Serious discussion on proper fleet mechanics

They'd likely prefer a crumpet to a bagel but that aside...

Aside from this thread, I can't say I've ever heard of the Earth Defense Fleet - no offense intended, just never heard of it before just now.
And I do not doubt you take what you do seriously.
I just can't help but think of another group I do know of - the Fuel Rats.
They've got quite a role in things, and make use of a number of tools, including IRC, to manage their affairs quite nicely, all outside of the game.

From a character perspective, I don't have much use for any of the powers or factions that support them - politics in space is like spit in the ocean.
My loyalty is to the credit, and that which it can buy.

I do not take offense sir. The Earth Defense Fleet is one of the first player minor factions added to the game we have been in many Galnet articles and we are apart of the Raan Corson story line and Drew Wagner has recognized are involvement and has told us we will be mentioned in his up coming book.
 
Hello commanders

Now that the prospect of colonization of the new bubble has been started. Once again the topic of proper fleet mechanics has been brought up. I feel this topic is never going to go away till we have a definitive answer from FDev. Now we all know that they have said they are talking about it internally and I feel they have come to realize that they are going to have to do something about it.
I have always been an advocate for proper fleet mechanics not just because I am one of the leaders of a player minor faction (EDF) but because I am a fan of elite and I want it to be the best game that it can be.

Now I don't want this discussion to be about the how I would rather it be about the why or why not. We all know that most fleets manager their fleets out side of game and that's all well and good but we can still not represent are ourselves in game and we still don't not have a way for the fleet to interact with each other in meaningful ways. Like the sharing of resources and fleet activities.

I understand that some commanders fear that their maybe great big fleets that take over the galaxy to be honest I feel that would not happen in elite. But I could just be naïve on that one.

But I feel that it is worth the risk. Proper fleet mechanics in my opinion is eventually going to happen but I would rather it happen now than later.

Please let's us keep this discussion civil and mature.
Thank you
Sky Marshall Vicktore Beskor (EDF)
Fly Strong o7

Upvote!

Would like to see the ability to add fleet (clan) tags to cmdr names, ship names, and fleet logos on ships. Also fleet named private groups (for private meetings) and even fleet owned systems (and player owned systems too :) ) but a lot of thought would have to go into it ;-)
 
I do not take offense sir. The Earth Defense Fleet is one of the first player minor factions added to the game we have been in many Galnet articles and we are apart of the Raan Corson story line and Drew Wagner has recognized are involvement and has told us we will be mentioned in his up coming book.

Well that's cool - but I don't usually read Galnet, nor have I ever read (or have much awareness of the existence of) Elite books.
I'd blame not reading Galnet on - well, it's a 34th century setting, with space ships and lasers and faster-than-light-seeming travel. I'd expect my news to come in the form of a holographic broadcast.
It can't be that hard to find someone around the office to read "the news" and give us at least audio streams.

And books.. who reads books when we have video games? lol
Now, an audio book I can listen to while waiting to get into Safe Disengage range of Hutton orbital.. I could potentially get on board with that.. though when I do read, I prefer things like Lumley, Lovecraft, or King.
I've tried reading Sci-Fi stuff, and it just makes me want to watch Sci-Fi instead.
 
After Reading OPs suggestions I am still convinced FD is doing right in the way they do today. There is no significant asset a player can own. And it is good the way it is.
These mechanics OP outlined are not to control and steer the fleet. These are mechanics to control space and this is exactly what FD aims to avoid.

I can agree of some swithces to direct stations into a specific way if you are in the position to control a station, see my post above. But it should still fall under the BGS
and the political faction mechanic it does today. I know BGS is not near where many of us would like to see it. Only if you ask 5 people how it should look like you will
end up with 7 answers.

Regards,
Miklos
 
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I my so humble opinion I feel if done correctly player ownership of stations and the BGS could go hand in hand and make for some really emergent gameplay and isn't that why we all play games for. To take a step out of our real life and step into a virtual one.
 
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I my so humble opinion I feel if done correctly player ownership of stations and the BGS could go hand in hand and make for some really emergent gameplay and isn't that why we all play games for. To take a step out of our real life and step into a virtual one.

Agreed.
And isn't "emergent content" a constant refrain on these forums?
Fleet mechanics isn't meant to be some "god mode" for a group to control or exclude others from a section of space but something to breathe life into the galaxy and put meaning into your actions.
I think with "400 billion" stars and FD's apparently fervent desire for player interaction this would be a logical step in that direction to get the player base excited and involved.

Real "emergent" play and real meaningful interaction with others is about the only thing that would bring me out of Solo at this point. Otherwise whats the point of Open? There has to be more then "ganking and griefing" to hold a players long term interest.
 
I my so humble opinion I feel if done correctly player ownership of stations and the BGS could go hand in hand and make for some really emergent gameplay and isn't that why we all play games for. To take a step out of our real life and step into a virtual one.

I just put my opinion in here. It is 100% my content. And I am sure there can be some discussion on it, but I also see the fact that a discussion with a one to one
is possible but trying this with a pile of men it will turn into an unpredictable, dangerous horde where the outcome is unknown and far from intended result.

Hence you are free to think differently but for me player owned assets is a very dangerous thing and we should keep to skip it at least at larger scales.
Space control is in my view a no-go item because the only thing arising from that are rage and war.

Regards,
Miklos
 
I think now that we see their is a good number of commanders who are in favor of "proper fleet mechanics " I think we can discuss some of the mechanics we all would like to see.

So I am going to make a list of Basic mechanics and we all can discuss them.

1- fleet Communication- chat,mail
2- fleet beacon-just like the wing beacon
3- fleet storage- ability to share resources
4-fleet missions
5- fleet tags
6- fleet property- station,outpost,spaceports
7- fleet registration- being able to manage the recruiting and removal of commanders from the fleet

Now I would like to point out these are just some mechanics That came off the top of my head. I am not saying what is good or bad. All I am doing is listing some of the mechanics I would like to see so we all can discuss them.

1. Skype/E-mail - check
2. Reasonable, though if your Fleet are also your Friends, you CAN see them on the Gal Map.
3. Nope. Uh-uh. - Let me join your fleet, I really want to help defend the Earth. Share me some of those Packhounds someone bothered to unlock, oh, and Corvette and a half-a-billion credits. Ok, bye guys, I'm off to join the Empire league now. Return what? No way, these were gifts. See the problem?
4. We barely have enough working normal missions, and no real co-op missions. Potentially unworkable due to how the mission system works.
5. Buy a ship name plate and put it there - coming in 2.3
6. Not even the Fuel Rats have their own stations, outposts, spaceports, etc. No player or player group is important enough to do this. Form a minor faction and function this way, accept your NPC's and the fact that no one is meant to make their money this way.
7. You can, see #1 above. Granted, there's nothing to stop anyone from impersonating someone else, but then there's nothing to stop anyone from doing that already.

That's 3 out of 7 that already exist, or will exist, in some form or another. Two that absolutely should not exist, and one that, short of redesigning the game engine, which is unlikely in the near or even mid-term future, cannot. That just leaves the Fleet Beacon, which can be worked around, making the final score 3.5 out of 7. That's more than Explorers have gotten.
 
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