Selling your ships to your friends, or donating your credits to a friend.

Say you wanted to "donate" some of your credits to a buddy to help him get stuff faster. Or Even sell your own ships to other players for a cheaper price. As long as you didnt care of course, like another type of donation, except the owner of the ship decides how much of a discount to give, or if its free.

Make like a craigslist for Elite dangerous.

If they ever make it where you can store your cargo, you could even sell the stuff you have stored.
 

Lestat

Banned
I rather have you show him how to play then giving him stuff that not going to help him. Ya giving him a Anaoncda is nice. But is it going to teach him to be a better pilot. NO. It also caters to Gold Sellers. If they can sell you a full Anaconda in a week. They made money on you.
 
I'd be up for buying and selling people's modded, outfitted ships for in game credits.
Never ever ever real money.
But in game credits would be cool .
But you don't get to pick, the game determines the price.

It'd basically be like buying from the shipyard though. No benefit, except ready modded and equipped...
Particularly handy for getting someone new set up with a good loadout, as it's quite hard to explain it over the comms panel, without voice chat.
 
Here, have an anaconda and go play with some NPC's...

BOOM

Comes back in a sidey

This isn't fair, I had the biggest baddest ship and a harmless npc killed me, it's too hard, nerf it all so I can roll over everything or I quit. By the way, give me my ship back or I quit, even though I got that ship for free from my mate.

Fly's away with his reset ship to another npc den

BOOOM

Cry's, throws teddy's, doesn't for one minute think that it's the case of all the gear no idea, and quits leaving a "bad review on steam" on the way.

The life of a random pilot who got loads of money and a big ship off his mate...
 
I suppose gold farming is the whole reason this isn't in the game yet... but after trying to play with a nice group of friends for some time I can tell you that being able to help friends out or not can be a dealbreaker in getting them into the game. It's kind of like the difference between a single player game where you happen to be able to see other players and a multiplayer game.
 
The game is centered around making credits to fuel your in-game ambitions. Wouldn't your friend be missing out on Elites biggest draw ? Give your friend a fully loaded ship and it just becomes a simple space shooter. Besides, I don't have any friends.
 
I think elite dangerous is incredibly superb value for money. I'm currently paying about £12 a year for 10 years via life sub.

To compare Elites remarkable value:
Eve online:
1 Month = £10 / 3 = £28 / 6 = £50 / Year = £90

Star trek online (I played for 3 years before ED in beta)
1 Month = £10.79 / 3 = £30.20 / 6 = £46.14

Star citizen:
For one ship you can spend more than 10 years for the two titles above - going up to thousands!:O

I'd be happy to sell engineered ships to frontier for credits, then for frontier to sell them for money in some kind of market. It wouldn't cost us anything to contribute but could help others who don't have as much time to invest. It also wouldn't necessarily give people an unfair advantage - as if you want a decent ship, like always, you can go and earn it in game.

It could solve people feeling like they have to 'grind' for 'too long' by allowing a potential avenue of having a better ship but wouldn't unfairly increase anyone's rep for factions, powerplay or engineers (if they wanted to mod ships themselves). Lastly and I'd say most importantly it'd give frontier some extra revenue for their ongoing achievements and continual hard work... which in turn helps drive development.

Fly safe
 
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LoL

Here, have an anaconda and go play with some NPC's...

BOOM

Comes back in a sidey

This isn't fair, I had the biggest baddest ship and a harmless npc killed me, it's too hard, nerf it all so I can roll over everything or I quit. By the way, give me my ship back or I quit, even though I got that ship for free from my mate.

Fly's away with his reset ship to another npc den

BOOOM

Cry's, throws teddy's, doesn't for one minute think that it's the case of all the gear no idea, and quits leaving a "bad review on steam" on the way.

The life of a random pilot who got loads of money and a big ship off his mate...

I don't know who would give a newbie at fully loaded Anaconda, let him loose to go to die someplace. I would say a decently equipped Viper until he can handle that. Maybe a cobra. Teach him how to make money RES farming or Community goals. Maybe cover his ass while he learns the RES sites and learn how to fight . That's the fastest way to make money when you have nothing. Let's face it this game takes a huge percentage of your life away. This would make it a little easier and a little less time spent for somebody to get into the game.
 
No matter how sad it was, still agree to "send the ships or the money for the friend" is a bad idea.
The process of raising funds for a new ship or risk losing new not improved ship itself is fun.
There are certainly circumstances in which "fast money" would be useful, say, if death in combat zone and the lack of funds to purchase a vehicle in the case of "another death" (you know, the law of the Elite is cruel).
There would have helped a "credits", say from "Guild of Independent Merchants". With interest of course and for a limited time. In case of delay in payments "reward for a head" and inability to wash it away with death.

Of course the way 'to get around the system" in the game is: you bring the goods to the station and gradually throw it for your "poor friend" and a friend at the station sells it.
But obtain thus a ship, the player will not receive the love of the gameplay. If you receive a "fast money" in this way, many nuances of the game remain "behind the scenes" and soon lost interest in the game as a whole.

However, if the game will be "guilds / clans / factions" of players, yet the presence of a "clan Bank" from which clan leader would be able to allocate funds for the needs of the organization - is necessary.
For the construction of FORTS in distant worlds, for repairs of ships damaged in the battles for the "Ruling faction" (or in a war with aliens).
Seriously, the game will be enriched if there will be a Guilds and the Guilds will have something to occupy players.
Ordering from the "ruling faction" (mission for the Guild) to the construction of the station in an empty system or repairing the damaged Fort in the border zone (Federation - Empire).
Desperate times require desperate decisions. During "The WAR", the "Ruling faction" could use the services of "independent organizations", not officially of course.
 
The thing is, you can get from the sidey to an Eagle in less than an hour, from that to a Viper or Cobra in only a couple more (If you want to change that is). From then on (well really the Eagle onwards) the game becomes fun, hell even that little sidey is a good laugh once upgraded.

Your friend would be better off working his way up the ship ladder with your company rather than your money.
 
Honestly if i was going to give free ships to noobs I wouldn't give them an anaconda, I would give them a cobra or smaller. nothing bigger than that.

Maybe put a 10 million value cap on player to player trades with a cooldown of 24 hours? thats plenty for helping someone out, new or seasoned. the Cobra caps at around 9 million for being fully outfitted and for most veteran players their rebuy isn't more than 9 million.

that way you can help people out or have trades but the market cant be easily abused. because you have a 24 hour cooldown between each individual player with a limit of 10 million.

I dont know im just spitballing here the restraints could be anything
 
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What about faction ships? For me if I earn a cutter. Then have a another player earn that rank also. Just to sell it to someone else. That has no rank in that faction
 
Hi, dvn10301 from the xbox one server, I have a question

I plan to introduce my brother to ED this summer and I have an Eagle I'm never going to use, would I be able to sell or give it to him to help him out or should I give up on that notion?
 
The credit farming in other games have ruined any hope for a healthy free-trade economy. It is sad, because I would love to engineer a ship and sell it to somebody who do not want to do the engineer grind: "Draxxen Killer Corvette", "Draxxen Overcharged Python", "Draxxen Imperial Doom Cutter" :D
And I would love to buy materials if somebody would bother farming them to earn credits! But ALAS! The credit farmers have ruined any hope; I would rather not have a player market than the unavoidable alternative.

As for getting people into decent ships:
What I have done for my friends is show them how to get from the sidewinder and onward. I pretty much helped them to the Python, and they took it from there.
They are all in their Anacondas now, and earned them fair and square.
...well: as fair as long range haul and smuggling can be ;)
 
I plan to introduce my brother to ED this summer and I have an Eagle I'm never going to use, would I be able to sell or give it to him to help him out or should I give up on that notion?

It takes minutes to get in an eagle.

The answer is, just as it has been from the inception of any Elite game ever...

NOPE
 
I don't think it'd be a good idea, only because you're giving a new player a ship they're just not ready to use yet, and can't afford. It wouldn't be fair to sell someone who is just starting out an Anaconda and then lumbering them with an 11 million credit insurance claim after they get themselves blown up.
 
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