Actually, Jonny said you should post it in Suggestions. So third time lucky?
Actually, Jonny said you should post it in Suggestions.
As per QA-Jonny's recommendation, I am reposting this here:
When in supercruise or normal space, targeting certain things like an unexplored body or a USS in order to scan them also overrides your current nav-lock. This obviously changes your ETtA and your frameshift drive usually changes throttle to compensate for the new nav-lock target, but that's not really a problem. My problem is that it's really awkward to reacquire your previous nav-lock target. Unless I'm missing something obvious, you currently have only three options:
- Open the left panel, switch to the navigation tab, scroll through the list (which can be huge in a system with lots of stuff) and select something to nav-lock.
- Open the system map to find your planet/moon/belt cluster/station/outpost and select it/open planetary map and select the base. This is a long-winded process and also involves server lag to load the map.
- If it's a visible target that appears in your main view, you can use the "select target ahead" key but that is really only possible for planets/stars or stuff you're very close to.
Now, if I'm on my way from an arrival point to a station and I spot a ship I want to scan, I can scan it no problem without changing my nav-lock; If I spot a USS or unexplored body I want to identify or scan, selecting it as a target overrides my nav-lock. In most cases it's not a USS of interest to me and if I'm just scanning an unexplored body I'm unlikely to want to change my destination to that body - I just want to carry on with my journey to the original destination.
Because I have to go through the rigamarole outlined above to reacquire my previous nav-lock, I usually just sit there like a corpse in supercruise, ignoring USS and unexplored bodies because I don't want the hassle of having to constantly fiddle with the left panel or system map every single time something pops up. The game already has keybindings to select previous ship, previous hostile, highest threat, previous subsystem but nothing to select previous nav-lock target.
I know there's a binding for targeting the next system in route but it is of no use whatsoever if your previous nav-lock was in your current system. For me (and I presume others) having a hotkey to reacquire your previous nav-lock target would be a huge QoL improvement.
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.Just accept that if you are in any game mode other than Solo, you can be jumped by another player.
Never fly without insurance and it isn't a problem. If you don't want other players jumping you, play in Solo. quod erat demonstrandum
This is a great example of QoL improvement idea. It drives me crazy to see a USS on approach, target and check it out and then have to go through several steps to re-aquire the original destination. A previous target or destination key would be most welcome. +1
The game already has this, I have mine tagged to N for next. For route planning of course.
.-> But like this: when i'm in supercruise i see another ship or USS. i switch to left-panel and select it as target (bit of luck to hit the right one). after this i can press "u" (my binding) and the station is back in lock.
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Works with ships. Does not work with USS. As already described. And this difference, that it works with ship but not with USS, is the whole point of this thread and reasonable quality of life improvement.
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