Shield booster or chaff launcher?
Does chaff even affect NPCs?
Does chaff even affect NPCs?
Does chaff even affect NPCs?
First time I saw them, good pilot, instructive to watch, great fun!If you ever watch Three of Nine videos his combat style in PVP shows how effective chaff is over shield boosters. https://www.youtube.com/channel/UCUvdCr9lvqspoTqKe47ACaA
small ship that has low shields in any case: chaff launcher
ship that has good shields: booster
big ship: point defense (or booster, but you usually have enough hardpoints for both)
On my trade ships, I try to have at least one PD to protect my cargo hatch. Now if I could just figure a way to attach explosives to my shield-penetrating hatch breaker limpets! (I've been playing too much Space Engineers, LOL)As soon as you have more than two utility slots available, boosters are generally the most effective thing you can put there. Point defense only is of interest when your shields are down and while it does its job, it is far inferior to the shield booster. Only when your power plant doesn't support more boosters, point defense can get interesting.
On my trade ships, I try to have at least one PD to protect my cargo hatch. Now if I could just figure a way to attach explosives to my shield-penetrating hatch breaker limpets! (I've been playing too much Space Engineers, LOL)
I've been giving serious thought to putting together a dedicated planetary bombardment ship rather than using my exploration-fit DBX for it, seeing as how scan missions never send me more than a short jump away. I need to play around and find the largest ship that can still scan a data point from the cockpit - I used to run a FAS for my crimeboat but it had trouble at the little outposts, even putting the nose right on the thing it still didn't count as close enough to scan.I get the impression that it even affects the planetary defense turrets. Useful for those data retrieval missions, if you don't want to bother with a SRV.
My vulture runs two E-rated resistance boosters and two extended capacity chaff launchers for exactly that reason.Some CMDRs here mentioned the possibility of having multiple chaff launchers, and I will say I do this on some builds, two chaff with extended ammo capacity. If you use chaff sparingly it will last a long time, or if you need to you can spam chain your chaff. Very handy.
I also do something a bit unusual for some builds, usually small ships which also have chaff. I will equip two E-rated shield boosters with resistance-based engineering. I do this intentionally to keep overall shield capacity low (which means fast regen) but the shields can actually be quite hard against non-absolute-damage weapons. These "fast recovery builds" I try to keep the shield recharge under 45 seconds. Some are as low as 29 seconds.![]()
I will equip two E-rated shield boosters with resistance-based engineering. I do this intentionally to keep overall shield capacity low (which means fast regen) but the shields can actually be quite hard against non-absolute-damage weapons. These "fast recovery builds" I try to keep the shield recharge under 45 seconds. Some are as low as 29 seconds.![]()