"Select previous nav-lock target" QOL improvement

A better solution would be to simply separate out navigtion from the target lock system.

Then you could target a ship or USS and still keep your nav target locked....or select the nav target you are currently pointing at or cycle through each in turn.

Essentially - you'd have two targeting setups. One allowing you to target ships, USSs, stations, etc....and the other allowing you to target planets, stars, stations, etc as navigation targets. Point at a planet and select a navigation target. Point at a sun and select a navigation target. Select a ship to scan or inspect and you still keep your navigation lock. You might want to have a separate key to engage the alternate mode, but a smart context sensitive system should work in most instances.
 
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As per QA-Jonny's recommendation, I am reposting this here:

When in supercruise or normal space, targeting certain things like an unexplored body or a USS in order to scan them also overrides your current nav-lock. This obviously changes your ETtA and your frameshift drive usually changes throttle to compensate for the new nav-lock target, but that's not really a problem. My problem is that it's really awkward to reacquire your previous nav-lock target. Unless I'm missing something obvious, you currently have only three options:


  1. Open the left panel, switch to the navigation tab, scroll through the list (which can be huge in a system with lots of stuff) and select something to nav-lock.
  2. Open the system map to find your planet/moon/belt cluster/station/outpost and select it/open planetary map and select the base. This is a long-winded process and also involves server lag to load the map.
  3. If it's a visible target that appears in your main view, you can use the "select target ahead" key but that is really only possible for planets/stars or stuff you're very close to.

Now, if I'm on my way from an arrival point to a station and I spot a ship I want to scan, I can scan it no problem without changing my nav-lock; If I spot a USS or unexplored body I want to identify or scan, selecting it as a target overrides my nav-lock. In most cases it's not a USS of interest to me and if I'm just scanning an unexplored body I'm unlikely to want to change my destination to that body - I just want to carry on with my journey to the original destination.

Because I have to go through the rigamarole outlined above to reacquire my previous nav-lock, I usually just sit there like a corpse in supercruise, ignoring USS and unexplored bodies because I don't want the hassle of having to constantly fiddle with the left panel or system map every single time something pops up. The game already has keybindings to select previous ship, previous hostile, highest threat, previous subsystem but nothing to select previous nav-lock target.

I know there's a binding for targeting the next system in route but it is of no use whatsoever if your previous nav-lock was in your current system. For me (and I presume others) having a hotkey to reacquire your previous nav-lock target would be a huge QoL improvement.

This is a great example of QoL improvement idea. It drives me crazy to see a USS on approach, target and check it out and then have to go through several steps to re-aquire the original destination. A previous target or destination key would be most welcome. +1
 
I should know the answer to this but I'm very tired and not in game at the moment.... if you plot a route directly to a station in the target system, then jump in and select a local target such as a USS or different planet using the 'Target Ahead' key or the Nav Panel, will the 'Target next system on route' key reacquire the original station target?
 
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Awesome suggestion. I actually was annoyed of that since a long time. I am all for it!
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Just accept that if you are in any game mode other than Solo, you can be jumped by another player.

Never fly without insurance and it isn't a problem. If you don't want other players jumping you, play in Solo. quod erat demonstrandum
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Just out of curiosity, which thread did you actually want to reply to? This one is not an open vs. solo thread.
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This is a great example of QoL improvement idea. It drives me crazy to see a USS on approach, target and check it out and then have to go through several steps to re-aquire the original destination. A previous target or destination key would be most welcome. +1

Yep this. On the list of Small Yet Annoying Items for sure. It's not gamebreaking, but insys targeting is something EVERYBODY does ALL THE TIME. Making it more smooth and useful can only be a good thing.

I'd like this function to be separate from my Next System button though, as I use that frequently. I like TenakaFurey's plan of separate targeting systems for nav and actual targeting.
 
I was thinking a single "select previous nav-lock target" would be easier to code and therefore more likely that FDev would actually add it to the game at all :p

In an ideal scenario though, I like this talk of separating nav-lock and target-lock:

  • Nav-lock is for the journey from A to B, so it should either be the next system in your route or your insys destination landing/docking location.
  • Target-lock is something in your immediate (visible or within sensor range) vicinity that you interact with whilst on your journey.
Sure, on rare occasions you may change your mind and wish to divert course to the new target, but even then it would likely be only a temporary diversion at which point a "select previous nav-lock target" button would still come in handy!
 
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You have my support for this QOL improvement! :)

It would be good to be able to select something for a scan then flick back quickly to your main target. Would save manually finding it or where you cannot select it going to your Nav panel. Always found that to be a bit cumbersome. Being able to have both a nav target and ship/object target independently would be cool too, to again allow greater multitasking control & flexibility.
 
well maybe :)

the "back on last nav-target", bound to "u" by me works on this, but only partly.

-> Not like this: when i'm in supercruise and have my station in lock i see another ship or USS. i point my ship at it and press "x" to target it. this way regaining my previous nav-target is difficult.

-> But like this: when i'm in supercruise i see another ship or USS. i switch to left-panel and select it as target (bit of luck to hit the right one). after this i can press "u" (my binding) and the station is back in lock.

(hope this is on topic)
 
-> But like this: when i'm in supercruise i see another ship or USS. i switch to left-panel and select it as target (bit of luck to hit the right one). after this i can press "u" (my binding) and the station is back in lock.
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Works with ships. Does not work with USS. As already described. And this difference, that it works with ship but not with USS, is the whole point of this thread and reasonable quality of life improvement.
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Works with ships. Does not work with USS. As already described. And this difference, that it works with ship but not with USS, is the whole point of this thread and reasonable quality of life improvement.
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you're right. i thought it did but it didn't. my bad.

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on a sidenote: if i'm strictly travelling and know my systems i have a very strict filter in the navigaton panel. only stations, settlements and POI are active. Sometimes systems for emergency-high-waking.

with this the nav-panel is mostly short and retargetting quicker.
 
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