Settings Clarification

OK, so I'm confused. My Vive seems to have lost some sharpness and letter legibility even though I haven't changed any settings. Everything just looks blurry today.

My Vive steamvr.vrsettings rendertargetmultiplier is set to 2.0. I went into the game settings to check and see the game SS is set to 1.25, which is what I had, then I see HMD Image Quality. Does HMD Image Quality override the Vive steamvr.vrsettings SS setting?

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Follow-up: What values do you have yours set too?
 
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I have SS to 0.65 and HMD Quality to 2.0 and looking decent, but I'm on a Rift. Increasing SS and lowering HMDQ I lose some quality + FPS.

Not sure what could cause any setting to change, but I think that HMDQ is less taxing than SS, although who knows. Maybe try something like my settings? What are your specs?

I do have most of the rest of stuff on low or medium max, as my GPU is bottlenecking me (GTX 970).
 
I have SS to 0.65 and HMD Quality to 2.0 and looking decent, but I'm on a Rift. Increasing SS and lowering HMDQ I lose some quality + FPS.

Not sure what could cause any setting to change, but I think that HMDQ is less taxing than SS, although who knows. Maybe try something like my settings? What are your specs?

I do have most of the rest of stuff on low or medium max, as my GPU is bottlenecking me (GTX 970).
System specs in my sig. Will have to do some fiddling around to test various combos. Will see what sort of results I can get.
 

rootsrat

Volunteer Moderator
I have my Vive set to 0.75 SS / 2.00 HMD. Shadows on High, the rest on High/Ultra with some of the stuff turned off. My rig.

Don't think I've noticed any drops in quality recently. I actually tried VR in 2.3 beta for the first time and I thought the performance was improved, while keeping the details.
 
I have my Vive set to 0.75 SS / 2.00 HMD. Shadows on High, the rest on High/Ultra with some of the stuff turned off. My rig.

Don't think I've noticed any drops in quality recently. I actually tried VR in 2.3 beta for the first time and I thought the performance was improved, while keeping the details.
I reset everything to VR High then began tweaking and nudging things up slowly. This is where I got to last night.

steamvr.vrsettings = 1.5 SS, In-game SS = 1.0 and HMD quality = 2.0. Titan X-P running at ~60C @ ~65% GPU utilization.

Everything is smooth in RES and inside orbitals. No jerky frames with rapid head movement.

I used to have fairly clear letters in the original HUD color, but now it's all fuzzy and I have to point my head directly at the text to make it out. I have been fiddling with the FOVE and it's possible there's a driver muckup because of that, but that's a guess. Nothing else has changed on my system.

I'm going to up the steamvr.vrsettings to 1.75 tonight and keep nudging it higher. Might try one of Terry Bruge-Hiplo's NO2O color schemes and see if that helps as well.
 
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Ok how much better is the rift over the vive for elite? I have 2 980tis in sli and everything looks like junk on the vive frusterating i thought the vive had 2 1080p screens in it why is everything so pixley. I cant even enable my second 980ti because the textures start flashing. Probs just gonna return it and get trackir or rift mabey if it doesnt have the same probs. I set ss to 2 and it finally looks somewhat better then my frames drop so low that its unplayable. Why cant it just render at native resolution?
 
Ok how much better is the rift over the vive for elite? I have 2 980tis in sli and everything looks like junk on the vive frusterating i thought the vive had 2 1080p screens in it why is everything so pixley. I cant even enable my second 980ti because the textures start flashing. Probs just gonna return it and get trackir or rift mabey if it doesnt have the same probs. I set ss to 2 and it finally looks somewhat better then my frames drop so low that its unplayable. Why cant it just render at native resolution?

I find HMD has a much bigger impact of text legibility than SS in the Vive, so I reduce my SS so I can bump up my HMD to find the sweet spot. I'm running it with AMD hardware though so there could be a difference there. Of course it could also be differences in eyesight and the way your brain interprets the image.
 
Not 100% sure but on the Rift the HMD Image Quality setting executes the same API call that we used to use via the Oculus Debug tool. Rather than needing that or any other hack/app to set HMD SS you just use the ingame setting now. So in game SS is Frontier/Cobra engine super sampling where HMD is handled by the headset driver.

i7 4770k, 32GB Ram, SSD, GTX 1080 and I run SS 1.0 and HMD 1.75 and get great results. I play around with anti aliasing and use with SMAA or MLAXX2 (whatever it's called).

To the OP you should try disabling Bloom as that can make things too soft resulting in less clarity. The same goes for Occlusion as there is very little visual difference and it's a rather high resource hog. Depending on your frame rate / performance two others you can try dialing down with little impact are Shadow Quality and Reflection Quality. Again both can have a rather large impact to performance with a somewhat small impact visually. That said there is a pretty big difference between Shadows = Ultra than anything lower, it'll get pretty blocky the lower you go.
 
From my experience, HMDQuality is a straight-up supersampling path... as efficient as supersampling can be since its a 'brute-force' method of improving the image quality.
HMDQuality just renders more pixels and then downsizes the final image for the headset.
It works the same way for the Vive and the Rift.

ED's Supersampling option is a bit more complex, and uses a bit more processing power. It does the supersampling, but I think there is some shader work in there too. Some prefer the slight improvement in visual quality, but its down to personal preference.
 
How much affect does adjusting the telescopeing knobs affect the image? (The part that adjusts for glasses) i havent messed with that setting yet just figured out it even exists. Also how much of a difference did it make going from maxwell to pascal for vr? Does elite support simultanious multi projection? Sli has been worthless for me and im opting for a bigger single card from now on.
 
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How much affect does adjusting the telescopeing knobs affect the image? (The part that adjusts for glasses) i havent messed with that setting yet just figured out it even exists. Also how much of a difference did it make going from maxwell to pascal for vr? Does elite support simultanious multi projection? Sli has been worthless for me and im opting for a bigger single card from now on.
SLI isn't supported by ED or VR yet as far as I know, so a single strong card should beat two lower ones. ED and VR are very GPU taxing, so yes, it does benefit quite a bit from the newer 10x0 cards. No idea about simultaneous multi-projection, but I think there's quite a new thread discussing just that (haven't checked it myself).

The IPD is supposed to make quite a difference, although I haven't managed to get that right myself. I think I have an IPD of 68, but changing that setting doesn't seem to do squat. What does do a brutal difference is the headset position on the face...
 
Latest update:

steamvr.vrsettings = 1.75 SS, In-game SS = 1.0 and HMD quality = 2.0. Most settings High with SMAA.

Titan X-P running at ~65C @ ~75-85% GPU utilization (No OC). It touches 100% infrequently, but only inside stations and isn't noticeable with the view. Text is still fuzzy, everything else is amazing. I also tried a few optional NO2O color schemes. Blue seems the best, but I can't find one with red hostiles so I went back to standard. Turning the HUD brightness down helped a bit.
 
Latest update:

steamvr.vrsettings = 1.75 SS, In-game SS = 1.0 and HMD quality = 2.0. Most settings High with SMAA.

Titan X-P running at ~65C @ ~75-85% GPU utilization (No OC). It touches 100% infrequently, but only inside stations and isn't noticeable with the view. Text is still fuzzy, everything else is amazing. I also tried a few optional NO2O color schemes. Blue seems the best, but I can't find one with red hostiles so I went back to standard. Turning the HUD brightness down helped a bit.
Glad you found your settings! Got some envy though, my GTX 970 bottlenecks me and can't reach that!
 
HMD Image Quality is Pixel Density if I am not mistaken.

Here's a chart a DCS Pilot made on the subject:

attachment.php


The percentage increase in resolution is (10 x PD)^2
 
Glad you found your settings! Got some envy though, my GTX 970 bottlenecks me and can't reach that!
I had a 970 for a while, but upgraded to a MSI 980Ti 6G Gaming which gave very good results before I got this new card.

Here's the detail that works best for me. Text is still screen-doored badly. Everything else looks great.

GWujlOM.jpg
 
I have SS to 0.65 and HMD Quality to 2.0 and looking decent, but I'm on a Rift. Increasing SS and lowering HMDQ I lose some quality + FPS.

Not sure what could cause any setting to change, but I think that HMDQ is less taxing than SS, although who knows. Maybe try something like my settings? What are your specs?

I do have most of the rest of stuff on low or medium max, as my GPU is bottlenecking me (GTX 970).


Like this ^
 
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