1-to better represent ourselves in game as a organized fleet
2-better organizational and Communication tools
3- fleet size content "fleet missions"
4- sharing of resources
I have said this over and over again I feel it is redundant to keep asking me the same question over and over.
- - - - - Additional Content Posted / Auto Merge - - - - -
I feel that if "proper fleet mechanics " was in game one of the advantages would be being able to identify hostile commanders and griefers and pirates. Bad guys always like to stay in the shadows this would bring them into the light.
Ah! I see you did list some things at last!
Identification would be nice. Aligning to the minor factions would work i think, and also make it so nobody controls who can join who. Remember in ED, the design mentality is nobody can control what another person can do. No player is a grand admiral. By aligning to factions would mean that you join others also joining that faction. That handles (1)
(2) yes, and this would help with powerplay as well. Faction and powerplay comms, bulletin boards, whatever, super.
(3) Well, this is tricky considering instances and stuff. What you'd probably end up with is something like community goals for fleets (read: factions). However, we have discussed this before. You can't have the groups themselves creating missions without some sort of control/oversight or automatic system. That's going to be tricky. Let groups create their own missions and you are going to have them spamming them for credits. If it could perhaps be tied to the BGS and that is used to trigger events, maybe it would work. Like if you go into expansion, then an automatic faction (fleet) mission starts that helps you gain a foothold in the system. If you fail, you enter the system at 1% influence. If you succeed, you can get it with a higher influence, perhaps up to 30% or something, making taking the system over easier. Again though, it would have to be open to anyone else who has joined this faction.
(4) Only if you want those resources to be shared with everyone who has joined your faction. There might have to be a timer on joining/leaving factions so people can't abuse it, and have to be part of the faction for X number of weeks before you can take advantage of any pooled resources. Perhaps a reputation system within the faction, that limits how much you can take from the pooled resources per day/week. Perhaps give ranks/rewards for those who contribute to the shared pool.
I think you are being overly optimisitc about how it will help identify griefers, they can always remain outside the group system. You can't assume that every unaligned person is a griefer or hostile. You go around killing unaligned people in your own system who are not wanted, you end up getting wanted.
A nice starting point for this sort of thing though would be for FD to allow players to align with a minor faction, and take it slowly from there, adding in extra features over time. See how things develop.
As to why?: People often like to play together, and this version of "fleets" wouldn't ecxlude people playing in private groups and solo. Would allow cross mode (and cross platform - Xbox and possibly in the future PS4!!!) working together for a common goal.
As to why not?: I can't think of too many reasons as to why not, although naturally there would be concern about thin edge of the wedge, which is why I advocate a system that does not allow for people to control the groups. Not against some sort of reputation thing for the groups, so people who contribute a lot get status, and perhaps even some sort of voting system to decide whether the next fleet mission (assuming auto generation or something) is a combat mission or an exploration mission, whereby higher ranked members get more of a say. Also why i think it might be best for FD to take baby steps here with it. They are not experts at this MMO thing, they don't have the experience, and its something they need to develop organically. Not dive straight in with it. Otherwise we will end up with something that works like powerplay >.<