think you misunderstood me...
Other way around, I'm afraid.
Of course I Can. By clicking on the (...) in the sequence gruop. Then I can change the time of a fountain! (It's just the normal Trigger Menu, but you can change it in the sequencer group, but just one by one.)
No, no, no. The ONLY times you can change in the display sequencer menu (or a ride's trigger menu) are delays, NOT durations. The ONLY way to change a DURATION is to edit the duration time of the individual item itself.
Take a light for example. All lights (and most other triggerable items) have a default duration of 3 seconds. So, if you don't change that by editing the individual light itself, each time you trigger the light, it will turn on for 3 seconds then go off again. And it can't be triggered a second time until at least 3.1 seconds after the 1st time.
So, assuming the object Light 1 still has its default 3-second duration, if you try to trigger it via a display sequencer more often than 3.1 seconds apart, it won't work. Here's an example (all the times shown below are DELAYS, which are the ONLY times you can change in the display sequencer)
Display Group 1
* Light 1 0.0 <---- Works because it's the 1st time you trigger the light. Light turns on and will remain on for the next 3 seconds.
* Light 1 1.0 <---- Doesn't work because light's duration from 1st trigger is still running
* Light 1 2.0 <---- Doesn't work because light's duration from 1st trigger is still running
* Light 1 3.0 <---- Doesn't work because light's duration from 1st trigger is still running. Light turns off at this point.
* Light 1 (any time > 3.0) <---- Works because light's duration from 1st trigger is now over
And I don't want to have different delay times. I want different times of activating a fountain (for a show).
Different delay times ARE the way to have different times of activation. That's how this works
Look, I'll spell it all out for you.... This assumes you can change the duration of water jets, which I think is possible but I forget.
So, let's say you have 4 positions where you want to have water jets shoot up. These positions are 1-4 from left to right. You want a wave where the jets shoot up individually for a short time in order from left to right, and you determine through experimentation that having each jet last for 2 seconds and fire 1 second apart gives the look you want. After this is done, you want jets at all 4 positions to fire simultaneously for 5 seconds and then stop simultaneously. This can be done as follows:
At each position where you want jets to appear, you put 2 jet objects. One jet in each pair has a duration of 2 seconds, the other has a duration of 5 seconds. So the layout of parts with their names looks like this:
Position 1 Position 2 Position 3 Position 4
Jet 2-1 Jet 2-2 Jet 2-3 Jet 2-4 <--- All these jets have durations of 2 seconds
Jet 5-1 Jet 5-2 Jet 5-3 Jet 5-4 <---- All these jets have durations of 5 seconds
In the display sequencer's sequence menu, it would look like this:
Display Group Wave 0.0 <--- This display group starts as soon as the sequencer is activated
* Jet 2-1 0.0 <--- This jet starts as Display Group Wave starts. Jet 2-1 will run for 2 seconds
* Jet 2-2 1.0 <--- This jet starts 1 second after Display Group Wave starts and will run for 2 seconds, overlapping the jet above
* Jet 2-3 2.0 <--- This jet starts 2 seconds after Display Group Wave starts and will run for 2 seconds
* Jet 2-4 3.0 <--- This jet starts 3 seconds after Display Group Wave starts and will run for 2 seconds
Display Group Wall 4.0 <--- This display group starts 4 seconds after the display sequencer as a whole is activated
* Jet 5-1 0.0 <----- ALL jets in Display Group Wall fire simultaneously when Display Group Wall starts. Because they all have 5 second
* Jet 5-2 0.0 durations,they all run for 5 seconds and stop simultaneously.
* Jet 5-3 0.0
* Jet 5-4 0.0
So, on the overall timeline, it works like this
T=0: Jet 2-1 fires
T=1: Jet 2-2 fires
T=2: Jet 2-3 fires,Jet 2-1 stops
T=3: Jet 2-4 fires,Jet 2-2 stops
T=4: Jets 5-1, 5-2, 5-3, and 5-4 all fire, Jet 2-3 stops
T=5: Jet 2-4 stops
T=9: Jets 5-1, 5-2, 5-3, and 5-4 all stop