Don't worry. I don't do passenger missions. All is well.
lmao
Don't worry. I don't do passenger missions. All is well.
Frontier knows that the game has no real meaningful content, so they have to slow the progression of the player to keep them from realizing how little the game offers too soon.
This is why they artificially inflated module prices and why no career path is very financially viable. The bulk of their creative juices flow to the paint shop.
Have a dig on the internets and you will find another easy 200mil/hr thing to do. Just keep it to yourself shhh
I am at Xi Wangda and passenger missions granted me about 100k per passenger hauled to Donglavs or Hip 4130.
The same missions now require twice the amount of passengers for the same profit, cutting them down to about 50% of what they effectively payed.
When I had to transport 20 passengers for 1.8 to 2 mil I am now asked to transport 40 for the same amount of money.
None of this was stated in the patch files.
I am at 30% Tycoon and will thanks to this need twice the amount of time for Elite.
Passenger missions have been nerfed for a while. Not surprised even more since that's where all the major exploits are.
@shustas Well they created a great simulator but not a great game. Elite Dangerous is built like a free to play game/Skinner Box, heavily RNG based busy work. It may have great graphics, great physics and immersion but in my opinion that's not a great game. Frontier is only just now realizing that.
One of the only real sense of accomplishment in this game is to A class your favorite ship, or one of each of the big ships. That is the only real endgame.
The people that constantly state about things being "balanced" or other things being "exploits" are likely the kind of people to jack off with sandpaper.
A video game should not feel like doing taxes. Don't expect people to be happy with chump change when their modules cost 240 million credits per part here, 146 million per part there. These things have an impact on the game whether some people want to see it or not. I bet there would be more people fighting Thargoids if they had reliable ways to make money somewhat comparable to the cost of their modules.
Instead of being asked to risk 2000% of what they stand to make on a Thargoid bounty.
Frontier knows that the game has no real meaningful content, so they have to slow the progression of the player to keep them from realizing how little the game offers too soon.
This is why they artificially inflated module prices and why no career path is very financially viable. The bulk of their creative juices flow to the paint shop.
Skinner Box
If THATS where their creativity is going, no wonder we don't have content...I mean, racing stripes? Really?
Plus the six or seven new ones that will be awaiting discovery with the release of a new update, as usual.
I know it really hurts the fanboys deeeep to see me turn my back on it too, but try to get over it![]()
LoooL you mister have obviosly no idea what Im talking about. Dig internets. Just keep it to yourself shhh