Hello Everybody As you know i am enjoying this Game very very much. However, i have an issue with the Seqencer. Well actually a few.
1. Cumbersome usage: While i am really happy that we got a Sequencer, i have to say that the usage is quite frustrating at times. Especially when you try to crontrol a lot of things. For example, i have built a Ride Skin for the Genie Ride. The basic idea is that ambient light changes during the different Sequences of the Ride. So i hooked up a bunch of Area Lights to a Sequencer Box. I told it to activate at the start of a given Sequence and to change colour too. So what happened was that the Sequencer Box changed Colour... This means that i have to MANUALLY tell every light to change colour with specific Seconds. Since i don't know how long each Sequence is, this results in Hours (i am not joking) of tweaking. But i am not done yet... So i activated the lights with the sequencer box. But when it came to the action do Deactivate the lights nothing happened. The Sequencer just doesn't deactivate when i ask it to. It activates fine, but deactivating... no dice.
2. The Control of Objects and Lights.
Only one Change would make the Usage of the Sequencer so much more Userfriendly and efficient. A Timeline. Give us a Visual Time Line to see when a Event starts, and how long it will take. And not only that, if the Sequencer is hooked to a Flatride, can we actually see how long a Seqence is, so the hours of tweaking disappear? As a Sidenote: Flatrides take a while to get started, which is fine and dandy, nothing against that. But we can't trigger ANYTHING in that startup time. We don't want to change the startup animation of the Ride, but PLEASE let us access this as Starting point for Triggered Events. The Music starts fine as soon as the Ride Moves, but the Triggers wait for however long it takes for the Ride to actually get going.
I enjoy your Game very much, it is the best on the Market of its kind, and i think these changes will boost it up even more Thank you for listening
1. Cumbersome usage: While i am really happy that we got a Sequencer, i have to say that the usage is quite frustrating at times. Especially when you try to crontrol a lot of things. For example, i have built a Ride Skin for the Genie Ride. The basic idea is that ambient light changes during the different Sequences of the Ride. So i hooked up a bunch of Area Lights to a Sequencer Box. I told it to activate at the start of a given Sequence and to change colour too. So what happened was that the Sequencer Box changed Colour... This means that i have to MANUALLY tell every light to change colour with specific Seconds. Since i don't know how long each Sequence is, this results in Hours (i am not joking) of tweaking. But i am not done yet... So i activated the lights with the sequencer box. But when it came to the action do Deactivate the lights nothing happened. The Sequencer just doesn't deactivate when i ask it to. It activates fine, but deactivating... no dice.
2. The Control of Objects and Lights.
Only one Change would make the Usage of the Sequencer so much more Userfriendly and efficient. A Timeline. Give us a Visual Time Line to see when a Event starts, and how long it will take. And not only that, if the Sequencer is hooked to a Flatride, can we actually see how long a Seqence is, so the hours of tweaking disappear? As a Sidenote: Flatrides take a while to get started, which is fine and dandy, nothing against that. But we can't trigger ANYTHING in that startup time. We don't want to change the startup animation of the Ride, but PLEASE let us access this as Starting point for Triggered Events. The Music starts fine as soon as the Ride Moves, but the Triggers wait for however long it takes for the Ride to actually get going.
I enjoy your Game very much, it is the best on the Market of its kind, and i think these changes will boost it up even more Thank you for listening