Well, I was expecting plasma, not lasers.
And... that's perfectly fine? Nothing wrong with that? Or the cynicism of that analogy?
Other than the other user's analogy being complete hyperbole, no, there is nothing wrong with a game where danger is prominently depicted as a feature in the marketing material, repeatedly warned about in the documentation, and assumed by all sorts if in-game entities and mechanisms, to occasionally present some vague semblance of danger to in-game characters, like our CMDRs.
Violence and insecurity are real problems in the real world that persist despite millennia of efforts by humanity to pacify itself. The game is a fantasy dystopia that plays up many related themes, for our entertainment. Not everyone finds these things entertaining, but they most certainly aren't out of place.
Or merely teenagers who are exploring boundaries???
The has a tendency to attract certain demographics and gankers are a subset of that. I never saw any reason to expect them all to be kids or to fit any other offensive stereotype based on how they play a video game.
Presuming a certain age based on this behavior is barely more justifiable than all these spurious and specious accusations of psychological disorders.
In all seriousness, infiltrating private player groups "for the lolz" or to "test boundaries" does suggest a certain lack of social responsibility
I have yet to be ganked successfully, but I too tend to get riled up on the topic of gankers, because according to my personal codex, this is bumhole behaviour that I cannot stand. I need to remind myself regularly that it is not worth it getting distraught over a player being a tool in a game. Just don't play with them and move on.
I feel precisely the same way about casting broad instancing exclusions about in a multiplayer game's Open mode where people are trying to play together, with both acquaintances and strangers...but it is just a game and this behavior, as harmful as it is, isn't breaking it's rules.
At the very least time being lost or wasted, at the worst some form of misguided personal grief and anger because gankees can take the game to seriously, too.
Also potential consequences, even (or especially) to third parties and bystanders, from some of the tools commonly used to counter ganking.
“Ganking” isn’t a property of age. It’s a natural consequence of combining anonymity, a certain personality type, and a lack of real life consequences.
I'm not always clear on the definition of 'ganking' being used in these contexts, but one of the main points of fantasies like games is a lack of real-life consequence. We get to try things that would be far too costly or risky to indulge in reality.
As for anonymity, that's also a strength of the medium that can aid immersion as well as protect everyone involved. Letting one's anonymity slip is always a risk, for pretty much anyone, because no matter who you are or what you do, your actions and existence will be offensive enough for someone to try to do something about it, if you make it easy enough for them. I don't believe anonymity particularly encourages ganking, because if there is any single general trend I can identify as being more prevalent among gankers, it's attention seeking.
Yep. The sad thing is that without a functioning C&P system, that interaction becomes meaningless for both the attacker and the attacked: The crime will have no or insignificant consequences (consequences that should still allow for interesting game-play, not just getting blocked!), and the attacked will feel that someone (again) got away with giving them grief for no reason.
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C&P is just a middleman for consequence and cannot work, at least not with anything resembling contextuality, without the underlying game mechanisms being capable of inflicting consequence. Basically, there is little point in fussing over C&P until it's possible for CMDRs that know what they are doing to face losses serious enough that the threat of them can shape their behavior.
Attempting to determine why people do what they do is kinda pointless. They just do it.
People have reasons for what they do, but only they are privy to most of them, and even that self-awareness requires some introspection. Trying to divine those motivations from the outside is exceedingly difficult, and usually pointless. The why a player of a game does what they do in game does not matter. If anyone's dubious presumptions turned out to be accurate, it would change nothing.
Most of the social aspects of this game, even "progression" of Elite Dangerous happen out of game though: We don't get news from GalNET, but from streams; discoveries and guides are found on YouTube, not in-game; trade routes and methods are tracked by 3rd party apps; we have no way of effectively sorting and using book marks or even applying multiple filters to data in the Galactic Map. Solving the mysteries and puzzles surrounding the reintroduction of Thargoids and the addition of Guardians>? No in-game tools for that either - it was done by player groups outside the game.
I usually find the in-game tools sufficient, if occasionally clunky. I don't think I've ever used a guide for anything in this game and I don't have any 3rd party tracking or QOL apps installed for it. I do occasionally use the forum to communicate with people I play with in game, mostly because messages cannot be left for my CMDR in game, but that's about it.
Nothing against most of these outside sources or 3rd party tools, as long as they aren't effectively playing the game for someone, but I'm a bit of a purist when it comes to my own gameplay.