Whilst I think the on-foot emotes have a lot of value, I do agree a similar system for ships would be beneficial. Tying that into NPC behaviour is a different kettle of fish though and would be a relatively more significant undertaking. The ship 'emotes' - how do you envision them working? Translated text into one of the game's supported languages?
Yes pretty much. Something that couldn't be mistaken for NPC comms. Here is how a piracy encounter tends to go for me
1. "THIS IS PLAYER PIRACY. STOP FOR SCAN. YOU WON'T LOSE MUCH IF YOU COMPLY." (caps is attempt to distinguish from npc nonsense)
2. "Stop pls, last chance"
3 (scan cargo, either when they stopped or I've taken out their drives)
4. "Abandon Xt of <commodity> pls, then you may go"
5. They jettison cargo
6. "sheesh, that was jettison, nevermind"
7 "Thanks, you're free to go. Have a great day, I won't bother you again today"
8. "Ship menu. Reboot/repair" (in case they don't know how to get going again
But really it's just the stop requests and the amount of cargo (can be determined from manifest scan) I'm after. The chatter afterwards is part of the enjoyment .
A request/accept mechanism could automatically abandon the agreed cargo if the commodity was determined by a scan and used in the conversation logic.