Shadow Quality

  • Start the game, set directional shadow quality to LOW. Set spot shadow quality as desired (probably ultra).
Hi, using v26, do I still need to do this, or is this from a previous version? I feel I am missing a lot of shadows....if set to low...

Thanks

Yes, the "Low" setting is where all the mods are. It's so you/he/anybody can toggle between "special" and "high" without restarting the whole game.
 
Greetings @Morbad,

can you please look on below video with appearing/disappearing shadows cast by buildings of the planetary city (while on approach course). I use yours v26 graphic file version. Is this something what can be tweaked a bit? I also approaches that city from opposite side (sun in back), and there still were repeatedly appearing/disappearing shadows, even though it was much less visible.

Source: https://youtu.be/a9S29ROCCD8
 
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Greetings @Morbad,

can you please look on below video with appearing/disappearing shadows cast by buildings of the planetary city (while on approach course). I use yours v26 graphic file version. Is this something what can be tweaked a bit? I also approaches that city from opposite side (sun in back), and there still were repeatedly appearing/disappearing shadows, even though it was much less visible.

Source: https://youtu.be/a9S29ROCCD8

The expected behavior here are shadows fading into existence at the range of the furthest frustum (~12km), without any of that flicker. The same bug responsible for flicker elsewhere is likely responsible for this and there is very little that can be done about it from our end, unless you want to lose planet approach shadows entirely.
 
Shadow/geometry bug is still present in the 4.1.2.000 update.

Also, note that a few versions ago they changed the "Trails" section of GraphicsConfiguration.xml. So, if you encounter any issues with engine, weapon, or FSD trails replace the entire <Trails></Trails> section about two-hundred lines from the end of the file with the following:
XML:
    <Trails>
        <Off>
            <LocalisationName>$QUALITY_LOW;</LocalisationName>
            <EnableStarTrails>0</EnableStarTrails>
            <EnableEngineTrails>0</EnableEngineTrails>
            <EnableWeaponTrails>1</EnableWeaponTrails>
            <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
            <LifetimeMultiplier>0.25</LifetimeMultiplier>
            <RayMarchSteps>2</RayMarchSteps>
            <LODSetup>
                <BaseAngularRadius>4.0</BaseAngularRadius>
                <RadiusRatio>0.75</RadiusRatio>
                <UpdateSteps>
                    <FrameCount>2</FrameCount>
                    <FrameCount>4</FrameCount>
                    <FrameCount>6</FrameCount>
                    <FrameCount>8</FrameCount>
                </UpdateSteps>
            </LODSetup>
        </Off>
        <Low>
            <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
            <EnableStarTrails>1</EnableStarTrails>
            <EnableEngineTrails>1</EnableEngineTrails>
            <EnableWeaponTrails>1</EnableWeaponTrails>
            <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
            <LifetimeMultiplier>0.5</LifetimeMultiplier>
            <RayMarchSteps>4</RayMarchSteps>
            <LODSetup>
                <BaseAngularRadius>3.0</BaseAngularRadius>
                <RadiusRatio>0.75</RadiusRatio>
                <UpdateSteps>
                    <FrameCount>2</FrameCount>
                    <FrameCount>3</FrameCount>
                    <FrameCount>4</FrameCount>
                    <FrameCount>6</FrameCount>
                </UpdateSteps>
            </LODSetup>
        </Low>
        <Medium>
            <LocalisationName>$QUALITY_HIGH;</LocalisationName>
            <EnableStarTrails>1</EnableStarTrails>
            <EnableEngineTrails>1</EnableEngineTrails>
            <EnableWeaponTrails>1</EnableWeaponTrails>
            <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
            <LifetimeMultiplier>1.0</LifetimeMultiplier>
            <RayMarchSteps>4</RayMarchSteps>
            <LODSetup>
                <BaseAngularRadius>2.0</BaseAngularRadius>
                <RadiusRatio>0.67</RadiusRatio>
                <UpdateSteps>
                    <FrameCount>1</FrameCount>
                    <FrameCount>2</FrameCount>
                    <FrameCount>4</FrameCount>
                    <FrameCount>6</FrameCount>
                </UpdateSteps>
            </LODSetup>
        </Medium>
        <High>
            <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
            <EnableStarTrails>1</EnableStarTrails>
            <EnableEngineTrails>1</EnableEngineTrails>
            <EnableWeaponTrails>1</EnableWeaponTrails>
            <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
            <LifetimeMultiplier>1.0</LifetimeMultiplier>
            <RayMarchSteps>8</RayMarchSteps>
            <LODSetup>
                <BaseAngularRadius>1.0</BaseAngularRadius>
                <RadiusRatio>0.6</RadiusRatio>
                <UpdateSteps>
                    <FrameCount>1</FrameCount>
                    <FrameCount>2</FrameCount>
                    <FrameCount>3</FrameCount>
                    <FrameCount>4</FrameCount>
                </UpdateSteps>
            </LODSetup>
        </High>
    </Trails>
 
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