Except then Frontier really would get every refund demand ever if accidentally nailing a cop with a stray beam laser landed you a month in jail or something.
It's very hard to properly punish players in a game without destroying the fun of said game, and once it's destroyed there's no going back. You'll lose so much traffic you might not ever recover. No, what needs to happen is steeper bounties, and NPC police that actually do their job. Matter of fact, *every* AI needs their skills seriously buffed; not just hacky aimbot skills, but intelligent decisions at intelligent times. I can get interdicted by a cop in my Python and just boost away from his Viper if I want. That's a problem. I assume that cop has a boost button too, why not use it? Make them use shield cells like players do. Chaff like players do. Aim like players do. Outfit their ship's weapons like players do. Make them call for help like players do. Viper interdicts you, scans you and sees you're wanted; I want to hear comms chatter and see the guy suddenly in a wing of 4 to bring me down. Then fix submit-hopping, combat logging, and rebalance ship speed so that more ships are a threat. The speed mechanics in this game are so broken, there's about 4 ships that are viable combat ships only because they're fast, and everything else is subpar. Why? Because I can dictate when and how we fight, and how many guys are on my side. I can dictate whether or not the trader escapes, or I can dictate that only 1-2 player enemies can keep up with me, or none of the NPCs. At the moment the only thing that threatens a criminal player in this game is another player, and even that's iffy. What's that? Mr. Best Pilot in the Game has interdicted me in a faster, more powerful ship, and is about to smash my criminal face in for my misdeeds? No worries- boost, FA Off flip around so he can't hit my drives, target and charge to jump to another system, when fully charged, aim at star, FA-On, boost, and buh-bye. No chance whatsoever.