Sensor fragments

Hello All,

I'm at that stage in my game where I need to find sensor fragments to unlock my next required engineers, this part of the game has introduced me to combat with thargoids for the first time.
I have this thing by where I can not bring myself to log in and out of the the game to make materials re-sporn, I find that doing this turns the gameplay into grind, where as I don't mind hunting down materials and doing high grade hunting, if I have some logic which leads me to what I want quickly enough.

I've read that sensor fragments can be found in non human signals, I've got myself into thargoid space, by going to the place where thargoid barnicals are said to have been found, in the codex. Now there are lots of non human signals in this system, and those around it, but non of the grade 3 have had materials at them, like some of the emissions do, only scouts, and killing those does not seem to ever give me fragments.

Is there some logic that I can apply, that does not involve sitting at a crash site and logging in and out, that can get me to what I need?

I've had a look at a few systems that are between 130LY and 150LY from this system, as the wiki says that they can be found in these systems, but no joy as yet...

Any advice welcome!
 
This only gets a few though, I really need 50 :~\
I'm more than happy to learn how to kill thargoids, if that is what it takes, it would be nice to have an idea of what really is required or even whether it is possible to do this way.
 
You don't get them from killing Thargoids in space, though, at all. If you want to fight, then go fight Scavengers at the surface sites - this link shows that as an option and you follow links to find surface sites.

This is Elite and this is how this game is for basically everything. This is why people say it's a grind, and is 100% why people relog at these places. You need 50 but get less than a handful per time. So, you either relog or will probably have to hop around a bit to get it all done and it will take 5x as long.
 
The alternative is to simply skip Sedesi, and get an Unclassified Relic and deliver it to Palin which will auto-unlock access to him. However, if you've already made the 5,000LY trek for him, that's probably a waste of time because the URs are a chore to create.
 
Can we buy them on the black market?
You can't buy any ship material anywhere, but using Inara you might be able to find a fleet carrier that is selling Thargoid Sensors.

 
The alternative is to simply skip Sedesi, and get an Unclassified Relic and deliver it to Palin which will auto-unlock access to him. However, if you've already made the 5,000LY trek for him, that's probably a waste of time because the URs are a chore to create.
Yes, I've been out to Hawkins gap, that was more than enough for the invite.
I think that there is a logic to be found, that will make them findable, It's just a matter of grocking the logic, elite is designed to be reverse engineered, me thinks. But logging in and out, to play the system, to my mind, is not that.
 
You can't buy any ship material anywhere, but using Inara you might be able to find a fleet carrier that is selling Thargoid Sensors.

ah right, thanks for this info, know the cans and can't is really what I'm after and I've not had anything to do with the black market as yet.
 
I'm wondering whether there is anything that I could filter for, in the radius of 130 to 150 light years around the plaidies, that would make finding them easier. As there is logic for finding specific high grade emissions.

I get why folks wrote the ED tool thingy, I'm kind of tempted to start trying to use my system based data, to help in this sort of thing. I'd love it if there was a 'nav table' functionality, along with a 'machine room' added to every ship :D
 
I'm wondering whether there is anything that I could filter for, in the radius of 130 to 150 light years around the plaidies, that would make finding them easier. As there is logic for finding specific high grade emissions.
Or you could just go get them and move on? USS spawns are random, so you could drop into a system that's a candidate to have them, but that doesn't mean any spawn right then, or even for awhile. The known locations of Thargoid Sensors are guaranteed.
 
This only gets a few though, I really need 50 :~\

Take a ship with Collector limpets and a Missile launcher to the Cornsar system where there are many crashed Thargoid ships on planets and just use the limpets from the air; you will get mostly Sensor fragments. You will get also a few full Thargoid sensors, which you can then drop, watch carefully as they fall then hit them with missiles on the ground to break into more fragments. Mind that the Thargoid sensors are corrosive—this is not a major problem as long as you drop them before they damage a module too many times.


You don't get them from killing Thargoids in space, though, at all.

Incorrect; destroying an Orthrus causes around 3 to spill out!


I'm wondering whether there is anything that I could filter for, in the radius of 130 to 150 light years around the plaidies, that would make finding them easier. As there is logic for finding specific high grade emissions.

Unfortunately not; it relied on Commanders discovering crashed Thargoid vessels, although now Cornsar has so many in one place that anyone hunting Sensor fragments need only go there!
 
Thank you, this sounds like just the info that I was after!

Most welcome! I forgot to mention, you may also consider bringing a ECM utility:
  • Ground items are too small to appear on the radar until very close, perhaps within around 50 meters, although Collector limpets have no trouble noticing them.
  • For a bit less fiddling with inventory panels, you can keep your cargo shut until a limpet awaits entry, then check Contacts to see what it has for you.
    • Obviously, let in any Sensor fragments.
    • If it has a Thargoid Sensor, either tap the ECM briefly to destroy the limpet, or disable and enable the Collector controller.
You will lose the radar report of falling Sensors as they drop, but you can follow them visually!
 
Seems that wreck which have sensor fragments, give you a scan as you approach them and they make thargoid noises when you get close, the wrecks without don't do either. I've just landed near by and scooped up the goodies with the SRV.

Now I'm G5 thruster bound! \o/

o7 cmdr's
 
I've read that sensor fragments can be found in non human signals, I've got myself into thargoid space, by going to the place where thargoid barnicals are said to have been found, in the codex. Now there are lots of non human signals in this system, and those around it, but non of the grade 3 have had materials at them, like some of the emissions do, only scouts, and killing those does not seem to ever give me fragments.
Any system, anywhere in the galaxy that has a Gas Giant w/Ammonia Based Life and landable planets will spawn Non Human Signal Sources on the planetary surface that you can go down to and collect sensor fragments.

Edit: Doing a simple FSS scan of the system will not reveal the Non Human Signal Sources at the landable planets. The cmdr must travel to each planet or moon to have the POI show up. The first time you visit the planet or moon you must perform a DSS, but when revisiting a system simply proximity to the planet reveals them. These POI are randomly spawned, so if you leave a system and return they will not be at the same locations or planets. If you land beside a Thargoid sensor and log off, when you log back on it might be gone. The probablity of at least one planet out of ten having a POI is very good. Some planets will have two, maybe three POI. A system with +10 landable planets will likely have several POI.

Fragment Alive.png


Thargoid Sensors.png
 
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