Sharp Angle Queue Lines?

Why is it impossible to make a queue line that has a sharp angle??????

I like that a lot of the path tools in PC2 make a lot of things possible that were not possible in other games.

But when it also simultaneously makes it completely impossible to do an incredibly basic thing that was literally possible in RCT1, that's just really.......?????? Even in PC1 it you could do it, although it curved the end of the turn and there wasn't really anything you could do about that visually, at least you could make it turn sharply back on itself.

I just want to be able to easily make incredibly basic queues that turn back on themselves sharply and zig-zag back and forth (like are incredibly common in actual theme parks). It's completely absurd that the only kind of queues you can make are long squiggly curves that take up a ton of space and it makes it really hard to create realistic queues.

No clue what they were thinking on this one. You literally took a feature that has been built into EVERY SINGLE OTHER THEME PARK GAME EVER MADE since it's essential and just trashed it because???? Because nobody knows what the heck they're doing over there???

There are a billion other things that are absolutely garbage about the interface, but this one particular thing is just exceptionally utterly mind boggling and off the chain in terms of how ridiculous it is that this is not possible.
 

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Update, you can still do it a bit tighter than my picture, sorta like in PC1 with the NEW path tool. For some reason I assumed that the classic path tool would be the one that would work like PC1 instead of me having to use the new one to get a short enough segment...

But it still doesn't curve tight enough to be tight up against the other path like I want. It should be possible to easily build basically a grid of queue path without significant gaps in between, so I still have an issue with this. Maybe there is a good way to do it and I'm just stupid and don't understand the tool yet though?
 
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