Ok, Ok I got a long time thinking about it... now i think it's time to start writing about it.
Disclaimer THIS IS MY OPINION.
So right now i think the "mile wide , inch deep" meme is long gone , but the effect is still in game. we have a long area and many thing to do, from trading to pirating, to explore to combat. But none of those things can be said to have any depth on the career it self. Missions for example comes into any kind, you can't come and say, HEY I"M A BOUNTY HUNTER, and have only things for a bounty hunter to do,and it's the same for a Trader.
So what Is the I think is wrong with the way things are done since i joined the game (2.0!)
Well, I think it's how the updates are planed, and the objective of each update.
"Wait, what the hell does this mean?"
It's simple, instead of focusing on "functions" and "gameplay mechanics" Focus on careers trough the development plan.
So lets see a simple comparative between games that i know and LOVE:
----
Elite dangerous 2.0:
2.0 Horizons
launch : landable planets
2.1 Engineers
2.2 Ship launched fighters
2.3 Multicrew/ Holo -me
2.4 ????
------
Arma 3 post-Apex (aka bundle 2)
DLC JETs
DLC orange box
DLC Tanks
DLC Tac Ops
Ok, now lets understand why that i think Arma 3 had a better plan on DLCs/Updates
Arma 3 is a Combined arms game, that already have the JETS/TANK/TATICAL ops already in game. so they are not aditing anything NEW to the table, they are actually getting what they already did and polishing and inserting new functions.
Why this is good?
First, it actually encourage everyone to try the new stuff, some people might never tried to fly fixed wings might give it a try.
Second, While they add new functions to all vehicles (like new navigation tools and interactions , and new stuff for editors and etc.) this is not the MAIN theme, it's not a RADAR DLC, It's a new package for the lacking of good fixed wings physics , and depth that Arma 3 was lacking!
So how can Elite use this into a better , more interesting Updates for US?!
Well , Why not start by getting the most beloved activities(careers) and make Updates based on them and only them?
One Example :
3.0 (whatever it will be)
3.1 The Bounty hunters
3.2 The Traders
3.3 The Explorers
3.4 The Mercenaries
3.5 The Pirates
And so it goes...
Of course we would be able to get some nice features like SLF and Multicrew yeah! but when they are not the MAIN thing would make more sense since they would be immersed into ONE CONTEXT, for example Multicrew IN It's actual state would go into the Bounty hunter update, since is a focused BH tool right now!
What do you think? Am I crazy? or Am I thinking it right?
Disclaimer THIS IS MY OPINION.
So right now i think the "mile wide , inch deep" meme is long gone , but the effect is still in game. we have a long area and many thing to do, from trading to pirating, to explore to combat. But none of those things can be said to have any depth on the career it self. Missions for example comes into any kind, you can't come and say, HEY I"M A BOUNTY HUNTER, and have only things for a bounty hunter to do,and it's the same for a Trader.
So what Is the I think is wrong with the way things are done since i joined the game (2.0!)
Well, I think it's how the updates are planed, and the objective of each update.
"Wait, what the hell does this mean?"
It's simple, instead of focusing on "functions" and "gameplay mechanics" Focus on careers trough the development plan.
So lets see a simple comparative between games that i know and LOVE:
----
Elite dangerous 2.0:
2.0 Horizons
launch : landable planets
2.1 Engineers
2.2 Ship launched fighters
2.3 Multicrew/ Holo -me
2.4 ????
------
Arma 3 post-Apex (aka bundle 2)
DLC JETs
DLC orange box
DLC Tanks
DLC Tac Ops
Ok, now lets understand why that i think Arma 3 had a better plan on DLCs/Updates
Arma 3 is a Combined arms game, that already have the JETS/TANK/TATICAL ops already in game. so they are not aditing anything NEW to the table, they are actually getting what they already did and polishing and inserting new functions.
Why this is good?
First, it actually encourage everyone to try the new stuff, some people might never tried to fly fixed wings might give it a try.
Second, While they add new functions to all vehicles (like new navigation tools and interactions , and new stuff for editors and etc.) this is not the MAIN theme, it's not a RADAR DLC, It's a new package for the lacking of good fixed wings physics , and depth that Arma 3 was lacking!
So how can Elite use this into a better , more interesting Updates for US?!
Well , Why not start by getting the most beloved activities(careers) and make Updates based on them and only them?
One Example :
3.0 (whatever it will be)
3.1 The Bounty hunters
10 new bounty hunter missions each with 3 optional chained missions.
New wanted board showing NPCs and Players and tracking capabilities (both would have missions critial messages about NPC and player whereabouts leading us to them!)
New USS , "Call for help!Good payout!" , Big trade NPC having trouble with pirates would broadcast that you'd receive a lange credit amount if you save him.
New USS, "Bounty hunters Wanted" (or "opportunity beacon") , on arriving you get in comms with someone interesting in hire you for some killing, could be good or bad.
(like those old 2.0, "follow my wake so we can talk" stuff I miss that somehow...)
New wanted board showing NPCs and Players and tracking capabilities (both would have missions critial messages about NPC and player whereabouts leading us to them!)
New USS , "Call for help!Good payout!" , Big trade NPC having trouble with pirates would broadcast that you'd receive a lange credit amount if you save him.
New USS, "Bounty hunters Wanted" (or "opportunity beacon") , on arriving you get in comms with someone interesting in hire you for some killing, could be good or bad.
(like those old 2.0, "follow my wake so we can talk" stuff I miss that somehow...)
3.2 The Traders
New 3 ships made from other company (NOT LAKON PLEASE!, MAYBE DELACY!)
New Missions reward : Subsidy contract (taken from the old school Transport Tycoon Deluxe!)
A Transport Subsidy or Subsidy is an incentive for you to transport a designated type of cargo from one specific location to another. The Local Authority will usually notify all players about the subsidy through the Newspaper.
The Local Authority will increase the amount of revenue made by delivering the designated cargo type between the two locations mentioned in the subsidy in the next year, which can range from two up to four times the original revenue.
Translating it to E.D. would be something like extra 50% discount on Bought products (maybe one kind only!) or extra 50% on selling for X station (again one kind of product only)
It will have an expiration date of maybe 1 week.
Also, Some USS that SELLS stuff should be added and making trader might have some interest on getting some Collector limpets on their ships?!
USS mission giver that ejects cargo for you to Deliver , Motives might be a lots of those, maybe he dont have time to deliver the cargo or they are with Ship problems , or he dont actually want to go there (ha ha) and he dumps the cargo and you go deliver for some money.
New Missions reward : Subsidy contract (taken from the old school Transport Tycoon Deluxe!)

A Transport Subsidy or Subsidy is an incentive for you to transport a designated type of cargo from one specific location to another. The Local Authority will usually notify all players about the subsidy through the Newspaper.
The Local Authority will increase the amount of revenue made by delivering the designated cargo type between the two locations mentioned in the subsidy in the next year, which can range from two up to four times the original revenue.
Translating it to E.D. would be something like extra 50% discount on Bought products (maybe one kind only!) or extra 50% on selling for X station (again one kind of product only)
It will have an expiration date of maybe 1 week.
Also, Some USS that SELLS stuff should be added and making trader might have some interest on getting some Collector limpets on their ships?!
USS mission giver that ejects cargo for you to Deliver , Motives might be a lots of those, maybe he dont have time to deliver the cargo or they are with Ship problems , or he dont actually want to go there (ha ha) and he dumps the cargo and you go deliver for some money.
3.3 The Explorers
3.4 The Mercenaries
3.5 The Pirates
And so it goes...
Of course we would be able to get some nice features like SLF and Multicrew yeah! but when they are not the MAIN thing would make more sense since they would be immersed into ONE CONTEXT, for example Multicrew IN It's actual state would go into the Bounty hunter update, since is a focused BH tool right now!
What do you think? Am I crazy? or Am I thinking it right?
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