Server updated, no stock in the whole system has plumetted!

I reckon most of the whining is simply because profit is less now than it was in the gamma. It needed to be rebalanced though.

The import/export/galaxy map data is still next to useless, as it was in the gamma, so there's no new news there and it isn't the real issue in this thread.

To make money in trading just get going, move away from the nursery set of systems you spawned in, look at the galaxy map to find a 'high tech' system (NOT the nearest to your starter system), go there. Note the buy/sell prices of Meds, Metals and Minerals (and the rest if you're diligent but just those three will be enough). Check each of the systems only one hop from that high-tech system, and you are certain to find profitable trades. e.g. the high-tech system will have meds/perf enhancers at GA - 200, and you will find an adjacent system that buys those at GA + 400. In reverse there is usually a metal/mineral that makes sense so a round-trip of 1000/tonne should be doable, enough to upgrade through your first few ships anyway.
 
My 3 gold stations, 2 Beryllium station that were selling at profitable prices are now buyers with low demand and toilet prices.


I believe the term is "Nuked from Orbit".

But yeah, lets chill and see what the next few days bring.

Yeah mine have done the same :)

Im pleased though cause it was wrong, hopefully it will start to actually make sense now.
 
By the sounds of things its either fixed or just stirred up a hornets nest. Saw this craziness a few weeks ago when an industrial was overstocked with Palladium and it was selling for 12,500 while listed as an import and you could make 1,500 per ton. Hopefully once it takes effect then things should be slightly saner out there and the trade maps in game should start showing their uses.
 
Hm, alot of these posts do sound like backwards routes. If a system flipped fron seller to buyer, then that means it shouldve been a buyer all along and it currently has a surplus of stuff that it should be desiring.

Only problem i see with elite trading is there is no crafting, or any way of proving why a system needs what it needs and what does it do with those necessities. What cannot be done if a system that desperately needs Progenitor Cells cant obtain any?

Do the systems even use their imports? I havent seen anyone talk about it before.
 
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I understand what FD are trying to do (at least I think I do); prevent people making huge profits by going back and forward between adjacent systems, pushing players into being a bit more creative/adaptive with their trade runs. Trouble is, there's only the very bare minimum of tools to support this. The inability to store prices at stations you were sitting in not 5 minutes earlier (without whipping out a pad and pencil) is a massive handicap and frankly puts me off trading.

I *like* the idea of a complex marketplace, but give me some tools to cope with it.
 
prevent people making huge profits by going back and forward between adjacent systems, pushing players into being a bit more creative/adaptive with their trade runs.
Thing is, every star system has what it needs within a reasonable distance. At most, you will only ever need to jump twice to reach a destination. The real problem is the markets are not diversified enough. From a game design perspective, you should never sacrifice quality for quantity (grinding). Instead, you need to diversify the gameplay to quantify its size and provide quality to gamers that experience the intricacies of playing the market. Right now there's very few items that give you the most profit. This is wrong and it needs to be diversified based on better rules on how the market works. When a system is suffering famine, you can't expect to haul in food and earn meagre credits when the same system will buy metals off you for 800 credits per tonne.

"Today my family and I will starve, likely die by tomorrow, but I'll buy those shinies off you for a pretty coin".

There should be missions where a station will offer what spare metals or technology in trade for food.

"I'll give you 10 tonnes of superconductors if you deliver 40 tonnes of food cannisters".

It's a level of desperation. And when the markets get really bad, a station is low on everything, then the government should spend tax dollars to entice shipments. Introduce real missions that reward truckers equal value credits for delivering life-saving supplies or otherwise risk the entire solar system being abandoned. FD needs to focus on those gameplay mechanics. This way, players can help keep the markets in equilibrium, instead of everyone just focusing on the highest payouts. When a solar system stabilizes, I'll be more inclined to move elsewhere and providing trucking services to help establish new colonies. Under the current system, I would never do that. It's just not rewarding enough.
 
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I'm sure the fanboy's and FDEV will be here shortly, praising the trade system as "working as intended" or "you're doing it wrong" or "it's not that hard".

It's broken, and even when they say it's "fixed", it'll still be broken, because grinding for hundreds of hours is perfectly ok, with that audience.

Michael said, just this morning, that the profit margins won't be going back to their beta/gamma levels. That's the only time they were even slightly close to reasonable, IMHO, so until there's an open customer revolt, get used to the pain, dreadlord. :(
That's why i do bounty hunting now. Don't get me wrong i like BH. My goal was always get enough money to go BH, BH in itself pays the bill, but not for upgrades. It takes hell alot of time, the only alternative was trading which i don't mind until it get nerfed so drastically i see no reason to do it? I gues i have to grind with BH instead of having fun with it for weeks to get decent upgrades now..

EDIT: at current pace, with constant grinding i see me have my conda in at least 10 years not to mention to upgrade it, 30 years maybe? Will DB be there in 30 years to make Elite: Totally Dangerous For Your Health 2? The only thing why i'm still here is i like the game environment, Elite, and Space overall. But if this crazy balance doesn't change until 2016 i won't be touching it again i think. Given if the "other" game gets balancing right.
 
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Really guys, what is so hard about learning which economies produce what, then compare it to the galactic average, and then ship it to a station that demands it, because it's economy demands it?

While I dont get the 1.300 Cr. / t anymore that I had in Gamma, i regularly come across 900 Cr. / t runs without searching.

So really... get your game together and just play. Be a bit flexible and make some profit.

Nevertheless what TheNut said is true. More products that CAN be profitable are needed. Why someone should ever ship copper or Grain, or Food cartridges? Except for roleplaying or mission purposes.
 
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I haven't done much trading yet. But I would have assumed that the core worlds would have a much lower profit margin than those on the edge of civilized space. More danger, harder to get supplies moved around, etc would make the outer worlds more lucrative. Is this not the case?
 
I'm sure the fanboy's and FDEV will be here shortly, praising the trade system as "working as intended" or "you're doing it wrong" or "it's not that hard".

It's broken, and even when they say it's "fixed", it'll still be broken, because grinding for hundreds of hours is perfectly ok, with that audience.

Michael said, just this morning, that the profit margins won't be going back to their beta/gamma levels. That's the only time they were even slightly close to reasonable, IMHO, so until there's an open customer revolt, get used to the pain, dreadlord. :(

Link to MB saying this please. The only thing MB is said that I've seen is that it will take some time for things to get back to normal because they're not resetting the market.
 
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