Michael Brookes
Game Director
number of performance enhancers or number of instances of luxury traders?
Will supply of performance enhancers drop when large volumes are being traded?
Number of instances.
Michael
number of performance enhancers or number of instances of luxury traders?
Will supply of performance enhancers drop when large volumes are being traded?
In 1.1 we will be reducing the number that get spawned so they shouldn't be as common.
Michael
Number of instances.
Michael
That's a good point! Let standard market forces affect it (as they should). Performance Enhancers dry up, or get more expensive.Let me repeat myself. There is nothing wrong with Luxury seekers. In normal circumstances nearby sources of Performance Enchancers would dry up in matter of minutes. Unfortunately for about 2 weeks now commodity quantities are in "Read only" state so it never goes down to 0 or level so low that it would inflate price above offered by Luxury seekers. Same goes for regular trade routes which should dry up in time, but never do at this moment.
Will there be changes to how viable professions, other than traders, will be for making money? The game is way, way too un-fun and grindy at the moment. We need optional ways to play and progress. Space trucking for days on end, just to afford a measly 6.6 mill. credit ship is not my definition of fun. We need more fun content for earning credits.
You have a great challenge ahead of you, in making the game interesting enough to maintain a large player base that doesn't drop dead from boredom.
Let me repeat myself. There is nothing wrong with Luxury seekers. In normal circumstances nearby sources of Performance Enchancers would dry up in matter of minutes. Unfortunately for about 2 weeks now commodity quantities are in "Read only" state so it never goes down to 0 or level so low that it would inflate price above offered by Luxury seekers. Same goes for regular trade routes which should dry up in time, but never do at this moment.
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Michael, how about commodity quantity freeze? Are you looking at it? It looks like commodity quantities are read only across universe. It deduce purchased amount immediatelly after purchase but it reset itself in 10 minutes intervals.
Let's sum up this topic:
Easy-types: You're just envious I can make money easier than you did.
Nay-sayers: No, it's not realistic, for goodness' sake!
And I straddle the middle:
1. Yes, I definitely want (some) realismin my games. There's a reason we engage with fictional universes. They need to make (some) sense. Trading's attractiveness, for me, is not about just mindlessly making money
rolleyes: otherwise I would play, I don't know... some casino-type game). It's about discovering the "gist" of efficient trading in a fictional universe. It's about problem-solving. Rummaging through data and making the connections. Seeing all your gathered knowledge turning a nice profit. And do it all in a context that gives engagement value
.
2. As a new player, I do want to catch up, and fly better ships. I want to eventually have (most of) them all, basically. I want to try all the activity types. Collect the juicy equipment. And for this I need money. So I'll very likelyeek: hold my "fictional-consistency-loving" breath and) engage in any
p stinking) game mechanic enabling me to earn some easier buck.
So, translating for everybody:
Opportunists:I don't care how I make money.
And you definitely shouldn't care how I make my money.
Trade purists:I do care how I make money. Trading is not about making money for making money's sake. There's more to it.
Dumbed-down game mechanics detract engagement value from this fictional universe.
Let's sum up this topic:
Easy-types: You're just envious I can make money easier than you did.
Nay-sayers: No, it's not realistic, for goodness' sake!
And I straddle the middle:
1. Yes, I definitely want (some) realismin my games. There's a reason we engage with fictional universes. They need to make (some) sense. Trading's attractiveness, for me, is not about just mindlessly making money
rolleyes: otherwise I would play, I don't know... some casino-type game). It's about discovering the "gist" of efficient trading in a fictional universe. It's about problem-solving. Rummaging through data and making the connections. Seeing all your gathered knowledge turning a nice profit. And do it all in a context that gives engagement value
.
2. As a new player, I do want to catch up, and fly better ships. I want to eventually have (most of) them all, basically. I want to try all the activity types. Collect the juicy equipment. And for this I need money. So I'll very likelyeek: hold my "fictional-consistency-loving" breath and) engage in any
p stinking) game mechanic enabling me to earn some easier buck.
So, translating for everybody:
Opportunists:I don't care how I make money.
And you definitely shouldn't care how I make my money.
Trade purists:I do care how I make money. Trading is not about making money for making money's sake. There's more to it.
Dumbed-down game mechanics detract engagement value from this fictional universe.
Do they count towards your trade ranking? If they do I might take advantage for a while, if not I@m more interested in ranking up.