, much like a zoo without birds, and how did this work out? You would want to implement the ability for visitors to swim with certain animal species as many aquariums create substantial revenue from this. You will want to add animal presentations, regardless of how anyone feels about them, they are a part of Aquariums in most of the world, so if you add dolphins, you will want to have trainers come in and interact with them in some sort of stage that can of course be customized by players, I'm not talking about Sea World spectacles here, but animal interactive presentations that could include dolphins, otters, sea lions, penguins and so on.
All things that of which there are again no indication at all that it is impossible to add into the current structure. And if you'd want it in a separate game, they would start from the Cobra engine again, so they would have to do it anyway. It's all a lot of assumptions here.

Now Iben I know you are creative builder just like me, and you will appreciate this next point I will make. While a great portion of casual players might assume that the construction assets for an Aquarium are already found in the game, minus the complementary scenery this is far from the truth. Most of the construction in Planet Zoo takes places outdoors, and players heavily rely on the beautiful foliage and ground texture found in the game. Realistic Aquariums would take place mostly indoors, needing for a much greater range of materials and props to what is currently found in the game. You be able to create realistic building interiors and true architectural blueprints, you would need a much greater variety of constructions pieces, of all sizes and shapes, currently not part of the game. Even the best building interiors I have seen in this game from players, and not only lacking, but fall short of realism. In an Aquarium DLC this truth would be much more self evident, since almost every asset and component that defines an aquarium would need to be added to the game. One of the biggest complaints now in the game is the lack of props that relate directly to zoos, behind the scene assets and so on. Imagine the outcry in an Aquarium game. If anyone even has a basic concept of everything that goes into play to make an aquarium run efficiently, you would know first hand that we would need a much greater number and variety of facilities added. I suggest anyone with an interest in this, take a behind the scenes tour of the Georgia Aquarium, they do a great job in showing visitors what it takes to run one of this facilities. It would literally blow your mind.

And I think this is the major problem with your stance tbh. You have a very clear view of what you would like to see in an aquarium game. Nothing wrong with that of course, but a lot of these things you consider to be an absolute must to make an aquarium aren't going to be that for a vast majority of players who like to play a more simplified version. I really understand you want things to be perfect and I can appreciate the sentiment, but at some point we'll have to make do with what we have and also accept that we're the niche of an already niche game. The high realism part of the community just isn't as big as we want it to be, we'll have to face that.

For the vast majority of players, placing a specialized tank filter next to an exhibit that's completely filled with water or even a aquarium box where they can adjust water saltiness, temperature and other options is going to be enough. It might not be for you, but if it is introduced into the game, we're going to get a simplification like that. And tbh, I'd be absolutely fine with that.

I think that's my main take away here. The aquarium you want to make on the scale you wish to make it is for sure going to require a new game. But that does not and should not imply that it is impossible to add aquariums to this game. If we're getting an aquarium dlc for Zoo then it's most likely going to be a very simplified version of aquariums that might not do it justice in your eyes. Which is perfectly fine. But your expectations of what you want out of an aquarium are very very high, whilst the majority of players probably don't have such incredibly high expectations.
 
Lol, let's break this up.



That's all true, which is why my point is that you'd rather not see it at all than to see it as a separate game.



And that's where we're talking about two different things here. Aquariums can be standalone for sure and in that case you need the sheer amount of animals. But aquariums are quite often also found in zoos, at least in Europe, and there they are only a fraction of the animals. If you only want to see an aquarium as a separate entity and not as a part of zoos then you're indeed correct. But the same goes for wanting to make a standalone reptile house for that matter, I can't make that either at this point. Nor a standalone bird park. I simply disagree with your notion that the only way to do aquariums justice is in a separate game, because that doesn't align with the real world to me.



And that's where I think you lack knowledge on how animals are typically coded in zoo games. Because that's not really how it works. Behaviours are a shared to a maximum to improve efficiency. A lion and a chimp might look different to you, because they use different animations, but in reality a well designed game will ensure that over 60% of the behaviours between these animals are shared. The same goes for a Japanese Spider Crab or a Leafy Seadragon. The same core behaviours are the shared, and that's the backbone of any zoo or animal game really. (If you want more info; behavior trees are for instance a way to do it).

On top of that, animations for fish are a lot easier to do than for the majority of land animals. The amount of nodes you need in a rig for a fish is astoundingly little compared to other animals. The amount of animals that can re-use the same rig is the same, much more than you can do with other animals in zoos. Heck, a well thought out fish rig can work for a goldfish and a shark. And on top of that, fish usually tend to have less animations in game design than terrestrial animals. That's what's usually done for smaller animals:



There is no indication at all that this could not be achieved with the current barrier system though. It would require adjustments for sure, but a possible PA would most likely also start from the current barrier system.


All things that of which there are again no indication at all that it is impossible to add into the current structure. And if you'd want it in a separate game, they would start from the Cobra engine again, so they would have to do it anyway. It's all a lot of assumptions here.



And I think this is the major problem with your stance tbh. You have a very clear view of what you would like to see in an aquarium game. Nothing wrong with that of course, but a lot of these things you consider to be an absolute must to make an aquarium aren't going to be that for a vast majority of players who like to play a more simplified version. I really understand you want things to be perfect and I can appreciate the sentiment, but at some point we'll have to make do with what we have and also accept that we're the niche of an already niche game. The high realism part of the community just isn't as big as we want it to be, we'll have to face that.

For the vast majority of players, placing a specialized tank filter next to an exhibit that's completely filled with water or even a aquarium box where they can adjust water saltiness, temperature and other options is going to be enough. It might not be for you, but if it is introduced into the game, we're going to get a simplification like that. And tbh, I'd be absolutely fine with that.

I think that's my main take away here. The aquarium you want to make on the scale you wish to make it is for sure going to require a new game. But that does not and should not imply that it is impossible to add aquariums to this game. If we're getting an aquarium dlc for Zoo then it's most likely going to be a very simplified version of aquariums that might not do it justice in your eyes. Which is perfectly fine. But your expectations of what you want out of an aquarium are very very high, whilst the majority of players probably don't have such incredibly high expectations.



Iben loved your dissertation and detailed explanation of your original position, that is something you do not see often in this forum, and I truly appreciate that you took the time to have a proper discussion. As I mention before all of your points are valid, and if you remember that is why I kept on referring to an Actual realistic Aquarium Sim that resembles somewhat the level of depth that Planet Zoo has, meaning definitely not a DLC. Of course I would love to see sea lions, penguins, sea otters, turtles, aquatic birds, and even certain species of fish added to the game, that would be fantastic at all levels.

My issue starts with the notion of adding marine life that is typically found in actual aquariums, meaning dolphins, large shark species, crustaceans and everything else. It is no different in my estimation than including unicorns, or dragons etc. Since lets say you add a Japanese Spider Crab to the game, ok great, what does it really do for Planet Zoo? And that the expense of what an Addax or Howler Monkey? At the current rate and state of devoted resources that Frontier places towards this game, it would be years before we even hit a small percentage of key zoological species currently not found in the game. This is of course not taking into account the possible and very likely inclusion of birds at some point, that would change everything, since they are the majority in real life zoos and currently are the invisible minority in Planet Zoo. When and where do you then suggest this marine DLC gets included? Let's say it was even remotely a viable idea, and everything works out as you pointed it out, it would still be years before it is implemented, and by that time many might want a whole new zoo game.

I'm definitely old school, but not when it comes to video games, however I have learned a great deal of history from many of the members here, in my quest to understand this new world better. There seems to be a lot of nostalgia with a segment of the community for what the original zoo tycoon game was and how it relates to what Planet Zoo is. If I'm not mistaken that company Blue Fang was the first one to introduce this concept that zoos, marine parks and prehistoric life could all be merge into one game. As far as I'm concern that is not in any shape or form the direction that Frontier has ever shown to be taking when it comes to this game. It for the most part based on zoos.

As to your point of reference to many real life zoos having small, medium and even large size aquarium displays and full on exhibitions, I completely agree, especially in Europe as you mentioned, but not exclusively since the Omaha Zoo comes to mind, and you could rival their Aquarium with many found in Europe, definitely of the standard that you are referring to. Aquariums in Europe for the most part are public institutions funded by local governments, not much different that here in the U.S. The reason why you see many aquariums often integrated within zoos in Europe is a monetary issue and lack of funding for a separate institution, it is really that simple. Ideally they would always be two separate institutions. Since no Zoo Aquarium that I have ever visited has faithfully adhered to the quality standard set by stand alone institutions like Singapore SEA Aquarium, Georgia Aquarium, L'Oceanografic de Valencia, Port of Nagoya Public Aquarium, and the list goes on.

We can find Aquariums in zoos the same way we find birds, mammals, reptiles and amphibians in Aquariums, they are truly two separate institutions, as they should be, especially given how critical it is that we try and save our Ocean Ecosystems, and world class aquariums do a phenomenal job in creating public awareness. Iben I have been designing real life zoos and aquariums for decades, so I do however understand your point about being able to integrate the two. As I said before I have no issue with an aquatic DLC added to the game, it is when we go into the realm of a less than half ass full on marine expansion that I think it would be a mistake.

As far as me not truly understanding the level of complexity of the game's mechanics, you are absolutely correct. I have never claimed to be an expert on them, in fact I feed from most of what i learn about video games here in this forum. I know for example that you have been a part of the video game community for many years, and definitely know what you are talking about when it comes to what can be and can not be a limitation for Frontier. I appreciate the fact that you have taken your time to go into detail on what is and is not possible from the technical aspect.

While you are correct that my expectations from an Aquarium would be higher than your average player, I'm basing my primary notion that a separate game is needed on the same base that Planet Zoo has been built upon, no more, no less. Meaning if you want an Aquarium that resembles what Planet Zoo has recreated for a zoo sim, all of what I mention is actually very basic and needed at an elemental level. If you just want a Marine Mania remake of randomly selected species, mostly not ethically recommended to be maintained in Aquariums any longer, then by all means have at it, create a DLC with 20 marine species, and bring in blue whales and white sharks, but how is that an Aquarium? Again if we are talking about freshwater fish species and commonly found aquatic species in zoos like stingrays, otters, sea lions, penguins etc, I'm all for it, and loving the idea, but that is not an Aquarium either.
 
Lol, let's break this up.



That's all true, which is why my point is that you'd rather not see it at all than to see it as a separate game.



And that's where we're talking about two different things here. Aquariums can be standalone for sure and in that case you need the sheer amount of animals. But aquariums are quite often also found in zoos, at least in Europe, and there they are only a fraction of the animals. If you only want to see an aquarium as a separate entity and not as a part of zoos then you're indeed correct. But the same goes for wanting to make a standalone reptile house for that matter, I can't make that either at this point. Nor a standalone bird park. I simply disagree with your notion that the only way to do aquariums justice is in a separate game, because that doesn't align with the real world to me.



And that's where I think you lack knowledge on how animals are typically coded in zoo games. Because that's not really how it works. Behaviours are a shared to a maximum to improve efficiency. A lion and a chimp might look different to you, because they use different animations, but in reality a well designed game will ensure that over 60% of the behaviours between these animals are shared. The same goes for a Japanese Spider Crab or a Leafy Seadragon. The same core behaviours are the shared, and that's the backbone of any zoo or animal game really. (If you want more info; behavior trees are for instance a way to do it).

On top of that, animations for fish are a lot easier to do than for the majority of land animals. The amount of nodes you need in a rig for a fish is astoundingly little compared to other animals. The amount of animals that can re-use the same rig is the same, much more than you can do with other animals in zoos. Heck, a well thought out fish rig can work for a goldfish and a shark. And on top of that, fish usually tend to have less animations in game design than terrestrial animals. That's what's usually done for smaller animals:



There is no indication at all that this could not be achieved with the current barrier system though. It would require adjustments for sure, but a possible PA would most likely also start from the current barrier system.


All things that of which there are again no indication at all that it is impossible to add into the current structure. And if you'd want it in a separate game, they would start from the Cobra engine again, so they would have to do it anyway. It's all a lot of assumptions here.



And I think this is the major problem with your stance tbh. You have a very clear view of what you would like to see in an aquarium game. Nothing wrong with that of course, but a lot of these things you consider to be an absolute must to make an aquarium aren't going to be that for a vast majority of players who like to play a more simplified version. I really understand you want things to be perfect and I can appreciate the sentiment, but at some point we'll have to make do with what we have and also accept that we're the niche of an already niche game. The high realism part of the community just isn't as big as we want it to be, we'll have to face that.

For the vast majority of players, placing a specialized tank filter next to an exhibit that's completely filled with water or even a aquarium box where they can adjust water saltiness, temperature and other options is going to be enough. It might not be for you, but if it is introduced into the game, we're going to get a simplification like that. And tbh, I'd be absolutely fine with that.

I think that's my main take away here. The aquarium you want to make on the scale you wish to make it is for sure going to require a new game. But that does not and should not imply that it is impossible to add aquariums to this game. If we're getting an aquarium dlc for Zoo then it's most likely going to be a very simplified version of aquariums that might not do it justice in your eyes. Which is perfectly fine. But your expectations of what you want out of an aquarium are very very high, whilst the majority of players probably don't have such incredibly high expectations.


One last thing Iben, to clarify, I'm not against an Aquarium DLC because I wanted to look a certain way and fear it will fall short of my expectations, as I mention before, dreamy and stunningly realistic Aquariums are already possible in a different Frontier Platform, and it would be years before the video game industry catches up with that level of realism and quality. The possibilities were always there, but as most things with this games, they were just never fully explored, since the players saw them as just add on features instead of the tools to completely hijacked a game and turn it into something completely different. I will leave it at that, since that project is not yet ready, but when complete the Aquarium project of my dreams will be finished, and not sure than anything Frontier could add even as a stand alone game would inspired me to undertake into a different platform. My focus now is to have the same ability with Planet Zoo, to recreate and create realistic zoo projects, and a marine expansion would take a significant amount of resources that i rather see going towards birds, primates, more ungulates, carnivores, reptiles, amphibians, and of course animals that use aquatic mechanics currently not found in the game. And we are worlds away from being able to recreate real life zoos, when it comes to scenery as well, since we need a ton of more foliage, and specific zoo components, new barriers and so (per our discussion in the mesh sections thread) There are too many things still needed to bring zoos to life, so Frontier in my opinion should focus on that, and not leave the Zoo incomplete to recreate a small section of what an Aquarium would encompass.
 
@Danny_zoo you are correct about Zoo Tycoon. I think a lot of people get mixed up about it as well. The original Zoo Tycoon had two and a half expansions - Dinosaur Digs which built off of the popularity of Jurassic Park and Walking With... which were pretty big at the time, and Marine Mania, which of course related to SeaWorld and the like before it was broadly known what the drawbacks of such facilities were. Then they later released the Endangered Species Pack alongside their Complete Collection, which included a host of new zoo animals. There were specific reasons for Dinosaur Digs and Marine Mania, which are no longer really relevant.

Zoo Tycoon 2 started off with more basic expansions - Endangered Species and African Adventure - but then also added Marine Mania and Extinct Animals. The thing with the latter two packs is that they weren't fulfilling some kind of zoo-game obligation with those themes as people think they were, they were simply capitalising on the nostalgia of their own brand. Other games which released similar features - Zoo Empire or Wildlife Park, for example - did so because Zoo Tycoon was the standard against which they were compared.

Planet Zoo even as it is blows all of those games out of the park. It's the new standard. It doesn't need to rely on nostalgia for success, or on copying features from other zoo games. Frontier is already capitalising on the popularity of Jurassic World with JWE, so gains nothing by adding prehistoric creatures to PZ, and PZ exists in a time where the ethics of marine parks are entirely up in the air, so it doesn't seem like a smart choice to build a DLC around that. As you and I and others have often said, there's little to no objection to the inclusion of some aquarium features, like the pinnipeds, penguins, otters, and small fish aquaria, and all of this should be easier to implement within the current game framework than the big marine mammals and gigantic sharks while at the same time avoiding controversey.
 
@Danny_zoo you are correct about Zoo Tycoon. I think a lot of people get mixed up about it as well. The original Zoo Tycoon had two and a half expansions - Dinosaur Digs which built off of the popularity of Jurassic Park and Walking With... which were pretty big at the time, and Marine Mania, which of course related to SeaWorld and the like before it was broadly known what the drawbacks of such facilities were. Then they later released the Endangered Species Pack alongside their Complete Collection, which included a host of new zoo animals. There were specific reasons for Dinosaur Digs and Marine Mania, which are no longer really relevant.

Zoo Tycoon 2 started off with more basic expansions - Endangered Species and African Adventure - but then also added Marine Mania and Extinct Animals. The thing with the latter two packs is that they weren't fulfilling some kind of zoo-game obligation with those themes as people think they were, they were simply capitalising on the nostalgia of their own brand. Other games which released similar features - Zoo Empire or Wildlife Park, for example - did so because Zoo Tycoon was the standard against which they were compared.

Planet Zoo even as it is blows all of those games out of the park. It's the new standard. It doesn't need to rely on nostalgia for success, or on copying features from other zoo games. Frontier is already capitalising on the popularity of Jurassic World with JWE, so gains nothing by adding prehistoric creatures to PZ, and PZ exists in a time where the ethics of marine parks are entirely up in the air, so it doesn't seem like a smart choice to build a DLC around that. As you and I and others have often said, there's little to no objection to the inclusion of some aquarium features, like the pinnipeds, penguins, otters, and small fish aquaria, and all of this should be easier to implement within the current game framework than the big marine mammals and gigantic sharks while at the same time avoiding controversey.



NZFanatic as always thank you for your breakdown, your knowledge is always appreciated and it does place perspective on what transpires with a lot of the marine focused discussions. I could not agree with you more, in fact I have always attributed the pressing need for a Prehistoric/Extinct DLC and a Marine DLC to the nostalgia factor created by the Zoo Tycoon franchise. While we all have our vises and particular predilections, I never understood what was so exiting about that game, yet I was not a player of it, so it might be one of those things that you have to experience in order to understand.

When I read in this forum and other platforms the constant praising of some players for those games, being as inquisitive as I'm, I had to research them, especially coming from a life that has been dedicated to designing real life zoos and aquarium facilities. Aquariums were always my dream, because i never really got to work in any large scale project associated with stand alone facilities, as Iben pointed out my somewhat limited work with Aquariums took place in exhibitions that were fully integrated in zoos and paled in scale and detail with anything like the mega Aquariums we find today. So my dream was always to design an Aquarium from the ground up, and while I did not have the life experience behind it as I do with the zoos, I was fully aware from an architectural point on what was needed. When I looked up Marine Mania I almost felt backwards, it was a highly unrealistic, cartoonist game that had nothing to do with an aquarium, it was just someones fantasy idea of what an Aquarium could look like. Anyone reading this, if I just stepped all over your childhood dreams, please forgive me, but I'm blunt and always upfront about my opinion, no sense in making that game anything that it was not.

In turn it is quite sad, because players never truly got to see what an Aquarium should look like in a game. So a part of this community has based their whole idea of what zoo games should look like and include based on someones vision of a zoo, that could have been anyone else for that matter. I do agree that Planet Zoo with their state of the art graphics, somewhat realistic approach to key aspects of zoo building, and most importantly the freedom that modular building allows within this game has come a lot closer to what a Zoo game should be if we are in fact calling them zoos than any of those games ever was.
 
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