with the billions made from egg asteroids and VO selling my FC can run for 2,250 weeks give or take, or 43 years if i did sweet nothing in all those 43 years... puts it into perspective don't it?
I understand. If want to go take out Thargoids I can load up every engineered ship, every Thargoid weapon available, mix and match and with a few friends on Discord comms I'll succeed all because I transferred all that was needed in a Fleet Carrier for the jump. But I didn't go there. I did it the hard way before FCs ever showed up.Firstly OP, running cost/week is irrelevent IMO.
If you've attained enough credits to purchase a Carrier.....you can afford to run one.
If not......why buy one in the first place.
Secondly, by having all your Ships, or at least your main Ships on board your Carrier, you will likely have everything at hand.
I have my 'Conda on board doing Exploring in lesser density regions, with my Carrier as back up for really less dense regions - that's assuming my Carrier doesn't leave me stranded.
It's set up to Mine with 120T capacity while exploring, looking for that Mining 'pay dirt'.
My Cutter, set up with 512T Mining capacity when I find that 'pay dirt' & for Exploring in the denser regions with a lesser jump range.
My Python, is on board for the sellling of the commodities obtained through Mining at best prices possible.
My Krait Phantom, for Exploring planet surfaces.
My Asp is along for the ride - as it's my first 'main' Ship that I utilised in the game before buying my 'Conda.
And I've got my first alt account's Ship on board - in case I need an emergency transfer of Tritium to jump.
So I've got everything that I'm likely to do, with it's own Ship readied while roaming around in the black, without the need to mark a system, return to a Station, transfer the Ship I need, go back to the marked System.
My UC utility negates any of the weekly running costs & is a steady income to my account, while Exploring - that wouldn't be possible pre-Carrier until I dumped it all on the first Staion I came to, maybe months later! - assuming I survived that far (some player's lose Ship's & data......not me though)
I'v got a 20K+ storage capacity to fill while doing a bit of Mining here & there collecting higher value goodies, to be sold to fund my Tritium for the next trip - again a bonus for not having to return to sell my 512T maximum at a reduced market price because of bulk tax.
Main thing though is I'm playing the game.
When Carrier's launched in June, I'd not played in months & was set not to play until Odyssey's release. At first it was 'meh', mainly because of how the restrictions were being impacted on how I wanted to use a Carrier.
As these improved it became more acceptable & I started playing again - just need that Tritium to be tweaked in Mining Rings now
So Carrier's for me is Win/Win.
That's Marxist tv for you where the money in you wallet races to the bottom!I feel for you. Politics. On cable you pay for everyone even if you never watch them. You have no choice. On Internet streaming you have a choice. Go with it.
Having a Carrier is just a new way to play the game.I understand. If want to go take out Thargoids I can load up every engineered ship, every Thargoid weapon available, mix and match and with a few friends on Discord comms I'll succeed all because I transferred all that was needed in a Fleet Carrier for the jump. But I didn't go there. I did it the hard way before FCs ever showed up.
Purchasing Tritium at low cost, playing with others in Open mode then selling Tritium for profit being my game play is trading the Frontier Devs nerfed that. I had PvP players attack me in Open mode which was totally OK. But the programmers took away a play style where many in Open mode loved to play the game just trading in Tritium. Still it was a lot of fun in Open mode for weeks playing with others. Shame on the Devs shutting us down when players were loving to play with each other.
Regards
If you have 25 billion laying around, why not keep it? You can pretty much forget you even have it whenever you'd like.
I wonder if that's entirely the Fleet Carriers, though - certainly being able to move your fleet around with you will mean having a "home system" is less important.On a slightly different note I don't have a carrier. Since the introduction of carriers though I have noticed a slightly disappointing drop in people around.
For example, Shinrarta used to be a wretched hive of scum and villainy, a supercruise to Jameson ran the risk of interdiction every time. It was great fun and a sure place to get combat- great for testing a build.
Now it's a backwater with hardly anyone there. My perception since FC's came out is that it's changed the dynamic of the game.
Just make FC's attackable/retreatable. Don't make it easy or super effective (e.g. partial damage to onboard ships), but create an extra overhead that other determined players can instigate for tactical benefit.On a slightly different note I don't have a carrier. Since the introduction of carriers though I have noticed a slightly disappointing drop in people around.
For example, Shinrarta used to be a wretched hive of scum and villainy, a supercruise to Jameson ran the risk of interdiction every time. It was great fun and a sure place to get combat- great for testing a build.
Now it's a backwater with hardly anyone there. My perception since FC's came out is that it's changed the dynamic of the game.
Hydrogen fuel has some cost in the Commodities markets (between 9 Cr and 157 Cr) and also fuelling from a station has a cost, as do fuel scoops initially.Tritum cost 40k or more? What programmer thought that this would be a good idea?
You could see these issues coming without FCs being actually released. People said "wait and see", but from my perspective FDev only threw another toy in the pram without providing specific dedicated use cases. It almost the same if they add another ship, it results in a slight variation of existing mechanics.Sell my fleet Catrrier?
Greetings,
I love my FC as it is invulnerable to any attack. I can fly it anywhere with 34 engineered ships playing with the Guardian sites, taking on the Thargoids and their bases and fly into the deep black. But I have already done this before the FCs ever showed up. I still use all my ships with an Asp Explorer with a huge jump range to go play with them including gathering materials easy to do.
So why do I need a fleet carrier other than I can own one? It costs me 9.5 million credits a week to own one while my game play never uses it much. I can certainly go fly some where and generate millions of credits never using a FC but why?
Just out of interest, if you were to sell it / decommission it, how much would you get for it?
Sell it! Do it!
I had a toy car box when I was young. Whole thing was stolen by the neighbor kid.... Oh real life, how you suck sometimes.OP, when you were a kid, did you collection toy cars, planes, animals etc and wanted way to carry more than one of them to a friends house to play?
If so, you still need a fleet carrier.
The great thing about this carrying case is, unlike ones from the past, is that it's indestructible and you friends can stump any of your toys while they're in it. The bad things is that you have to continually pay mom and dad to use it.