Serious discussion on proper fleet mechanics

As in any online game they never stay the way they was first released they have to evolve to appeal to a wider audience.
And for owning station and outpost I don't see how that would effect anyone's gameplay if a fleet wanted the responsibility of managing an station,outpost or spaceports why not it gives them more to do in game.

Why not? Because I don't want what I can or cannot do in-game to be determined by someone role-playing a tinpot dictator.
 
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Most people would be fine with the tag and some organisational tools. No need for station control really, but guild like tools, yes please.
 
One of the most enjoyable pursuits that I have done in Elite Dangerous is grow and build the Earth Defense Fleet I am so proud of what we have accomplished and how much we have grown. The commanders in the EDF are dedicated and skillful commanders who have logged many hours to expand our PMF.
That is why I feel that proper fleet mechanics is important, haveing the privilege to fly with commanders of all kind and from all around the world working together toward one goal is very rewarding. All I am asking for is the tools necessary to manage and grow the fleet as well as giving us meaningful and useful ways to interact with each other.
This is something that elite is lacking in. And something that could appeal to a wider audience.
I am not looking to take anything away from anyone's solo experience all I would like to see is an more meaningful fleet experience.
 
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Ok, explain in detail exactly what your 'fleet mechanics' would entail. No vague statements about 'ownership', but exactly what in-game facilities you are requesting. In sufficient detail that we can determine for ourselves whether your 'meaningful experience' will or not prevent others - in solo mode or otherwise - from enjoying their own 'experience' free from interference.
 
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A tag would be nice, the DG contestants will be getting a decal so that's nice too!. Player owner assets and shared resources are highly unlikely.

Player groups can be organised as they wish outside the game. Once you put a single management system in game that becomes the default and only system.

The way our group operates a fleet system is not necessary. We have developed some tools to coordinate action, but the real strategy and management occurs out if game as it does in most other games. If you want something build or buy it, but please don't impose it an all of us.
 
Ok, explain in detail exactly what your 'fleet mechanics' would entail. No vague statements about 'ownership', but exactly what in-game facilities you are requesting. In sufficient detail that we can determine for ourselves whether your 'meaningful experience' will or not prevent others - in solo mode or otherwise - from enjoying their own 'experience' free from interference.
If you read my OP would have seen I did not want this discussion to be about the HOW I want it to be about the WHY.
But what I would like to see is fleet tags it would be nice to be able to distinguish ourselves from those who don't belong to the fleet a fleet beacon would be nice so that fleet mates can come to the aid of each other without having to be winged up. And I think fleet chat and fleet mail is self-explanatory. As far as meaningful ways to be connected to our PMF I would think it would be nice if the stations that we own would recognize members so that we don't have to ask for landing right if we could just fly up to them and they would grant us landing permission. As well as reward us with discounts if the PMF is in boom state and make everything cost more in war states or a turmoil state like outbreak or famine that would encourage us to manage our PMF's state more closely.

Like I said it is about better organizational tools and more meaningful ways to interact with our PMF
And ranks within the fleet would be nice as well.
 
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What Schlack said.

But also - given that FDev ARE discussing this, I think it's reasonable for them to take another year to get it right.
Measure twice - cut once.
I'd hate to see something that caused a lot of the bad stuff from Eve without enriching the game for everyone.

Later rather than sooner.
 

Ian Phillips

Volunteer Moderator
@ Vicktore Beskor

What would these mechanics add to the game?
Why should other players be interested in them?
Why should FD be interested in them?
 
@ Vicktore Beskor

What would these mechanics add to the game?
Why should other players be interested in them?
Why should FD be interested in them?

Not to get into too finer details
1- they would make fleet life in game have more meaning if we could be recognized for our accomplishments
2- give us meaningful way to interact with our PMF's as well as reward and punish us for how we manage our PMF's
3- to reach out to a wider audience their is nothing wrong with bringing in some game mechanics that work in other MMO's

I understand the FDev wants elite to stand out I get that but proper fleet mechanics dose not hurt FDev vision of the game it just gives it broader appeal. I feel their is nothing wrong with that
 

Ian Phillips

Volunteer Moderator
Hmmm. Maybe I didn't ask the right question.

Why should I as a player care about this? It looks - as a base idea - as if it will not improve my game in the slightest, so I don't see any point in supporting the suggestion. Convince the players that this is a good idea that will bring an amazing improvement to everyone's elite Dangerous experience. Because in the end, if no-one is interested, its a total waste of time.
 
How do you convince a player who is not interested in group mechanics/ tools to be interested in it ? The game does not revolve around your experience only. If there is demand for it, FDEV should see into it. It goes the same way for walking on ships, multicrew etc.
 
...I would think it would be nice if the stations that we own would recognize members so that we don't have to ask for landing right if we could just fly up to them and they would grant us landing permission...

Are you suggesting that 'fleet mechanics' provide a means to determine who can or cannot land at a station?
 
How do you convince a player who is not interested in group mechanics/ tools to be interested in it ? The game does not revolve around your experience only. If there is demand for it, FDEV should see into it. It goes the same way for walking on ships, multicrew etc.

Features that are accessible to ALL players should be prioritized over features that are accessible only to members of a guild.
 
Hmmm. Maybe I didn't ask the right question.

Why should I as a player care about this? It looks - as a base idea - as if it will not improve my game in the slightest, so I don't see any point in supporting the suggestion. Convince the players that this is a good idea that will bring an amazing improvement to everyone's elite Dangerous experience. Because in the end, if no-one is interested, its a total waste of time.

For someone who dose not fly in a fleet or act in any fleet activities this dose nothing for them I agree. This is not about making the solo experience better this is about making the fleet experience better.
The Earth Defense Fleet is a growing community we have expanded our PMF into seven system and we are still growing in commanders and systems. All we are asking for is more meaningful interaction with our PMF and better ways to organize in game. It is that simple. This thread was not started to talk about how or what the game mechanics should be. It was to discuss the why the fleet experience needs to be enhanced.

I can understand why someone who never been in a fleet or enjoys just the solo experience of elite would not care about proper fleet mechanics. But those of us who are in fleets and those of us building growing elite dangerous communities would like to see that are voices are being heard. And our needs are being understood as well.
Their are a lot of different types of gamers out their and a lot of different opinions. I felt I had the right to express mine. And I am not the only commander who feels as I do. Again I only would like to see elite grow and evolve into a game that has a broad appeal.
And if you want proof of how many commanders would like proper fleet mechanics just go over to INARA and start to count all of the group's their and the commanders who registered on that site
 
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They already are. But if we can get niche stuff like a commanders log, then sure something like social tools shouldn´t be much of an issue. Not the station stuff he is suggesting, even if it would be nice, but more along tags and organisation tools for your wings, who joins your "fleet" etc. You know, basic mmo functionality. Nothing more, nothing less.
 
They already are. But if we can get niche stuff like a commanders log, then sure something like social tools shouldn´t be much of an issue. Not the station stuff he is suggesting, even if it would be nice, but more along tags and organisation tools for your wings, who joins your "fleet" etc. You know, basic mmo functionality. Nothing more, nothing less.
I have to disagree with one point. With all the hard work we put into expanding the Earth Defense Fleet PMF it would be nice to be rewarded in some manner. I am not talking about anything that would block the solo experience I am talking about a discount on ships and mods and only when the PMF is in a boom state or expansion state and I would be willing to except to be punished when the PMF is in an outbreak state
 
Almost all of it, except the naming. But that would miss the point a bit. You would have the mechanics, but it would not be something you created.
 
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