Man, how many restarts do they need?
Actually I expect the service to be available 24/7 as my customers expect from the services I design for datacenter implementation. Welcome to the 21st century. It is called 'operations', you know the guys in that global team, doing follow-the-sun work to keep business running. How would you react, if your shopsystem provider would tell you it couldn't process purchases through credit cards during 7:00 and 8:00 am each day due to maintenance downtime? Guess you would switch the provider quickly or have him make it happen?
Yes, with scrapping offline mode it is absolutely reasonable, that you guys do what is necessary to make the servers available at all times. Your decision, live with the consequences.
Agreed. I work in IT and we have a weekly maintenance window. Not sure what they think they're fixing with a daily maintenance, but it happens right in the middle of the couple of hours I have to play each night. This sort of limits what I can realistically try to accomplish. Especially since there's no guarantee it'll only be a 15-minute downtime or an hour.
I sincerely hope that the daily schedule is only temporary. I've been in games where that has happened for the first month or so after launch. It's more than a little annoying. =/
Agree. My company has staff in US, Europe, and Asia, so if there's a fire we can get on it ASAP. That's just how it is these days.
I was refering to the fact, that IF their servers require a regular downtime each day, the design, and/or the software they developed is crap.I work in IT and our servers don't have any maintenance (technically once per year). Does this mean anything? Yes - that we don't need it. Does it mean that ED servers don't need it? NO. What's your point with that comparison?
I understand that you might be annoyed but some services need more maintenance some need less. Timing of any maintenance will NEVER suit everyone.
Yes, and your multinational company probably makes more money in 24 hours than FD spent on whole ED so far ...
Be more realistic, please. FD will never provide the same level of availability as huge IT behemoths. Get over it.
That was one of the reasons why I was so angry because of the lack of offline mode - I have bought game (beta) few days before the announcement.
And whenever maintenance is happening during my playtime I switch to one of my hundreds of other games.
I was refering to the fact, that IF their servers require a regular downtime each day, the design, and/or the software they developed is crap.
As they, unlike multinational companies, developed the 'server side' according to their needs and they said MMO was the design concept all along, I dare say they should have designed and built it in a way it does not require daily downtimes. May be unexpected downtimes like all systems 'may' have, or a regular annual maintenance, but not a daily window, nor weekly downs over hours...
It is not that they have application owners, that bought crappy Application servers with MS SQL express that 'require' a regukar maintenance, and have no flexible instancing or other modern methods to keep the service running while one cluster node is in maintenance...
In fact bad desjgn cost you more money and ressources (people fixing problems) than a working resilient approach. And as you said yourself, they don't make much money with the game.
At least they bragged 'how much experience they had with game programmimg and in the games industry'
To me it seems it is their first attempt at a MMO desaster...
God, what would I have loved an offline mode!
I work in IT and our servers don't have any maintenance (technically once per year). Does this mean anything? Yes - that we don't need it. Does it mean that ED servers don't need it? NO. What's your point with that comparison?
I understand that you might be annoyed but some services need more maintenance some need less. Timing of any maintenance will NEVER suit everyone.
Weekly ought to suffice.
Much better 15 min a day than over hour or something once per week.
at a guess i'd say the maintenance is mostly about backing up the DB in case of an unrecoverable error, that's not something you can really do on a live server so 15 minutes down time a day instead of weekly backups could prevent a weeks worth of progress being lost if the worst should happen.
That's your opinion. I'd rather have one longer disruption than multiple smaller ones. One long disruption means that only one day is interrupted if that's when your play window happens to fall. Multiple smaller disruptions means that _all_ your days are interrupted if your play window falls across that period.
This is much the same argument as to why I get angry when people want MMOs to be darker at night. They typically play in timezones (for MMO's which have a day length which is divisible into the real day length) where they are either playing entirely in daytime or are playing during a period where they see both day and night. As for the people who can only play when the MMO is in darkness?
Yeah, dark nights aren't so great for those people. Not at all. Funny how people are usually happy with disruptions that don't affect them much, eh?
Most MMOs I know which have day/night cycle have it accelerated, not real-life scale. Which however has nothing to do with downtimes.
As for you. You'd prefer to have _every_ day disrupted rather than just one? Somehow, I have the funny feeling that your playtime doesn't span across ED's maintenance period.
That would be a database from the 90ies! No "modern" database does require a "downtime" for back up! It usually is designed to cache transactions and changes occurring during back ups and real modern once can do that with even locking only the datasets currently in progress... ok, that depends a bit on architecture and realations / interfaces.at a guess i'd say the maintenance is mostly about backing up the DB in case of an unrecoverable error, that's not something you can really do on a live server so 15 minutes down time a day instead of weekly backups could prevent a weeks worth of progress being lost if the worst should happen.
The point is, if you happen to have just one hour each day you can dedicate to this game (as you have a job, a family, or "a life") it is more than annoying to have a coffe break enforced in the middle of your playtime... again, this was one of the complaints about "no offline", and here it is, spoiling the experience of some players, outright!I general I'm not referring just to ED, but all games which have a potential to disrupt the flow with maintenances. Rather a coffee break than no gaming at all.