It really is not good for wing PVP.
Not everything has to be geared towards PvP, PvP is just one of many, many facets of the game...
Slow speed, 2 useless small HPs with no pen,
Super Penetrator rail guns on the small nose hardpoints work really well.
...relatively slow maneuverability in comparison to FDL
In a 4 pips boost turn, it out pitches a mamba, which is an FDL alternative - see one of my earlier posts in this thread for coriolis builds to compare / comment on. Comparing anything to an FDL is tantamount to sacrilege as it is the platinum standard combat meta, has been since it got buffed in 2015/2016 to solve its heat and power issues.
that does not make up for its speed loss. In a 1v1, it is one of the most powerful, but in a wing fight, they are useless.
Not everything has to be focussed on wing PvP, Like I said, why nix the rest of the game to accommodate one edge case meta?
They aren't, I simply ask for getting rid of HD blueprint stacking. Not stacking of resists or regular booster stacking at all.
Unfocussed broad sweeping nerfs to stacking of boosters would render so many builds redundant, your opening post doesn't stipulate just HD boosters, or doesn't clearly enough differentiate this niche from the rest of the possible configurations of boosters stacked.
If you are talking about a diminishing returns nerf that only applies to stacked HD boosters, but does not affect any other configuration, I could get behind that. But the odds of frontier giving you something as nuanced as that? Pretty negligible, they are known for their nerf sledge-hammer, rather than their laser-focussed-nerf-scalpel...
I used the 1500 DPS annie as an example of why a Cutter is absolutely insane. Same with the Corvette. Listen: A 1500 DPS anaconda has to take 8 WHOLE minutes of overheating (Thermal conduit +60% damage) to drop the shields of a cutter or corvette.
The shield nerf you propose was illustrated by a couple of edge case metas, an offensive and defensive build specifically. Booth good builds BTW, I've saved them both
But the fact that such extreme builds are even possible shows how broken engineering really is.
I'm more of a PvE guy, and I sense you are more of a PvP guy, but if you want more players in open to PvP against, you need to factor in balancing PvE vs PvP, and that needs big picture thinking. Lets take the recent Fedneck civil war CG for example, I tool up a vette for flying a couple of CZ win's before docking and reloading, looking like this coriolis build:
A ship builder, outfitting and comparison tool for Elite Dangerous
s.orbis.zone
In this hypothetical scenario, you interdict me enroute to a station or a CZ, in your PvP Alpha damage optimised build like your "corvette killer" Annie, it's already a one sided fight, but even were I in your "imperial gitgud" mega-shield cutter, you've got a 20% pitch rate advantadge on me, and in real money with the cutters wallowy drifty handling, the cutter is at a worse disadvantage than the raw numbers make out. But even were it just the 20% the coriolis builds numbers suggest, that's me spamming 4 pips boost turns, so it's not 4 pips to shields, meaning while I'm struggling to get a bead on you, you are wrecking my shields. Lets say I know my place and that is not as a fighter but as a gunnery platform, so tool up with the cutter with gimbals or turrets to compensate for its woeful flight characteristics, are you really telling me your alpha damage optimised build couldn't pack a chaff laucher or two?
I know what you mean about PvP fights taking far too long now, but the genie is out the bottle with the ridiculously overpowered weaons and defenses, if you neuter the defenses to reduce the TTK, then its highly likely you're only going to widen the gap between PvE loadouts and PvP ones. This gulf already puts a lot of PvE players into private group or solo, so if you widen the equipment gap, you will push more players into those modes, depriving yourself of organic PvP experiences, other than seal clubbing.