General Seriously, SOMETHING HAS TO BE DONE about ship building/configuration.

Every time I sit down to play elite dangerous with my friend, we, NO JOKE, have about an hour of ship configuration before we can do anything and god forbid we have to do any engineering or grinding mats to get ready. It's insane. I don't know what to suggest to help with this, but please, you have to do something. There's so much good about this game, and this stuff just makes it exhausting to even try and play it. We want to ACTUALLY do stuff but we find that at least half of the game is preparation which is NOT FUN AT ALL. Please :\
 
Every time I sit down to play elite dangerous with my friend, we, NO JOKE, have about an hour of ship configuration before we can do anything and god forbid we have to do any engineering or grinding mats to get ready. It's insane. I don't know what to suggest to help with this, but please, you have to do something. There's so much good about this game, and this stuff just makes it exhausting to even try and play it. We want to ACTUALLY do stuff but we find that at least half of the game is preparation which is NOT FUN AT ALL. Please :\
Elite isnt an easy game at the start, many of us are glad of that, as HappyMoonMonkey has said after a while you will build up a fleet of dedicated ships.
Take your time, there's no rush, build a combat ship and a trade or mine ship to start, expand from there, soon you will have 40+ and a carrier for every occasion.
Once you have a few its then a decision which one to take out :p

O7
 
and god forbid we have to do any engineering or grinding mats to get ready. It's insane.
Even if you have all the materials for engineering and the optimal blueprints pinned it takes so much time just clicking to max out all the core modules and shield boosters/hull reinforcements. It's well over a hundred mindless repeated clicks. And after that there's still installing experimentals/engineering weapons/blueprints you couldn't pin.

You can bypass some of the outfitting slowness by using "store multiple" to store weapons faster, but there's still built-in lag to every operation and everything requires multiple clicks and parsing long lists of irrelevant equipment for bigger slots to find the stuff you need (yes, this part is actually a bit improved in odyssey).
 
I understand your frustration, we’ve all been there at some point or other. But please be aware that this aspect of the game won’t be changed. As I see it, ED is meant to be played for months and years on a regular basis, it is more similar to a hobby like going fishing or playing basketball. It’s not a game where you jump right in unprepared and let the game gently guide you through stuff. It literally takes months to see the farther corners of the galaxy. Space is big. That’s something you have to accept if you want to continue playing. I’ve been playing this game for over two years now regularly, and I still haven’t been to Beagle Point.

For some people, getting a ship outfitted properly to do combat, exploration, trading or whatever is a significant part of the fun. I think it’s a big strength of ED that you can take almost any ship and outfit it with almost any kind of module to do almost any kind of activity. Some ships are better than other ships for certains tasks, and for me, learning about that is a fun part of the game. Material grinding not so much, I totally agree on that one.

You’ll need many ships for all the different kind of activities. Forget the idea of “one ship fits all”, because then you will get frustrated quickly. Also, even without engineering, choosing the right ship with the right modules can get you quite far.

So instead of just demanding something that’s not going to happen anyway, you could start asking specific questions about outfitting a ship for a specific task. People here will help you.


Edit: I just saw other posts by the OP, the ones where their CAPS LOCK key seemed to be stuck and they didn’t really seem to want an answer. However, I do have one: anger management, my friend, anger management.
 
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As already suggested, ship outfitting and engineering are solo activities; they're also a big part of the early game. You need to get set up in advance for any multi-player activity.

TBH I think this is the case in most multi-player games.
 
You can actually fly Non meta ships too!

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For some people, getting a ship outfitted properly to do combat, exploration, trading or whatever is a significant part of the fun.
A HUGE part of the fun for me, at least in Legacy Elite. I've read that Outfitting is more of a chore in Elite 4.0, but I don't have any first-hand experience with it.

I'm also with MoonMonkey - build each ship for a specific purpose and then just pick the right ship for the job. I never understood why people need to store 1000 modules, because the majority of those modules should be installed on ships, not just sitting around in a station warehouse collecting dust.
 
As said already, outfitting a ship for a purpose is a game loop in itself. A very fun one. Personally, I get very giddy and excited when I decide to build a new ship, and enjoy the hours it takes to plan it, buy and engineer all the modules and assemble it.

And the widely accepted way to play the game is not stripping your ship and re-outfitting it every time you switch activities. If we assume that you do have the modules you need in stock anyway and don't start from scratch every time because you sell off your modules when you switch outfits, there is very little reason to not just have another hull to put your modules on.

You don't even need a lot of different ships; out of the 33 ship hulls I own I really only regularly use nine of them: Two explorers (a Dolphin and a Beluga), one science ship (Phantom), two bounty hunters / CZ ships (Krait II and a Frag Mamba), one AX ship (another Krait II), one Odyssey mission runner (Viper IV), and I also own two Pythons (one miner and one EVAC) that I use very little these days. I haven't hauled for ages, so I don't have a dedicated hauler anymore. Credits are not really an issue, any of the current activity loops makes you enough to buy any hull you want. Except for the BH Krait, where I switch the weapon load out depending on my mood, none of these ships get modified anymore.

That said, I do borrow modules from other ships if I want to test a build and not commit to it. But if the build stays, I put the modules back where they belong and get new ones.
 
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