Sell Krait MK II and upgrade to Anaconda?

Common experience here is: sell python, buy anaconda, not enough money to A-rate, anaconda is a crap, buy python back.
It is hard to share such experience, you should definitely try it by yourself)
 
Instead of selling it, why not go mine for a few hours and be able to keep both?

I made 350+ Million mining for about 2 hours yesterday mining in my Anaconda and bought a Krait Mk II (the irony). LOL

Also, you don't use an "A" rated Anaconda for exploring (and you certainly don't need it for trading). That is, unless your goal is shorter jump range.
 
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Buy the Anaconda, A-rate it, engineer it. It's a fine ship with potential to be excellent at just about anything. Easily the most versatile large ship in the game.

Once you've experienced what you did not have and wanted, park it and get back to flying ships because you love to fly them (unless it becomes that ship for you).
 
Of all the ships i have bought, I have never sold my Krait II, Anaconda, or Corvette. I first kitted my Conda out for trade, and its an absolute dog until you get the A rated thrusters. Running trade missions allowed me to buy a corvette which is my go-to combat vessel. I was then able to aquire a mining python, and I stopped doing heavy trading with the Conda. i have since kitted it out as an exploration vessel, but with full hardpoints.

Id say you can ignore people saying it is hard to land on some planets, as i literally landed mine inside guardian sites for those missions. It is a little slow, and not exactly nimble in SC. however I love the Idea of exploring in a massive vessel. For me, I would feel better going on a long trip with a giant, self-sufficient ship with all my toys (AMFU, repair limpets, refuel limpets, 4 SRVs, fighter bay, cargo hold, etc).

My advice would be to wait until you can buy it outright, without selling the krait. When you get into the later stages of the game, it becomes better to have a fleet of ships. My Krait has gone from my only ship, to a cargo runner, to an explorer, and it is not my thargoid hunting ship. I got a Phantom now too as a taxi/multi purpose ship.

TLDR; If you like a ship, don't sell it. you can always get more money
 
I’m going to give mining another try my first attempt was a bust I spent an evening outfitting the Krait MK II and locating a ring but even in solo there were gankers already waiting for me NPC I suppose but I’m really not into combat yet and my time is too precious to waste doing fights I did not look for, put the Krait back to Exploration it’s slow but so far a lot less annoying way to earn some credits for engineering.
 
I remember scrimping and saving to get a conda.
End result, a ship only ever used to run merits is PP, now I never use.
However, some love it, for the reasons I don't.
 
I’m going to give mining another try my first attempt was a bust I spent an evening outfitting the Krait MK II and locating a ring but even in solo there were gankers already waiting for me NPC I suppose but I’m really not into combat yet and my time is too precious to waste doing fights I did not look for, put the Krait back to Exploration it’s slow but so far a lot less annoying way to earn some credits for engineering.

The pirates always spawn when you drop in for mining. You can literally just boost and fly in the opposite direction until they jump out. takes 3 min. no need to engage
 
Ok so mining is not for me at the moment, here is what happened,

I did some more research on proper build and how to find good locations, I outfitted my ship and loaded up with limpets and headed out to the icy rings !

Wow a void opal hotspot just what I was looking for, drop into ring, immediately I get scanned and pirate gets pithy with me about my empty cargo hold,

I start scanning for bright asteroids I find one I fire off a prospector limpet and yes void opals happy days

But then it all went wrong somehow inexplicably I lost all common sense and control over my fingers or my brain and with the left nav panel open I somehow hit BOOST

There go the shields

not once not twice but around 3 times

Yes Celeste I know I’m taking damage yes I know it’s critical that must be why I hit boost again

So by this time I somehow manage to get control and head out of the ring of death and check out my situation.

Hull at 11 % lovely

I limp back to a station repair my broken ship and strip it back down for exploration

Seems safer :)
 
So I’ve scrapped up enough credits that I could get into an Anaconda right now IF I sell my Krait MK II, I like my Krait but I’ve been aiming at the Anaconda all along, has anyone made this switch? We’re you happy with it?

Or should I really just keep grinding and keep both?

I kept my Python and 'moved up' to an Anaconda. However I didn't get on with it, finding it too slow/sluggish (even when upgraded and engineered) and limiting (no outposts), and moved back to the medium ships. I haven't sold the Anaconda, but I don't use it.

But it's all personal preference, so I'd say give it a go, and if you don't enjoy it you can always sell it and get back into your Krait.
 
Ok...my input on this.

Keep the Krait...it's a great ship and very flexible, can perform most roles in the game admirably.

Keep working towards the Anaconda...another great all rounder but it can't land at outposts so it's not great for missions. A good trader but again only if you are trading to the larger stations and planets.

I have both ships and use both ships though the Krait gets a lot more use due to it's versatility. The Anaconda once engineered and with guardian modules has the largest jump range of any ship in the game and it has the slot layout to outfit for long exploration trips and self sufficiency. It is however a bit of a pig to fly in SC and it can be tricky landing on planets. I prefer the AspX for exploring...many have switched to the Krait Phantom as their exploration ship of choice.

If you look at the recent / current distant worlds expedition the Anaconda is still the most popular ship on the expedition which does point to it still being the king of exploration.

Oh yes...one more thing...when mining, once you have blown the core, open your cargo hatch, it prevents you from boosting and means your limpets can actually deposit the minerals in your hold. Thrust control is key when core mining. Go slow, don't boost and utilise heavy use of the lateral and ventral thrusters to prevent too much forward momentum, especially in a medium or large ship.
 
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Ok so mining is not for me at the moment, here is what happened...


Rookie mistake ;) Not a mining problem, a bind problem. I did something similar in my first few days in the game, just ramming into a station instead. Don't bind the boost key to anything that's easy to hit absent-mindedly.
 
Keep the Krait.

Turn it into a core miner. Make 5 void opal core mining runs. Earn over 1 billion credits in a day.

Buy your Anaconda, keep your Krait. Customize the Anaconda for long range exploration (Nothing A rated but the FSD) and still have about 800m Credits left over to customize your Krait or buy any other ship you were looking at.

The anaconda is not useless. It's a great long range jumper. It can also be good (but not great) at everything else. It's the swiss army knife of ships. It can be used for anything.

My current favorite exploration ship is the Imperial Courier. It is much cheaper than the Anaconda (about 12m credits total) but you need to engineer it to make it shine. It's super fast, nimble and lightweight. Fuel scooping is a joy, as you are topped off before your FSD cools down. Fully engineered, my Courier's top speed is 640m/s and can boost to 869m/s. It has an srv and a jump range of 48ly. It has everything you need to explore: Fuel Scoop, SRV, DSS, AMFU, Shields, Heatsinks.
 
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Keep the Krait.

Buy a T9. Trade in that. Upgrade it as you go.

When you then have enough credits, exchange the T9 for an Anaconda and you find the parts from the T9 fit sweetly inside.

Buy the T9 in LYR space for the 15% discounts.
 
Ok...my input on this.

Keep the Krait...it's a great ship and very flexible, can perform most roles in the game admirably.

Keep working towards the Anaconda...another great all rounder but it can't land at outposts so it's not great for missions. A good trader but again only if you are trading to the larger stations and planets.

I have both ships and use both ships though the Krait gets a lot more use due to it's versatility. The Anaconda once engineered and with guardian modules has the largest jump range of any ship in the game and it has the slot layout to outfit for long exploration trips and self sufficiency. It is however a bit of a pig to fly in SC and it can be tricky landing on planets. I prefer the AspX for exploring...many have switched to the Krait Phantom as their exploration ship of choice.

If you look at the recent / current distant worlds expedition the Anaconda is still the most popular ship on the expedition which does point to it still being the king of exploration.

Oh yes...one more thing...when mining, once you have blown the core, open your cargo hatch, it prevents you from boosting and means your limpets can actually deposit the minerals in your hold. Thrust control is key when core mining. Go slow, don't boost and utilise heavy use of the lateral and ventral thrusters to prevent too much forward momentum, especially in a medium or large ship.

Ahhh. Ok that’s the plan next time then open the cargo hatch lol live and learn!
 
Rookie mistake ;) Not a mining problem, a bind problem. I did something similar in my first few days in the game, just ramming into a station instead. Don't bind the boost key to anything that's easy to hit absent-mindedly.

Absolutely, I was already pretty tired from jumping 15 systems and turning in 30mil of exploration data I’m lucky I didn’t blow myself up.

Next time I’ll open the cargo hatch so I can’t accidentally boost!
 
Keep the Krait.

Turn it into a core miner. Make 5 void opal core mining runs. Earn over 1 billion credits in a day.

Buy your Anaconda, keep your Krait. Customize the Anaconda for long range exploration (Nothing A rated but the FSD) and still have about 800m Credits left over to customize your Krait or buy any other ship you were looking at.

The anaconda is not useless. It's a great long range jumper. It can also be good (but not great) at everything else. It's the swiss army knife of ships. It can be used for anything.

My current favorite exploration ship is the Imperial Courier. It is much cheaper than the Anaconda (about 12m credits total) but you need to engineer it to make it shine. It's super fast, nimble and lightweight. Fuel scooping is a joy, as you are topped off before your FSD cools down. Fully engineered, my Courier's top speed is 640m/s and can boost to 869m/s. It has an srv and a jump range of 48ly. It has everything you need to explore: Fuel Scoop, SRV, DSS, AMFU, Shields, Heatsinks.

Good advice! I’m back exploring building up the credits for an Anaconda but I will take a look at the Courier as well currently I don’t have any Imperial rank so I’m sure there is some work to do there, I didn’t plan it that way but so far I’m heading up the Federation ranks pretty quickly I just keep my eyes open for quick Fed tank up missions that don’t involve combat ( at least not up front combat just running away lol )

I mistakenly took a salvage mission and was quickly blown out of the sky yesterday that was 5 Mill down the drain lol

I need to look into getting some Imperial tank soon I’m kind of interested in the Cutter too.

Soo many ships. Soo little time.
 
Of all the ships i have bought, I have never sold my Krait II, Anaconda, or Corvette. I first kitted my Conda out for trade, and its an absolute dog until you get the A rated thrusters. Running trade missions allowed me to buy a corvette which is my go-to combat vessel. I was then able to aquire a mining python, and I stopped doing heavy trading with the Conda. i have since kitted it out as an exploration vessel, but with full hardpoints.

Id say you can ignore people saying it is hard to land on some planets, as i literally landed mine inside guardian sites for those missions. It is a little slow, and not exactly nimble in SC. however I love the Idea of exploring in a massive vessel. For me, I would feel better going on a long trip with a giant, self-sufficient ship with all my toys (AMFU, repair limpets, refuel limpets, 4 SRVs, fighter bay, cargo hold, etc).

My advice would be to wait until you can buy it outright, without selling the krait. When you get into the later stages of the game, it becomes better to have a fleet of ships. My Krait has gone from my only ship, to a cargo runner, to an explorer, and it is not my thargoid hunting ship. I got a Phantom now too as a taxi/multi purpose ship.

TLDR; If you like a ship, don't sell it. you can always get more money

Sounds like really good advice thank you!
 
Common experience here is: sell python, buy anaconda, not enough money to A-rate, anaconda is a crap, buy python back.
It is hard to share such experience, you should definitely try it by yourself)

Yup trying to avoid that!
 
The Krait MKII is the perfect ship. I kept mine, even though I use a Corvette...for the most part. It can house an SLF, it's maneuverable, it has tons of fire power, it has the best cockpit in the game...especially for exploring. It can be outfitted for combat, mining, or be a sweet explorer, it can dock at small-medium pad docks, where the Anaconda cannot. And like someone else suggested, "you NEVER buy a ship without factoring in at least a couple re-buys, but you should also factor in upgrades. When you aim for a big ship, like the Corvette, Conda, or Cutter, always factor in about 2 1/2 times the cost of the ship. That will insure re-buy, and most of the upgrades. I'm never comfortable with the credits I have. Even just flying a Corvette. I currently have 349,000,000 and my re-buy is 47,000,000. It sounds like I have a lot, but that's roughly 8 chances. Granted, unless I'm very PVP involved, it's hard to die in a fully G5 fitted Vette. You would basically have to want to die...or carelessly face Medusas. I suck against those. In truth, I love flying the smaller ships more. It's more "dog fighty." Engineer the hell out of the Krait. Get used to the mechanics and the upgrade effects etc., as you save up, proper, for the Conda. Then keep both ships. You want to keep at least one ship able to dock at small docks. The Krait is perfect for this. You'll use it more for smuggling and data couriers. If you are very keen on the Conda, outfit the Krait for mining and take it Opal farming. You'll have more than enough credits in less than 2 days for a Conda. Probably just a day. Once you get used to which rocks to look for, for opals, it will literally only take you about 2 hours to save up for a Conda...from scratch. I have very little time to play during the week and even I managed over 500 mil just farming opals for roughly two hours in two days.


Everyone keeps saying how easy it is, well I just suck at it lol, ok well I know I will try again when I go blind from jumping star to star, and now I know to open the cargo hatch immediately so that I won’t boost into asteroid again and almost blow myself to pieces !
 
No open for me I’m old school single player I’ve no patience with gankers lol

LOL, my 2 cents is if exploration is really your thing, don't bother withn the Annie. Yeah I know many explorers love it because you can engineer a massive jump range and there's lotsa slots, but imho it is simply not the best exploration ship. The Kraits rock, (both of them). I also have no patience for the peeps you mention.
 
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