Hello FD,
Just as the title says. What number would you sell Elite: Dangerous for? Or are you willing to spin it off into a subsidiary?
I know the engine is proprietary and only the subsidiary spinoff would be viable to use the Cobra engine. But as a sale, Elite: Dangerous could be rewritten in a different engine and take advantage of its features. Algorithms, design, and mechanisms would be needed to reimplement the game in another engine. And with new engine, the developers would be able to coordinate with the engine creators to implement features specific to Elite: Dangerous.
Why use a third party engine? Using a third party engine would split responsibilities into two companies. The engine company would focus specifically on engine features, including implementing features necessary for Elite: Dangerous, as stated above, and fix engine bugs as they pop up, not only to support Elite: Dangerous, but other clients they may have. Having other clients is a huge incentive for fixing bugs because licensing is how they make their money.
I ask this because FD doesn't seem to have the time or resources to properly develop and manage Elite: Dangerous. It is an incredible game and could become so much more if it had the proper resources and talent.
Just as the title says. What number would you sell Elite: Dangerous for? Or are you willing to spin it off into a subsidiary?
I know the engine is proprietary and only the subsidiary spinoff would be viable to use the Cobra engine. But as a sale, Elite: Dangerous could be rewritten in a different engine and take advantage of its features. Algorithms, design, and mechanisms would be needed to reimplement the game in another engine. And with new engine, the developers would be able to coordinate with the engine creators to implement features specific to Elite: Dangerous.
Why use a third party engine? Using a third party engine would split responsibilities into two companies. The engine company would focus specifically on engine features, including implementing features necessary for Elite: Dangerous, as stated above, and fix engine bugs as they pop up, not only to support Elite: Dangerous, but other clients they may have. Having other clients is a huge incentive for fixing bugs because licensing is how they make their money.
I ask this because FD doesn't seem to have the time or resources to properly develop and manage Elite: Dangerous. It is an incredible game and could become so much more if it had the proper resources and talent.