So long as the internals aren't too constricted, I could see the Mandalay replacing my Krait Phantom in the role of a neutron runner. 100 light years jump range before neutron boosting would be really nice.
Ah well, if that thing comes with some decent internals and a combination of viable hardpoints (i.e. like 1L 2M, 3M, 2M 2S) it can be also viable for long-range piracy (taking over the Phantom spot).My Phantom jumps around 50 LY (everything on it is G5 engineered), I wonder if the Mandalay will be able to carry the same amount of weapons and armour?
As it is designed for explorers, I wouldn't be surprised if it only had a single C1 hardpoint and paper thin shield ability... After all, guns and armour are not needed out in the black, are they?
I wonder what a pirate can take away from an explorer ?Ah well, if that thing comes with some decent internals and a combination of viable hardpoints (i.e. like 1L 2M, 3M, 2M 2S) it can be also viable for long-range piracy (taking over the Phantom spot).
saltI wonder what a pirate can take away from an explorer ?
Valid point about staying within the medium ship class for comparison, but I was thinking of the possibly smaller landing footprint, if true. This would be of great importance to me. Also in regards to jump range since they made it such a strong point, DBX would be the nearest dedicated exploration ship.I would say that if you're putting a new Medium Exploration ship into the game then the benchmark should be the other medium exploration ship the Asp Explorer. Why would we want to choose this over the Asp. Obviously we need more details on this, but the cockpit alone is concerning. A long jump range and better manoeuvrability on atmospheric planets isn't going to cut it, as manageability means nothing if you can't see where you're aiming to land
I completely agree that the Anaconda is not the benchmark, and hearing that the thinking was this way saddened me quite a lot. Jump Range is probably the least important consideration if you're going to do an exploration trip.
Interesting...I'm not complaining it's unfair. Everyone has that option, so in a sense it is fair, but it's the attitude* Frontier now seem to have towards us players I don't like.
It has taken them almost 10 years to realise that in order to continue developing a game indefinitely that it needs financing. This move should have happened around the time EDO released, so better late than no game, I suppose.It's changed from making a game we will enjoy playing and want to play to how much money can they get us to part with.
Until an 'attitude' perception can be proven... But I am fine with you having your own perception, it is like opinion, isn't it?* = the attitude is 100% how I perceive it to be, and if you consider it to have no basis in fact, that's your choice, I don't care, just like how Frontier don't seem to care what you and I think any more. And no, I'm not complaining about that either, but I don't have to be happy about it.
No worries, it wil meet the same counter argument, if not from me then by another enlightened soul.EDIT: and yes I will keep bringing it up, because I'm not the only one not happy about the way Frontier have gone, and it would be wrong for everyone (incl Frontier) to think people are ok with it now and will just forgive and forget.
The T-8 only has a single seat, which I though odd...Being a medium I'm thinking (hoping) two.
The T-8 only has a single seat, which I though odd...
Let's not forget the ships given as CG rewards.So does the zero rebuy Sidewinder, Courier & Vulture then...
Armour is definitely a concern. Otherwise there is no room for mistakes or uncertainties with gravity. Alternatively raw shield strength, but hull is preferred.My Phantom jumps around 50 LY (everything on it is G5 engineered), I wonder if the Mandalay will be able to carry the same amount of weapons and armour?
As it is designed for explorers, I wouldn't be surprised if it only had a single C1 hardpoint and paper thin shield ability... After all, guns and armour are not needed out in the black, are they?
That is so unfair!I believe I have T6, a Dolphin, an Orca and another iCourier to add to that list.
I prefer shield, then hull. Reason being that shield regenerates for free, but to repair hull you either need limpets (costs added mass and synth materials) or to visit a carrier (costs a detour).Armour is definitely a concern. Otherwise there is no room for mistakes or uncertainties with gravity. Alternatively raw shield strength, but hull is preferred.
Are FDev saying traders are antisocial?It does?I never even checked. Anyways, what I use it for it doesn't matter, but for an explorer ship, having that extra seat for friends to ride along would be nice.
Ha! No I mean to jump easier across the bubble to reach far away trading routesI wonder what a pirate can take away from an explorer ?
Then there's getting the stuff to a black market that's paying a decent amount for it.Ha! No I mean to jump easier across the bubble to reach far away trading routes![]()
This is true of course, I expressed it badly. What I meant was it shouldn't be an either-or thing, ideally you should have both. But a paper ship out of the box doesn't make a robust explorer to begin with. Of course you can, but it's always a compromise.I prefer shield, then hull. Reason being that shield regenerates for free, but to repair hull you either need limpets (costs added mass and synth materials) or to visit a carrier (costs a detour).
Also, if the hull is thin even after engineering it, one class 1 HRP engineered to heavy duty, deep plating will add, depending on ship, 30% to 100% hull strength for just 1.4 extra tons. Most of my travel ships have one, the only exception is my exobiology Viper IV which is a tank as-is![]()
If it is a single seater, the cockpit may be copied from the Mamba, but much smaller, which would change the scale of the ship a little.
So, folding wing design then?