See, THAT's why I don't play Open.

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Does it really matter if everyone plays only solo or mobius? I mean this isn't a game which requires a monthly fee to play, and they don't get money from subscriptions, so does it really make a difference? I mean the people who generally ONLY play solo or mobius weren't going to like open anyways and were never really going to play solo or mobius as it was.

The devs income only comes from sales of the product and sales of the books, paint jobs, and the like.

Well, yes, it's not a question of "Want to" but of necessity, the only way of achieving a consensual pvp environment is to play solo or private. if players had some safer environments on the open server, then they would feel more comfortable about playing on it, surely having as much of the player base on the open server is to the benefit of everyone, especially when the game develops and intra faction conflicts start to play a part of game play?
 
Well, yes, it's not a question of "Want to" but of necessity, the only way of achieving a consensual pvp environment is to play solo or private. if players had some safer environments on the open server, then they would feel more comfortable about playing on it, surely having as much of the player base on the open server is to the benefit of everyone, especially when the game develops and intra faction conflicts start to play a part of game play?
Groan! I am getting sick of wimps moaning about aggressive players! Its just a game! That's part of the game! Or should our streets be zoned into areas where you won't get mugged? So if you do want to take on a mugger you can tool up and go into a mugger zone? I dunno! People these days!
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The only thing I would be happy to see is significant bounties for player killers, 6-8k is nothing, now if it was 60-80k then that would be interesting....outside of war zones of course and only against clean targets. Also the bounties could only be paid off at some point 500ly away giving everyone a chance to have a go claiming the bounty lol!
 
I think the point is those who would like to play in the Elite universe as envisioned by the devs and with the player interactions which fit the universe as defined by the literature then you can play online... If you would like to play in a universe of your own creation by yourself or with friends you have those options as well. One chooses to engage in the online field and they must be willing to accept that those kinds of encounters are going to happen and just accept them and move on, or try to perform their own form of justice in game if they choose to. I mean we do have the tools with which to exert our will in game, we just have to use them. We also have the choice with whether we wish to interact with other players and all the good or bad that comes with that, or remain in a more controlled and protected environment.

I think this is where we definitely have opposing opinions, particularly when you look at it's initial release vs current state today and what is still missing and being worked on. You say the current galaxy pvp mechanics are intended. Based on what I have seen so far Frontier is still trying to figure out how to even make the multiplayer game WORK. I don't think they fully understood or considered all the "things to watch out for" in a pvp game. They released what they could to meet the deadline and I think it was rushed. They are absolutely stellar at creating a space flight simulation. I love that part of the game and they totally nailed it there. But they also appear to have little experience in creating deep strategic gameplay mechanics, particularly when it comes to multiplayer. It's likely just a lack of experience in this area, but still, consider that they didn't even have player wings (groups) until 3+ months AFTER release. That shows how prepared they were for multiplayer play in general. The Open vrs Private vrs Solo game instancing is a bit of mess. There appear to be no real lessons learned or implemented from other pvp mmo's regarding balance, pacing and strategy. Most successful mmo's out there don't even start you off at the lowest level in an area where the highest level player can easily come in and blast you away again and again for kicks. Even pvp servers have a deliberate method and strategy to expose players the to environment geared around balance. "Random murder" is controlled and lopsided battles are managed or eliminated when possible.

I think we will see more changes to the Open system in the future as these "unplanned" pvp loop holes and balance issues become more painful. Perhaps they will address some of them in 1.3. Perhaps further in the future. Either way, I don't think it's working as "envisioned by the devs" as you claim.
 
Groan! I am getting sick of wimps moaning about aggressive players! Its just a game! That's part of the game! Or should our streets be zoned into areas where you won't get mugged? So if you do want to take on a mugger you can tool up and go into a mugger zone? I dunno! People these days!

Dont be shocked: THEY ARE! usually the police is VERY quick in the inner city where they have much personnell nearby. and slowr on the outskirts. See: "mugging zones" all over. BTW: part of the game is SOME piracy and an OCCASIONAL psycho. Not loads of it. All according to the game destcription, which you didnt bother to read, did you?
This is NO FPS game. Its a Sandbox and a Trade simulator with some recently added extras that need refinement. (the whole player interaction seems to be a bit "alpha"... that will hopefully be ironed out soon ;-)
 
Groan! I am getting sick of wimps moaning about aggressive players! Its just a game! That's part of the game! Or should our streets be zoned into areas where you won't get mugged? So if you do want to take on a mugger you can tool up and go into a mugger zone? I dunno! People these days!
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The only thing I would be happy to see is significant bounties for player killers, 6-8k is nothing, now if it was 60-80k then that would be interesting....outside of war zones of course and only against clean targets. Also the bounties could only be paid off at some point 500ly away giving everyone a chance to have a go claiming the bounty lol!

So you equate people who target new players in starter systems as "Aggressive"?? I think that is exactly what they are not!

Please try reading before posting, i have no issue with PvP, something which i have obviously not made clear enough, i just thing it is beneficial to the whole of the player base, PvP'ers and non-PvP'ers if they could all play on the same server.

As for your comment about zoning, well yes that is exactly what happens in real life, i live in a rural community, crime here is very low, if i lived in inner city London, i would be anticipating a much higher chance of being the victim of crime and can take appropriate measures. If you wish to equate Elite to real life, then having safer systems is actually more reflective.
 
I have been interdicted by several players and never killed by one. While they go through their "kill your engines and I'll let you live" speech i just spiral around and deploy chaff while my fsd charges. If I get killed.. No big deal. I'll buy back my ship for 5% of the cost. If you are just now discovering that the internet doesn't care about your feelings then you should try reading a book or something.
 
I have been interdicted by several players and never killed by one. While they go through their "kill your engines and I'll let you live" speech i just spiral around and deploy chaff while my fsd charges. If I get killed.. No big deal. I'll buy back my ship for 5% of the cost. If you are just now discovering that the internet doesn't care about your feelings then you should try reading a book or something.

Seriously...at no point did I give that guy any grief over what he did. I know he was completely within the game to do what he did. My point, as most have seen, was 'what is the incentive to play in Open?' I'm a veteran of both WoW and Eve and a moderator of two gaming forums for over ten years. People are just projecting onto what I asked. Please don't do that.
 
I don't play in Open (aka PKP mode) much because you and FD can't fix the player base:

1. Cheating.
2. Griefing.
3. Glitching.
4. Pirates who think they're pirates, but don't know what pirates actually did. Code has it right.
5. No consequences for fools that fly around killing everything they see for no reason.
6. Open offers nothing that I can't get from a group.

So I spend a lot of time in Solo and a bit of time in group with people I know.
 
Seriously...at no point did I give that guy any grief over what he did. I know he was completely within the game to do what he did. My point, as most have seen, was 'what is the incentive to play in Open?' I'm a veteran of both WoW and Eve and a moderator of two gaming forums for over ten years. People are just projecting onto what I asked. Please don't do that.

You are right in one aspect given open is the hardest version of the game for obvious reasons there should be some inventive to the trader (as an example) to play it. As it is now there are many here (rightly or wrongly) playing in solo or groups so they don't have to contend with other less desirable CMDR's.

Maybe the earning potential should be greater in the open area... You want to grind up quick, well then you better take the risk...

As it is now you can hide in solo, grind up a huge ship then go out a smack newbs around...
 
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Nonya

Banned
I tend to play the highly-functional sociopath pilot.
Those who whine in the forums about getting killed by other players in open play I add their names to my kill-on-sight list.
 
I tend to play the highly-functional sociopath pilot.
Those who whine in the forums about getting killed by other players in open play I add their names to my kill-on-sight list.
Ooh, scary. Of course, just posting that probably just put you on a lot of similar lists.
 
Those who whine in the forums about getting killed by other players in open play I add their names to my kill-on-sight list.

That is a tad unfair, don't you think? Drunks of Sol would get mad at them for maybe five minutes, then sit down and have another beer and then proceed to forget about the entire thing.
 
I have always played open and having 8 years of Warhawk experience on the psn since it's release :eek: I'm used to the idiot mentality of those who kill indiscriminately and also greatly aware that all online games are ping wars so if you think your good PVP your proly just got a great ping and your skills are well not what you think they are :p go try the same thing at a big land game.

For the most part I find players in open polite helpful or non communicative...... OR total duchess that shoot you till your down to 1% while a locale security agent and then follow you to the nearest station and chat with others with over powered ships about how good all this is usually clipper heads :D and after a little chat and purchase of a ship that can cost them they disappear :rolleyes: or you just get blown up for the hell of it so I used to run BUT one individual I cant name followed me 230ly to George Lucas only to run away in his Orca from my Vulture.... so I started ramming head on in my T6 strait into them shields off so no cargo no pvp kill no dog fight and no fun for them they go away.
 
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I think I play a different game here, I rarely see other players, its a huge galaxy just move away a few systems into a quiet rural area, take control of your own destiny and stop moaning. Even when I started the game I had no issues, I would like to see more players now I am capable of defending myself maybe I will take a holiday to whatever systems you guys live in...
 
Groan! I am getting sick of wimps moaning about aggressive players! Its just a game! That's part of the game! Or should our streets be zoned into areas where you won't get mugged? So if you do want to take on a mugger you can tool up and go into a mugger zone? I dunno! People these days!
.
The only thing I would be happy to see is significant bounties for player killers, 6-8k is nothing, now if it was 60-80k then that would be interesting....outside of war zones of course and only against clean targets. Also the bounties could only be paid off at some point 500ly away giving everyone a chance to have a go claiming the bounty lol!

The problem your "it's just a game" white-wash ignores is that these current mechanics do not support/promote/endorse the very mechanic the game is so desperately trying to use. At the moment, "trolls" can murder traders without any real issue; There's little or no question about this. So why would a trader risk millions of CR when they can simply play in SOLO. And thus starts the problems. Pirates ideally want trading CMDRs. And obviously Bounty Hunters ideally want pirating CMDRs.

So as it stands, a troll risking a tiny amount of CR, can go around murdering CMDRs (eg: tradings) costing them millions. So why would a CMDR risk trading in ONLINE?

Until there is a fitting crime/punishment system, this will not stop (IMHO). And this is seemingly along the lines of what you are suggesting too?
 
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I tend to play the highly-functional sociopath pilot.
Those who whine in the forums about getting killed by other players in open play I add their names to my kill-on-sight list.

That is all well and good. I just wish the Game embraced the roleplay of sociopath pilot with the legal response one would expect.

Could you imagine Ted Bundy popping into his local police station and handing over a couple of Benjamins with a nudge nudge, wink wink say no more attitude and suddenly all was forgiven? :)
 
I don't play in Open (aka PKP mode) much because you and FD can't fix the player base:

5. No consequences for fools that fly around killing everything they see for no reason.
6. Open offers nothing that I can't get from a group.

So I spend a lot of time in Solo and a bit of time in group with people I know.
Could #5 be a result of the bulletin board? While I don't know how many times its posted, I have seen missions that ask to have traders killed. The mission doesn't require communication to the victim. So when a player gets blown up by another, it could be a result of the "psychopath" completing a mission.

I wonder if FD should rethink making missions like this available? And before some idiot suggests "carebear" complaining, understand I am just trying to point out that mindless killings may be just another mission to some.

I tend to agree with your 6th point but realize that even with the +7200 members of a group like Mobius, you probably won't see much in the way of human players as you would in open.

And with the exception of illiterate/under educated people who can't read and wander in to Mobius and play outside the rules, the banhammer comes down swiftly so worrying about that is minimal to non existent.
 
Could #5 be a result of the bulletin board? .

whilst it is not made clear, my understanding is lore wise that due to the privalaged nature of members of the pilots federation, people are not encouraged to ever murder members of those, due to the the negative fallout of such acts (a bit like made men in the mafia I guess)

as such I do not think (and please correct me if I am wrong) that members of the pilots federation count for such missions.
 
whilst it is not made clear, my understanding is lore wise that due to the privalaged nature of members of the pilots federation, people are not encouraged to ever murder members of those, due to the the negative fallout of such acts (a bit like made men in the mafia I guess)

as such I do not think (and please correct me if I am wrong) that members of the pilots federation count for such missions.

I'm pretty sure they don't. It's hard enough to get it to recognise NPC traders sometimes. Wrong type of leaves.
 
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