"Seeking Luxuries" - Frontier get rid of them for goodness sake!

Let me repeat myself. There is nothing wrong with Luxury seekers. In normal circumstances nearby sources of Performance Enchancers would dry up in matter of minutes. Unfortunately for about 2 weeks now commodity quantities are in "Read only" state so it never goes down to 0 or level so low that it would inflate price above offered by Luxury seekers. Same goes for regular trade routes which should dry up in time, but never do at this moment.

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Michael, how about commodity quantity freeze? Are you looking at it? It looks like commodity quantities are read only across universe. It deduce purchased amount immediatelly after purchase but it reset itself in 10 minutes intervals.
 
In 1.1 we will be reducing the number that get spawned so they shouldn't be as common.

Michael

Will there be changes to how viable professions, other than traders, will be for making money? The game is way, way too un-fun and grindy at the moment. We need optional ways to play and progress. Space trucking for days on end, just to afford a measly 6.6 mill. credit ship is not my definition of fun. We need more fun content for earning credits.

You have a great challenge ahead of you, in making the game interesting enough to maintain a large player base that doesn't drop dead from boredom.
 
Number of instances.

Michael

I'd still suggest unless their life is more realistic, the "problem" will continue. Even if the number of "Seeking Luxuries" dramatically fall, CMDRs will still travel large distances to simply sit on them for week(s).

IMHO, they need to last a shorter period and/or have a set goal for the amount of tons they collect. Once the conditions are met, they disappear. At the moment these zones just sit there and sit there and become a reliable income rather than a nice treat/perk.

Anyway, thanks for the response!




Let me repeat myself. There is nothing wrong with Luxury seekers. In normal circumstances nearby sources of Performance Enchancers would dry up in matter of minutes. Unfortunately for about 2 weeks now commodity quantities are in "Read only" state so it never goes down to 0 or level so low that it would inflate price above offered by Luxury seekers. Same goes for regular trade routes which should dry up in time, but never do at this moment.
That's a good point! Let standard market forces affect it (as they should). Performance Enhancers dry up, or get more expensive.
 
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Enjoy the silk while it lasts, traders. The day of the pirate is coming soon and all your good r belong to us. Better stick to solo, if ur smart!!! Yarr!!!!! hahaha.
 
Ideally, Luxury traders should be after something not in the system but can be figured out in a non-trial-and-error fashion.

In a High Tech system where Performance Enhancers are produced, PE aren't a luxury. But (for example) Animal meat would be, so maybe they should be after Animal Meat?

Or am I missing what Luxury Traders are?
 

Michael Brookes

Game Director
Will there be changes to how viable professions, other than traders, will be for making money? The game is way, way too un-fun and grindy at the moment. We need optional ways to play and progress. Space trucking for days on end, just to afford a measly 6.6 mill. credit ship is not my definition of fun. We need more fun content for earning credits.

You have a great challenge ahead of you, in making the game interesting enough to maintain a large player base that doesn't drop dead from boredom.

Yes, we'll continue to balance all aspects of the game as needed.

Michael
 

Michael Brookes

Game Director
Let me repeat myself. There is nothing wrong with Luxury seekers. In normal circumstances nearby sources of Performance Enchancers would dry up in matter of minutes. Unfortunately for about 2 weeks now commodity quantities are in "Read only" state so it never goes down to 0 or level so low that it would inflate price above offered by Luxury seekers. Same goes for regular trade routes which should dry up in time, but never do at this moment.

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Michael, how about commodity quantity freeze? Are you looking at it? It looks like commodity quantities are read only across universe. It deduce purchased amount immediatelly after purchase but it reset itself in 10 minutes intervals.

That depends on the market, if they have sufficient demand for it then it will reset quickly. Similarly for supply.

Michael
 
They dont really make that much difference in the grand scheme of things but the thing they could add is an actual menu that pops up so you can trade with them, like with a station/outpost. and the ability to trade stolen goods would be great.

I dont do much smuggling or trade much, but when i drop into a USS and its canisters of cargo, i cant help myself, i have to pick them up, but then i dont want to do any more USS's because it could be a security ship and then i get scanned and fined. Or i have to find a outpost with a black market. As i say i dont do much trading so i dont have a specific route i travel. i genrally do abit of bounty hunting in my viper or mining/exploring in my Cobra.
 
I feel anger at this thread, as it's yet another Concern Thread and a storm in a teacup.

OK let's see if I can keep my emotions out of this reply...

As a bounty hunter, the luxury trading thing is a handy and convenient way of topping up my credit balance.

I cannot stand trading - it's boring and repetitive - even doing the station<-->luxuries trader run - a 5 minute round trip - makes me want to throttle myself. It's not even like the profit from it is so great (at 120 tons per run in my Asp) that I can make millions before I get super bored after about 3 or 4 runs anyway.

Then we get this thread.

Way to go. *golfclap*
 
Summarizing the topic

Let's sum up this topic:
Easy-types: You're just envious I can make money easier than you did.
Nay-sayers: No, it's not realistic, for goodness' sake!

And I straddle the middle:
1. Yes, I definitely want (some) realism :eek: in my games. There's a reason we engage with fictional universes. They need to make (some) sense. Trading's attractiveness, for me, is not about just mindlessly making money :)rolleyes: otherwise I would play, I don't know... some casino-type game). It's about discovering the "gist" of efficient trading in a fictional universe. It's about problem-solving. Rummaging through data and making the connections. Seeing all your gathered knowledge turning a nice profit. And do it all in a context that gives engagement value :D.

2. As a new player, I do want to catch up, and fly better ships. I want to eventually have (most of) them all, basically. I want to try all the activity types. Collect the juicy equipment. And for this I need money. So I'll very likely :)eek: hold my "fictional-consistency-loving" breath and) engage in any :)p stinking) game mechanic enabling me to earn some easier buck.

So, translating for everybody:
Opportunists: :cool: I don't care how I make money. :mad: And you definitely shouldn't care how I make my money.
Trade purists: :eek: I do care how I make money. Trading is not about making money for making money's sake. There's more to it. :( Dumbed-down game mechanics detract engagement value from this fictional universe.
 
Let's sum up this topic:
Easy-types: You're just envious I can make money easier than you did.
Nay-sayers: No, it's not realistic, for goodness' sake!

And I straddle the middle:
1. Yes, I definitely want (some) realism :eek: in my games. There's a reason we engage with fictional universes. They need to make (some) sense. Trading's attractiveness, for me, is not about just mindlessly making money :)rolleyes: otherwise I would play, I don't know... some casino-type game). It's about discovering the "gist" of efficient trading in a fictional universe. It's about problem-solving. Rummaging through data and making the connections. Seeing all your gathered knowledge turning a nice profit. And do it all in a context that gives engagement value :D.

2. As a new player, I do want to catch up, and fly better ships. I want to eventually have (most of) them all, basically. I want to try all the activity types. Collect the juicy equipment. And for this I need money. So I'll very likely :)eek: hold my "fictional-consistency-loving" breath and) engage in any :)p stinking) game mechanic enabling me to earn some easier buck.

So, translating for everybody:
Opportunists: :cool: I don't care how I make money. :mad: And you definitely shouldn't care how I make my money.
Trade purists: :eek: I do care how I make money. Trading is not about making money for making money's sake. There's more to it. :( Dumbed-down game mechanics detract engagement value from this fictional universe.

a logical well reasoned post, taking an objective view on the discussion without regard to self interest and summarising it succinctly?????????

How DARE you!!! GET THEE HENCE!!!!!!!

(with some rep)
 
Let's sum up this topic:
Easy-types: You're just envious I can make money easier than you did.
Nay-sayers: No, it's not realistic, for goodness' sake!

And I straddle the middle:
1. Yes, I definitely want (some) realism :eek: in my games. There's a reason we engage with fictional universes. They need to make (some) sense. Trading's attractiveness, for me, is not about just mindlessly making money :)rolleyes: otherwise I would play, I don't know... some casino-type game). It's about discovering the "gist" of efficient trading in a fictional universe. It's about problem-solving. Rummaging through data and making the connections. Seeing all your gathered knowledge turning a nice profit. And do it all in a context that gives engagement value :D.

2. As a new player, I do want to catch up, and fly better ships. I want to eventually have (most of) them all, basically. I want to try all the activity types. Collect the juicy equipment. And for this I need money. So I'll very likely :)eek: hold my "fictional-consistency-loving" breath and) engage in any :)p stinking) game mechanic enabling me to earn some easier buck.

So, translating for everybody:
Opportunists: :cool: I don't care how I make money. :mad: And you definitely shouldn't care how I make my money.
Trade purists: :eek: I do care how I make money. Trading is not about making money for making money's sake. There's more to it. :( Dumbed-down game mechanics detract engagement value from this fictional universe.

Nice post.

I guess I'm with the opportunist crowd then, seeing as you've framed it that way.

Like I previously mentioned, I'm a bounty hunter and trading is currently the only thing that helps keep funds topped up or increased quickly enough to afford some decent ship upgrades. I can't stand trading, and even this 5-minute luxuries run brings me to tears of boredom. It just makes me feel ill when I see this Concern Thread. And worse, Micheal Brookes has just confirmed that it'll get nerfed in the near future. Well, gee, thanks.
 
does providing a lot of performance enhancers have any real impact on the background sim or is it just a bit of a bait and lure masked up as a barley implemented feature like colonisation and expansion not being available
 
Do they count towards your trade ranking? If they do I might take advantage for a while, if not I@m more interested in ranking up.
 
Can't people STOP telling FD to take things OUT of the game! For god sakes! They don't have anything in it to start with. If you don't like it. Don't use it.
 
Do they count towards your trade ranking? If they do I might take advantage for a while, if not I@m more interested in ranking up.

Some say yes while others say no. Goodness knows then, although someone specifically mentioned today ranking up as a result of the Luxuries trade run so I have to side on the 'yes' side as opposed to the 'no' side as the 'no' side has buggerall corroboration aside from the denial.
 
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