"Sense of progession" ? listen to our feedback!

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Its quicker in the long run.
No more endless rerolling to get a better modification, because every roll is a guaranteed improvement over the previous one.
No more endless rerolling to get the right special effect, because you can now simply choose the effect you want without loosing rep.
And on top of that you can use the materials broker.

So yeah the phrase "sense of progression" is justified.
The new system is much more straightforward.

Definitely. The new system seems to actually have a progression for upgrading modules instead of just rolling the best stuff shortly after meeting an engineer.
 
The new grade grind mechanic is great for the min maxers but terrible for casual players who would just roll a few grade 5s and take what they got. It's ironic that they needed to cheat in the livestream due solely to said grind using up all of their mats.

Pretty much. It puts "god rolls" within reach of everyone, eventually. But it also puts "good enough" G5 rolls much further away than they used to be, both in terms of time and material cost. If I want to G5 outfit a brand new ship I can go do that *right now* and it's a trivial task. With the new changes it will *always* be a slog, all the time every time.

This will kill build experimentation and exacerbate the frustrations of module storage, because now every module represents a much higher investment and hence bigger loss if you decide to change configuration and start over.

I noticed that they have shown no improvements to the UX for stored modules and module transfers, nor have they even raised the cap on the number of modules you can store. This is a huge huge problem.

I have strong negative opinions about the overall direction of the engineers changes, but I *do* understand what they are going for here. It's an attempt to turn everything into a continuous long-term "leveling up" process, in line with conventional fantasy RPGs. It's unimaginative and transparently gamey, but it *can* work. But I don't think they've done an honest assessment of the additional burden it puts on, for lack of a better term, "inventory management," which if left as it is now, will kill the entire engineering process for most people.

We need to be able to store more modules, we need to be able to name them, we need to be able to see at a glance (without drilling down through multiple additional menu layers) what upgrades we have and at what level. And we need to be able to see all this information in our right-hand panel and on our stored ships as well. Especially on our stored ships. Because without an increased module storage cap BOY OH BOY are we going to see a lot more "storage ships".
 
The new grade grind mechanic is great for the min maxers but terrible for casual players who would just roll a few grade 5s and take what they got. It's ironic that they needed to cheat in the livestream due solely to said grind using up all of their mats.

I disagree. I am a casual player and will carry on as I did before, upgrade when I have the materials and with the new materials broker it will be even easier to upgrade to the higher levels.
 
The minimum number of rolls needed to get a basic grade 5 modification will go up a bit, yes.

The maximum number of rolls needed to get a top-end module at each grade will go down very significantly.

So the average number of rolls that people actually do on each module is likely to go down substantially, too, as well as making it much clearer by ensuring that every roll is an improvement. Overall, that adds up to an improvement in my books.


I don't care about "average number of rolls that people do", because that doesn't affect me in any way. However, going from 3-4 rolls per module to 15 for an equivalent one to me is a massive step back.
 
Not too fussed about rolling g1 to g5 per module. The current system actively encourages an unhealthy obsession with grade rare 5 materials, waste as you throw away materials to make room. The posts and tutorials on how to get rare x y z materials in the forums and youtube are a testimate to this. The lower level materials are much easier to collect, almost a sideline to whatever you are doing. Couple this with per material storage and the material brokers, and I think the new system looks easier in principal.

However I think the new system needs some good quality beta testing and feedback. The worst result would be keeping what we have.

Simon
 

Forced open.

Ultimately the truth with come out in the beta, when we can store old modules, roll up new modules, compare results and even test-re-roll some of those old modules to see what we get.

If the new system does indeed improve on the old system as suggested, I see me spending the better part of a week or so rolling up a lot of modules - and probably another week or so collecting and trading materials to rinse and repeat for my entire fleet - all of which is entirely G5'd already - save those few special cases where a G1 mod was sufficient.
 
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