Assuming it works like thrusters, the "best and worst" modifiers get modified by the same percentage. Because of this, the shape of the curve stays the same, and you receive an equivalent percentage increase.
Yup :
[0.53821 * erf([1.0228] * [Shield Optimal Hull Mass] / [Ship Hull Mass] - 0.66391) - 0.0588 * [Number of Rating Levels Below A] + 0.56377]
Whoops. Must have messes with the sharing settings inadvertently with my last little tweak. It should be accessible again, now.Magnificent, you are a legend.
EDIT: It says I need permission, which I have requested, but is that maybe a sharing settings error?
Whoops. Must have messes with the sharing settings inadvertently with my last little tweak. It should be accessible again, now.
Brilliant.
One quick question: according to Inara, heavy duty booster mod values increase significantly the lower the booster class (so the extra shield provided by a g5 mod to an E class booster is much higher in percentage terms than the extra shield provided by a g5 mod to an A class booster).
Has this been taken into account?
Thanks again!
Yes. All of those boosts, when applied to the base shield boost, end up adding about 36% on top. So E is 4% + 36% = 40% and A is 20% + 36% = 56%.
Noticed a thing once I tried to use the clalc, it would be nice be able to change secondary modifiers like increased regeneration rate and perhaps show broken shield regeneration and be able to modify those as well.
For example, I have a 138mj shield, with thermal resistance mod g5. It got the additional effects of 12% regeneration and 33% broken regeneration rate. For such a small bi-weave the shield will go up and down and regenerating a lot. The downtime would be nice to know ^^
Is your intent to be able to fight that cold, or just move around like that?
That you for the tool it is amazing.
The problem is that now I dont know what to do with my FDL. I have a prismatic shield, but now I am wondering if I should switch to bi-weaves. If I just look at thermal stats I get the below:
Prismatics
recharge to 100% = 13.23
effective recharge = 2.29
effective shield capacity = 3629
Bi-weave
recharge to 100% = 3.77
effective recharge = 4.11
effective shield capacity = 1861
As you can see the bi-weaves have half the capacity but the recharge time is absolutely amazing in comparison (this is with one heavy shield booster and 3 resistance). Any thoughts?
What sort of fighting do you do?
At the moment entirely PVE, but with the Fed/Imp war starting im likely to start doing both. I guess I should just wait for module transfer and use both?
If you tend to engage in long bouts of combat, fighting several fights per sortie with little to no super cruise in between, you're probably best of with biweaves.
Correct. If you make a copy of the file, you can manually enter the values of your specific boosters.You can edit the resistances and boosts of the shields and boosters to what you achieved with the engineers, e.g. one of my resist aug boosters got a 5% increase in raw strength taking it up to 25% just edit the 20% at the top of the booster column and the same for the resistances as they'll be different from the default 14.5.